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Bubberstation/code/modules/procedural mapping/mapGeneratorModules/nature.dm
Aranclanos e7c0d7e95c Removes unsimulated turfs.
Moves shuttle turfs to paths under /turf/simulated/floor and /turf/simulated/wall
Players can now safely build on top of shuttle turfs
Fixes #1711
Adds several but not all paths for the different types of floor turfs, most of them in plasteel_floor.dm
The turf pathings are still in need of a deeper organization, but this is at least a start
2015-06-01 23:24:18 -03:00

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//Contents exist primarily for the nature generator test type.
//Pine Trees
/datum/mapGeneratorModule/pineTrees
spawnableAtoms = list(/obj/structure/flora/tree/pine = 30)
//Dead Trees
/datum/mapGeneratorModule/deadTrees
spawnableAtoms = list(/obj/structure/flora/tree/dead = 10)
//Random assortment of bushes
/datum/mapGeneratorModule/randBushes
spawnableAtoms = list()
/datum/mapGeneratorModule/randBushes/New()
..()
spawnableAtoms = typesof(/obj/structure/flora/ausbushes)
for(var/i in spawnableAtoms)
spawnableAtoms[i] = 20
//Random assortment of rocks and rockpiles
/datum/mapGeneratorModule/randRocks
spawnableAtoms = list(/obj/structure/flora/rock = 40, /obj/structure/flora/rock/pile = 20)
//Grass turfs
/datum/mapGeneratorModule/bottomLayer/grassTurfs
spawnableTurfs = list(/turf/simulated/floor/fancy/grass = 100)
//Grass tufts with a high spawn chance
/datum/mapGeneratorModule/denseLayer/grassTufts
spawnableTurfs = list()
spawnableAtoms = list(/obj/structure/flora/ausbushes/grassybush = 75)