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Bubberstation/code/modules/admin/verbs/ert.dm
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ZephyrandGitHub f71ea26f72 Machine list is now stored in SSmachines | Remove excessive use of global lists for specific machine types (#76822)
## About The Pull Request

Removes all of the duplicate global lists for specific machine types
where the only thing they do is store all machines of that type.
Adds machine tracking to SSmachines in the form of a list for all
machines, and then an associative list for machines by their type.
Previously we have machines in multiple global lists, such as airlocks
being in GLOB.doors, GLOB.airlocks, GLOB.machines.
This makes that not a thing, and also means that iterating through
GLOB.machines looking for a specific type is no longer as expensive.
2023-07-15 16:17:46 -04:00

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/// If we spawn an ERT with the "choose experienced leader" option, select the leader from the top X playtimes
#define ERT_EXPERIENCED_LEADER_CHOOSE_TOP 3
///Dummy mob reserve slot for admin use
#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
// CENTCOM RESPONSE TEAM
/datum/admins/proc/makeERTTemplateModified(list/settings)
. = settings
var/datum/ert/newtemplate = settings["mainsettings"]["template"]["value"]
if (isnull(newtemplate))
return
if (!ispath(newtemplate))
newtemplate = text2path(newtemplate)
newtemplate = new newtemplate
.["mainsettings"]["teamsize"]["value"] = newtemplate.teamsize
.["mainsettings"]["mission"]["value"] = newtemplate.mission
.["mainsettings"]["polldesc"]["value"] = newtemplate.polldesc
.["mainsettings"]["open_armory"]["value"] = newtemplate.opendoors ? "Yes" : "No"
.["mainsettings"]["leader_experience"]["value"] = newtemplate.leader_experience ? "Yes" : "No"
.["mainsettings"]["random_names"]["value"] = newtemplate.random_names ? "Yes" : "No"
.["mainsettings"]["spawn_admin"]["value"] = newtemplate.spawn_admin ? "Yes" : "No"
.["mainsettings"]["use_custom_shuttle"]["value"] = newtemplate.use_custom_shuttle ? "Yes" : "No"
/datum/admins/proc/equipAntagOnDummy(mob/living/carbon/human/dummy/mannequin, datum/antagonist/antag)
for(var/I in mannequin.get_equipped_items(TRUE))
qdel(I)
if (ispath(antag, /datum/antagonist/ert))
var/datum/antagonist/ert/ert = antag
mannequin.equipOutfit(initial(ert.outfit), TRUE)
/datum/admins/proc/makeERTPreviewIcon(list/settings)
// Set up the dummy for its photoshoot
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_ADMIN)
var/prefs = settings["mainsettings"]
var/datum/ert/template = prefs["template"]["value"]
if (isnull(template))
return null
if (!ispath(template))
template = text2path(prefs["template"]["value"]) // new text2path ... doesn't compile in 511
template = new template
var/datum/antagonist/ert/ert = template.leader_role
equipAntagOnDummy(mannequin, ert)
CHECK_TICK
var/icon/preview_icon = icon('icons/effects/effects.dmi', "nothing")
preview_icon.Scale(48+32, 16+32)
CHECK_TICK
mannequin.setDir(NORTH)
var/icon/stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17)
CHECK_TICK
mannequin.setDir(WEST)
stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
CHECK_TICK
mannequin.setDir(SOUTH)
stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1)
CHECK_TICK
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
CHECK_TICK
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_ADMIN)
return preview_icon
/datum/admins/proc/makeEmergencyresponseteam(datum/ert/ertemplate = null)
if (ertemplate)
ertemplate = new ertemplate
else
ertemplate = new /datum/ert/centcom_official
var/list/settings = list(
"preview_callback" = CALLBACK(src, PROC_REF(makeERTPreviewIcon)),
"mainsettings" = list(
"template" = list("desc" = "Template", "callback" = CALLBACK(src, PROC_REF(makeERTTemplateModified)), "type" = "datum", "path" = "/datum/ert", "subtypesonly" = TRUE, "value" = ertemplate.type),
"teamsize" = list("desc" = "Team Size", "type" = "number", "value" = ertemplate.teamsize),
"mission" = list("desc" = "Mission", "type" = "string", "value" = ertemplate.mission),
