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* Thermal Pistol Rework Attempt Two: You Spin to Win (it uses the crank energy weapon mechanics) (#81819) ## About The Pull Request Thermal pistols now can be 'cranked' in order to reload them, similar to a smoothbore disabler. Each 'crank' recharges one shot out of 8 shots. And by crank, I mean you SPIN THE GUN. In order to spin guns, you need a holster. So, without a holster, you can't utilize this mechanic of the pistols. (Also they're more accurate while dual-wielded hoo haa) Thermal pistol crates are now slightly more expensive, at 2000 credits. (is this even a balancing point now that we have stocks?) ## Why It's Good For The Game People really liked what was going on in this [PR with the gun flipping resulting in a reload](https://github.com/tgstation/tgstation/pull/76076). However, it was...maybe a little too strong. As a more middle ground approach, the gun crank component was a particularly helpful addition to the game that allows for things like...slow bullet-by-bullet reloading of even energy weapons. ## Changelog 🆑 balance: Thermal pistols can now be 'cranked' to recharge shots. You must have a holster equipped in order to utilize this feature. Also, they have a tighter dual-wield cone. balance: Thermal pistol crates are now 2000 credits, up from 1400 credits. /🆑 * Thermal Pistol Rework Attempt Two: You Spin to Win (it uses the crank energy weapon mechanics) --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>