Files
Bubberstation/code/modules/paperwork/paperbin.dm
Cheridan 6c12887367 Pressure_resistance Tweaks
-Adjusts pressure resistance, which determines how easily things can get pushed around by atmos.
-Most items (handheld stuff) are less resistant, while most larger items (mobs, structures, machinery) are more resistant.
-Removes the cooldown on air pushing stuff, which should make it feel more 'responsive', as opposed to the current push->pause->push->pause effect it does now.
-MAGBOOTS/NOSLIPS NOW PREVENT SPACEWIND PUSHING! !!!
-Adds a little wooshy breeze sound to when you would get pushed
2015-06-03 23:22:25 -05:00

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/obj/item/weapon/paper_bin
name = "paper bin"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper_bin1"
item_state = "sheet-metal"
throwforce = 0
w_class = 3
throw_speed = 3
throw_range = 7
pressure_resistance = 8
var/amount = 30 //How much paper is in the bin.
var/list/papers = new/list() //List of papers put in the bin for reference.
/obj/item/weapon/paper_bin/MouseDrop(atom/over_object)
var/mob/M = usr
if(M.restrained() || M.stat || !Adjacent(M))
return
if(over_object == M)
M.put_in_hands(src)
else if(istype(over_object, /obj/screen))
switch(over_object.name)
if("r_hand")
if(!remove_item_from_storage(M))
M.unEquip(src)
M.put_in_r_hand(src)
if("l_hand")
if(!remove_item_from_storage(M))
M.unEquip(src)
M.put_in_l_hand(src)
add_fingerprint(M)
/obj/item/weapon/paper_bin/attack_paw(mob/user)
return attack_hand(user)
/obj/item/weapon/paper_bin/attack_hand(mob/user)
if(user.lying)
return
user.changeNext_move(CLICK_CD_MELEE)
if(amount >= 1)
amount--
update_icon()
var/obj/item/weapon/paper/P
if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper.
P = papers[papers.len]
papers.Remove(P)
else
P = new /obj/item/weapon/paper
if(SSevent.holidays && SSevent.holidays[APRIL_FOOLS])
if(prob(30))
P.info = "<font face=\"[CRAYON_FONT]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
P.rigged = 1
P.updateinfolinks()
P.loc = user.loc
user.put_in_hands(P)
user << "<span class='notice'>You take [P] out of \the [src].</span>"
else
user << "<span class='warning'>[src] is empty!</span>"
add_fingerprint(user)
/obj/item/weapon/paper_bin/attackby(obj/item/weapon/paper/i, mob/user, params)
if(!istype(i))
return ..()
user.drop_item()
i.loc = src
user << "<span class='notice'>You put [i] in [src].</span>"
papers.Add(i)
amount++
update_icon()
/obj/item/weapon/paper_bin/examine(mob/user)
..()
if(amount)
user << "It contains " + (amount > 1 ? "[amount] papers" : " one paper")+"."
else
user << "It doesn't contain anything."
/obj/item/weapon/paper_bin/update_icon()
if(amount < 1)
icon_state = "paper_bin0"
else
icon_state = "paper_bin1"