"polldesc" = list("desc" = "Ghost poll description", "type" = "string", "value" = ertemplate.polldesc),
"enforce_human" = list("desc" = "Enforce human authority", "type" = "boolean", "value" = "[(CONFIG_GET(flag/enforce_human_authority) ? "Yes" : "No")]"),
"open_armory" = list("desc" = "Open armory doors", "type" = "boolean", "value" = "[(ertemplate.opendoors ? "Yes" : "No")]"),
"leader_experience" = list("desc" = "Pick an experienced leader", "type" = "boolean", "value" = "[(ertemplate.leader_experience ? "Yes" : "No")]"),
"random_names" = list("desc" = "Randomize names", "type" = "boolean", "value" = "[(ertemplate.random_names ? "Yes" : "No")]"),
"spawn_admin" = list("desc" = "Spawn yourself as briefing officer", "type" = "boolean", "value" = "[(ertemplate.spawn_admin ? "Yes" : "No")]"),
"use_custom_shuttle" = list("desc" = "Use the ERT's custom shuttle (if it has one)", "type" = "boolean", "value" = "[(ertemplate.use_custom_shuttle ? "Yes" : "No")]"),
)
)
var/list/prefreturn = presentpreflikepicker(usr, "Customize ERT", "Customize ERT", Button1="Ok", width = 600, StealFocus = 1,Timeout = 0, settings=settings)
if (isnull(prefreturn))
return FALSE
if (prefreturn["button"] == 1)
var/list/prefs = settings["mainsettings"]
var/templtype = prefs["template"]["value"]
if (!ispath(prefs["template"]["value"]))
templtype = text2path(prefs["template"]["value"]) // new text2path ... doesn't compile in 511
if (ertemplate.type != templtype)
ertemplate = new templtype
ertemplate.teamsize = prefs["teamsize"]["value"]
ertemplate.mission = prefs["mission"]["value"]
ertemplate.polldesc = prefs["polldesc"]["value"]
ertemplate.enforce_human = prefs["enforce_human"]["value"] == "Yes" // these next 6 are effectively toggles
ertemplate.opendoors = prefs["open_armory"]["value"] == "Yes"
ertemplate.leader_experience = prefs["leader_experience"]["value"] == "Yes"
ertemplate.random_names = prefs["random_names"]["value"] == "Yes"
ertemplate.spawn_admin = prefs["spawn_admin"]["value"] == "Yes"
ertemplate.use_custom_shuttle = prefs["use_custom_shuttle"]["value"] == "Yes"
var/list/spawnpoints = GLOB.emergencyresponseteamspawn
var/index = 0
var/list/mob/dead/observer/candidates = poll_ghost_candidates("Do you wish to be considered for [ertemplate.polldesc]?", "deathsquad")
var/teamSpawned = FALSE
// This list will take priority over spawnpoints if not empty
var/list/spawn_turfs = list()
// Takes precedence over spawnpoints[1] if not null
var/turf/brief_spawn
if(!length(candidates))
return FALSE
if(ertemplate.use_custom_shuttle && ertemplate.ert_template)
to_chat(usr, span_boldnotice("Attempting to spawn ERT custom shuttle, this may take a few seconds..."))
var/datum/map_template/shuttle/ship = new ertemplate.ert_template
var/x = rand(TRANSITIONEDGE, world.maxx - TRANSITIONEDGE - ship.width)
var/y = rand(TRANSITIONEDGE, world.maxy - TRANSITIONEDGE - ship.height)
var/z = SSmapping.empty_space.z_value
var/turf/located_turf = locate(x, y, z)
if(!located_turf)
CRASH("ERT shuttle found no place to load in")
if(!ship.load(located_turf))
CRASH("Loading ERT shuttle failed!")
var/list/shuttle_turfs = ship.get_affected_turfs(located_turf)
for(var/turf/affected_turf as anything in shuttle_turfs)
for(var/obj/effect/landmark/ert_shuttle_spawn/spawner in affected_turf)
spawn_turfs += get_turf(spawner)
if(!brief_spawn)
brief_spawn = locate(/obj/effect/landmark/ert_shuttle_brief_spawn) in affected_turf
if(!length(spawn_turfs))
stack_trace("ERT shuttle loaded but found no spawnpoints, placing the ERT at wherever inside the shuttle instead.")
for(var/turf/open/floor/open_turf in shuttle_turfs)
if(!is_safe_turf(open_turf))
continue
spawn_turfs += open_turf
if(ertemplate.spawn_admin)
if(isobserver(usr))
var/mob/living/carbon/human/admin_officer = new (brief_spawn || spawnpoints[1])
var/chosen_outfit = usr.client?.prefs?.read_preference(/datum/preference/choiced/brief_outfit)
usr.client.prefs.safe_transfer_prefs_to(admin_officer, is_antag = TRUE)
admin_officer.equipOutfit(chosen_outfit)
admin_officer.key = usr.key
else
to_chat(usr, span_warning("Could not spawn you in as briefing officer as you are not a ghost!"))
