Files
Bubberstation/code/game/objects/effects/temporary_visuals
Y0SH1M4S73R bff56bf388 Jury-Rigged Anomaly Tech: Adds effects to pulsed anomaly cores (#95049)
## About The Pull Request

Each type of anomaly core has an effect when pulsed by an assembly,
button, or wire. Most of these effects are a weaker version of their
respective reactive armor's unique effect (except for pyro and vortex
anomalies, which make stealth armor solely because there isn't specific
reactive armor for them).

In particular:
- Pyro anomalies make a 3x3 area of hotspots around themselves.
- Gravity anomalies gently pull most unanchored objects in a 2 tile
radius.
- Flux anomalies make a short range 10 kJ tesla zap that usually doesn't
propagate more than a single time.
- Bluespace anomalies teleport the object they are connected to up to 4
tiles away. They will teleport out of storage, and they will teleport
out of your hands or equipment slots unless they have NODROP. This has a
15 second cooldown, which is longer than reactive teleport armor.
- Vortex anomalies do a weaker version of the the vortex thing, but
limited to a 1 tile radius around the core. This has a 5 second
cooldown, and can potentially destroy the core or what it's attached to.
- Bioscrambler anomalies perform a bioscramble pulse in a 1 tile range.
This has a 10 second cooldown.
- Hallucination anomalies perform a hallucination pulse in a 1 tile
range, adding 20 seconds of hallucinations, up to a maximum of 1 minute.
This has a 10 second cooldown, so hallucinations from a single pulsed
core can stack if you stay in range.
- Dimensional anomalies perform a dimensional shift in the same range as
the science relic. This has a fixed 15 second cooldown.
- Ectoplasmic anomalies haunt a few objects in a 5x5 area around the
core for 30 seconds. This has a 60 second cooldown.
- Weather anomalies cause a single lightning bolt to strike a random
open turf in a 5x5 area around the core. This bolt deals less damage
than the reactive weather armor's bolts, and does not have an AOE.

## Why It's Good For The Game

Gives both the station and antagonists additional uses for anomaly
cores, beyond the ones that are specific items printed by science. As
some examples:
- A bundle of wired flux anomalies surrounded by tesla coils can provide
a decent drip-feed of free power to the station - only on the level of
several pacmans, but better than nothing.
- Bluespace anomalies give you a manual version of the reactive teleport
armor's teleport, but you'll need to get creative in order to actually
teleport yourself and not just what you attached the core to.
- People who really want to play the bioscrambler lottery can keep doing
it after the original anomaly is neutralized.

## Changelog

🆑
add: Anomaly cores now have effects when pulsed by an assembly, button,
or wire. These effects are generally weaker versions of the effects of
the source anomalies, or of their respective reactive armors, and many
have a 50% longer cooldown than said armors.
/🆑
2026-02-15 17:43:45 -08:00
..