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Bubberstation/code/modules/research/techweb/nodes
SmArtKar 3103f9c413 Adds a Tactical IFF Visor and slightly refactors eye rendering (#95547)
## About The Pull Request

A new cybernetic eye implant, the tactical IFF visor, has been added to
the game, available in the combat implants research node. Its main
features are a cool LED display, dynamic color correction to make
distinguishing important objects easier, and inbuilt IFF systems capable
of distinguishing and highlighting allies and potential threats. They
also give flash/welding protection and mild night-vision capabilities.

However, this comes at a downside of making the user completely unable
to distinguish appearances or voices, or even examine others. Everyone
will simply show up as Unknown and be completely covered in static, bar
the threat assessment outline. Examining will only display their threat
status according to threat settings in the visor.

The parameters for threat assessment (both ID access and security
flag-based), as well as the visor display, can be configured by the user
at any time.

When emagged, the visor will instead completely hide and mute all mobs
except the user themselves, leaving them completely "alone" on the
station.

Deathsquads get an unmodifiable version, configured to treat anyone but
CentCom personnel as hostiles.
Settings can also be adjusted before installation with a multitool, and
locked using a screwdriver, preventing users from accessing them when
installed.

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Eye rendering has been slightly refactored in order to support the
monovisor, as well as to get rid of duplicate code (and missing
features) on dismembered heads. Also moth eyes once again should block
emissives properly.

## Why It's Good For The Game

New content for both gameplay and roleplay, and fits deathsquad's
purpose very well.
2026-04-13 20:58:40 -05:00
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