//Pick the (un)lucky players
var/numagents = min(ertemplate.teamsize, length(candidates))
//Create team
var/datum/team/ert/ert_team = new ertemplate.team()
if(ertemplate.rename_team)
ert_team.name = ertemplate.rename_team
//Assign team objective
var/datum/objective/missionobj = new ()
missionobj.team = ert_team
missionobj.explanation_text = ertemplate.mission
missionobj.completed = TRUE
ert_team.objectives += missionobj
ert_team.mission = missionobj
var/mob/dead/observer/earmarked_leader
var/leader_spawned = FALSE // just in case the earmarked leader disconnects or becomes unavailable, we can try giving leader to the last guy to get chosen
if(ertemplate.leader_experience)
var/list/candidate_living_exps = list()
for(var/i in candidates)
var/mob/dead/observer/potential_leader = i
candidate_living_exps[potential_leader] = potential_leader.client?.get_exp_living(TRUE)
candidate_living_exps = sort_list(candidate_living_exps, cmp=/proc/cmp_numeric_dsc)
if(candidate_living_exps.len > ERT_EXPERIENCED_LEADER_CHOOSE_TOP)
candidate_living_exps = candidate_living_exps.Cut(ERT_EXPERIENCED_LEADER_CHOOSE_TOP+1) // pick from the top ERT_EXPERIENCED_LEADER_CHOOSE_TOP contenders in playtime
earmarked_leader = pick(candidate_living_exps)
else
earmarked_leader = pick(candidates)
while(numagents && candidates.len)
var/turf/spawnloc
if(length(spawn_turfs))
spawnloc = pick(spawn_turfs)
else
spawnloc = spawnpoints[index+1]
//loop through spawnpoints one at a time
index = (index + 1) % spawnpoints.len
var/mob/dead/observer/chosen_candidate = earmarked_leader || pick(candidates) // this way we make sure that our leader gets chosen
candidates -= chosen_candidate
if(!chosen_candidate?.key)
continue
//Spawn the body
var/mob/living/carbon/human/ert_operative = new ertemplate.mobtype(spawnloc)
chosen_candidate.client.prefs.safe_transfer_prefs_to(ert_operative, is_antag = TRUE)
ert_operative.key = chosen_candidate.key
if(ertemplate.enforce_human || !(ert_operative.dna.species.changesource_flags & ERT_SPAWN)) // Don't want any exploding plasmemes
ert_operative.set_species(/datum/species/human)
//Give antag datum
var/datum/antagonist/ert/ert_antag
if((chosen_candidate == earmarked_leader) || (numagents == 1 && !leader_spawned))
ert_antag = new ertemplate.leader_role ()
earmarked_leader = null
leader_spawned = TRUE
else
ert_antag = ertemplate.roles[WRAP(numagents,1,length(ertemplate.roles) + 1)]
ert_antag = new ert_antag ()
ert_antag.random_names = ertemplate.random_names
ert_operative.mind.add_antag_datum(ert_antag,ert_team)
ert_operative.mind.set_assigned_role(SSjob.GetJobType(ert_antag.ert_job_path))
//Logging and cleanup
ert_operative.log_message("has been selected as \a [ert_antag.name].", LOG_GAME)
numagents--
teamSpawned++
if (teamSpawned)
message_admins("[ertemplate.polldesc] has spawned with the mission: [ertemplate.mission]")
//Open the Armory doors
if(ertemplate.opendoors)
for(var/obj/machinery/door/poddoor/ert/door as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/poddoor/ert))
door.open()
CHECK_TICK
return TRUE
return
/client/proc/summon_ert()
set category = "Admin.Fun"
set name = "Summon ERT"
set desc = "Summons an emergency response team"
message_admins("[key_name(usr)] is creating a CentCom response team...")
if(holder?.makeEmergencyresponseteam())
message_admins("[key_name(usr)] created a CentCom response team.")
log_admin("[key_name(usr)] created a CentCom response team.")
else
message_admins("[key_name_admin(usr)] tried to create a CentCom response team. Unfortunately, there were not enough candidates available.")
log_admin("[key_name(usr)] failed to create a CentCom response team.")
#undef ERT_EXPERIENCED_LEADER_CHOOSE_TOP
#undef DUMMY_HUMAN_SLOT_ADMIN