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https://github.com/Bubberstation/Bubberstation.git
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38c8884d3c
## About The Pull Request A substantial number of number circuit ports, input and output alike, effectively act as boolean flags. That is, they are either input ports that only care about whether the value is or is not zero, or they are output ports that can only output zero or one. This PR adds a boolean datatype, and converts all these ports to booleans. Anything can be connected to a boolean input port, effectively setting the port to the truthiness of the input. Booleans can be connected to number and signal ports, as they all use numbers as their underlying values. ## Why It's Good For The Game Having a proper boolean datatype makes the affected ports a bit more intuitive to compute with. ## Changelog 🆑 qol: Many circuit components have had ports that effectively act as boolean inputs or outputs converted into a new boolean datatype. /🆑 --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
139 lines
5.0 KiB
Plaintext
139 lines
5.0 KiB
Plaintext
#define COMP_ANIMATE_ATOM "Object"
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#define COMP_ANIMATE_FILTER "Filter"
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/obj/item/circuit_component/begin_animation
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display_name = "Begin Animation"
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desc = "Begins an animation on the target. Create animation steps by chaining \"Animation Step\" components off of the \"Perform Animation\" port."
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category = "Admin"
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circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL|CIRCUIT_FLAG_INSTANT|CIRCUIT_FLAG_ADMIN
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/// Whether we are animating an atom or a filter on the atom
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var/datum/port/input/option/atom_or_filter
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/// The filter to animate
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var/datum/port/input/filter_target
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/// The target to animate
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var/datum/port/input/target
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/// The amount of times this animation will loop
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var/datum/port/input/animation_loops
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/// Used to determine if the animation runs in parallel or not.
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var/datum/port/input/parallel
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/// Called to stop all animations on this object
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var/datum/port/input/stop_all_animations
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/// Called when performing the animation.
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var/datum/port/output/animate_event
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/obj/item/circuit_component/begin_animation/populate_options()
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var/static/list/component_options = list(
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COMP_ANIMATE_ATOM,
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COMP_ANIMATE_FILTER,
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)
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atom_or_filter = add_option_port("Target Options", component_options)
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/obj/item/circuit_component/begin_animation/populate_ports()
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target = add_input_port("Target", PORT_TYPE_ATOM)
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parallel = add_input_port("Parallel", PORT_TYPE_BOOLEAN, default = TRUE)
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animation_loops = add_input_port("Loops", PORT_TYPE_NUMBER)
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stop_all_animations = add_input_port("Stop All Animations", PORT_TYPE_SIGNAL, trigger = PROC_REF(stop_animations))
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animate_event = add_output_port("Perform Animation", PORT_TYPE_INSTANT_SIGNAL)
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/obj/item/circuit_component/begin_animation/pre_input_received(datum/port/input/port)
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if(port == atom_or_filter)
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if(filter_target)
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remove_input_port(filter_target)
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filter_target = null
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if(atom_or_filter.value == COMP_ANIMATE_FILTER)
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filter_target = add_input_port("Filter Name", PORT_TYPE_STRING, order = 0.5)
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/obj/item/circuit_component/begin_animation/proc/stop_animations(datum/port/input/port)
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CIRCUIT_TRIGGER
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if(!target.value)
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return
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animate(target.value, null)
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/obj/item/circuit_component/begin_animation/input_received(datum/port/input/port, list/return_values)
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if(!target.value)
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return
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SScircuit_component.queue_instant_run()
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animate_event.set_output(COMPONENT_SIGNAL)
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var/list/result = SScircuit_component.execute_instant_run()
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if(!result || !result["animation_steps"])
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return
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var/atom/target_atom = target.value
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if(!isatom(target_atom))
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return
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var/target_for_animation = target_atom
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if(atom_or_filter.value == COMP_ANIMATE_FILTER)
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target_for_animation = target_atom.get_filter(filter_target.value)
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if(!target_for_animation)
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return
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if(!isatom(target_atom))
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return
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target_atom.datum_flags |= DF_VAR_EDITED
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var/extra_flags = NONE
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if(parallel.value)
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extra_flags |= ANIMATION_PARALLEL
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log_admin_circuit("[parent.get_creator()] performed an animation on [target_atom].")
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var/list/first_step = popleft(result["animation_steps"])
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animate(target_for_animation, time = first_step["time"], first_step["vars"], loop = animation_loops.value, easing = first_step["easing"], flags = first_step["flags"]|extra_flags)
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for(var/list/step as anything in result["animation_steps"])
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animate(time = step["time"], step["vars"], easing = step["easing"], flags = step["flags"])
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if(atom_or_filter.value == COMP_ANIMATE_FILTER)
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var/list/filter_params = target_atom.filter_data[filter_target.value]
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for(var/param in step["vars"])
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if(filter_params.Find(param))
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filter_params[param] = step["vars"][param]
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/obj/item/circuit_component/animation_step
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display_name = "Animation Step"
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desc = "Perform a single animation step. The input of this component should be connected, directly or indirectly, to the \"Perform Animation\" port of a \"Begin Animation\" component."
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category = "Admin"
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circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL|CIRCUIT_FLAG_ADMIN
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var/datum/port/input/animation_variables
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var/datum/port/input/animation_time
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var/datum/port/input/animation_easing
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var/datum/port/input/animation_flags
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/obj/item/circuit_component/animation_step/populate_ports()
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animation_variables = add_input_port("Variables", PORT_TYPE_ASSOC_LIST(PORT_TYPE_STRING, PORT_TYPE_ANY), order = 1.66)
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animation_time = add_input_port("Time", PORT_TYPE_NUMBER, order = 1.66)
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animation_easing = add_input_port("Easing", PORT_TYPE_NUMBER, order = 1.66)
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animation_flags = add_input_port("Flags", PORT_TYPE_NUMBER, order = 1.66)
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/obj/item/circuit_component/animation_step/input_received(datum/port/input/port, list/return_values)
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if(!return_values)
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return
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if(!return_values["animation_steps"])
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return_values["animation_steps"] = list()
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var/list/variables = animation_variables.value
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if(!variables)
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return
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var/list/step = list(
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"vars" = variables.Copy(),
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"time" = animation_time.value * (1 SECONDS),
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"easing" = animation_easing.value,
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"flags" = animation_flags.value
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)
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return_values["animation_steps"] += list(step)
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#undef COMP_ANIMATE_ATOM
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#undef COMP_ANIMATE_FILTER
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