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Bubberstation/code/controllers/subsystem/processing/turrets.dm
T

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/// The subsystem used for portable turrets, as they're relatively more intensive compared to most other machines, so we don't want them hogging tick usage from everything else.
PROCESSING_SUBSYSTEM_DEF(turrets)
name = "Turret Processing"
ss_flags = SS_NO_INIT | SS_KEEP_TIMING
wait = 2 SECONDS
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME