Files
Bubberstation/code/modules/language/_language.dm
YesterdaysPromise 8eb3b51ad9 /icons/ folder cleansing crusade part 3 (#83420)
## About The Pull Request

In my effort to make the /icons/ folder cleaner and more intuitive
instead of having to rely on recalling names of stuff and looking them
up in code to find them for poor sods such as myself, plus in spurt of
complusion to organize stuff, here goes. I've tracked all changes in
commit descriptions. A lot still to be done, but I know these waves go
over dozens of files making things slow, so went lighter on it.
Destroyed useless impostor files taking up space and cleaned a stray
pixel on my way.

## Why It's Good For The Game

Cleaner /icons/ file means saner spriters, less time spent. Stray pixels
and impostor files (ones which are copies of actually used ones
elsewhere) are not good.

## Changelog

🆑
image: Cleaned a single stray pixel in a single frame of a bite
telegraphing accidentaly found while re-organizing the files.
/🆑
2024-05-25 21:08:08 -07:00

165 lines
6.0 KiB
Plaintext

/// maximum of 50 specific scrambled lines per language
#define SCRAMBLE_CACHE_LEN 50
/// Datum based languages. Easily editable and modular.
/datum/language
/// Fluff name of language if any.
var/name = "an unknown language"
/// Short description for 'Check Languages'.
var/desc = "A language."
/// Character used to speak in language
/// If key is null, then the language isn't real or learnable.
var/key
/// Various language flags.
var/flags = NONE
/// Used when scrambling text for a non-speaker.
var/list/syllables
/// List of characters that will randomly be inserted between syllables.
var/list/special_characters
/// Likelihood of making a new sentence after each syllable.
var/sentence_chance = 5
/// Likelihood of getting a space in the random scramble string
var/space_chance = 55
/// Spans to apply from this language
var/list/spans
/// Cache of recently scrambled text
/// This allows commonly reused words to not require a full re-scramble every time.
var/list/scramble_cache = list()
/// The language that an atom knows with the highest "default_priority" is selected by default.
var/default_priority = 0
/// If TRUE, when generating names, we will always use the default human namelist, even if we have syllables set.
/// This is to be used for languages with very outlandish syllable lists (like pirates).
var/always_use_default_namelist = FALSE
/// Icon displayed in the chat window when speaking this language.
/// if you are seeing someone speak popcorn language, then something is wrong.
var/icon = 'icons/ui/chat/language.dmi'
/// Icon state displayed in the chat window when speaking this language.
var/icon_state = "popcorn"
/// By default, random names picks this many names
var/default_name_count = 2
/// By default, random names picks this many syllables (min)
var/default_name_syllable_min = 2
/// By default, random names picks this many syllables (max)
var/default_name_syllable_max = 4
/// What char to place in between randomly generated names
var/random_name_spacer = " "
/// Checks whether we should display the language icon to the passed hearer.
/datum/language/proc/display_icon(atom/movable/hearer)
var/understands = hearer.has_language(src.type)
if((flags & LANGUAGE_HIDE_ICON_IF_UNDERSTOOD) && understands)
return FALSE
if((flags & LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD) && !understands)
return FALSE
return TRUE
/// Returns the icon to display in the chat window when speaking this language.
/datum/language/proc/get_icon()
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat)
return sheet.icon_tag("language-[icon_state]")
/// Simple helper for getting a default firstname lastname
/datum/language/proc/default_name(gender = NEUTER)
if(gender != MALE)
gender = pick(MALE, FEMALE)
if(gender == FEMALE)
return capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
return capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
/**
* Generates a random name this language would use.
*
* * gender: What gender to generate from, if neuter / plural coin flips between male and female
* * name_count: How many names to generate in, by default 2, for firstname lastname
* * syllable_count: How many syllables to generate in each name, min
* * syllable_max: How many syllables to generate in each name, max
* * force_use_syllables: If the name should be generated from the syllables list.
* Only used for subtypes which implement custom name lists. Also requires the language has syllables set.
*/
/datum/language/proc/get_random_name(
gender = NEUTER,
name_count = default_name_count,
syllable_min = default_name_syllable_min,
syllable_max = default_name_syllable_max,
force_use_syllables = FALSE,
)
if(gender != MALE)
gender = pick(MALE, FEMALE)
if(!length(syllables) || always_use_default_namelist)
return default_name(gender)
var/list/full_name = list()
for(var/i in 1 to name_count)
var/new_name = ""
for(var/j in 1 to rand(default_name_syllable_min, default_name_syllable_max))
new_name += pick_weight_recursive(syllables)
full_name += capitalize(LOWER_TEXT(new_name))
return jointext(full_name, random_name_spacer)
/// Generates a random name, and attempts to ensure it is unique (IE, no other mob in the world has it)
/datum/language/proc/get_random_unique_name(...)
var/result = get_random_name(arglist(args))
for(var/i in 1 to 10)
if(!findname(result))
break
result = get_random_name(arglist(args))
return result
/datum/language/proc/check_cache(input)
var/lookup = scramble_cache[input]
if(lookup)
scramble_cache -= input
scramble_cache[input] = lookup
. = lookup
/datum/language/proc/add_to_cache(input, scrambled_text)
// Add it to cache, cutting old entries if the list is too long
scramble_cache[input] = scrambled_text
if(scramble_cache.len > SCRAMBLE_CACHE_LEN)
scramble_cache.Cut(1, scramble_cache.len-SCRAMBLE_CACHE_LEN-1)
/datum/language/proc/scramble(input)
if(!length(syllables))
return stars(input)
// If the input is cached already, move it to the end of the cache and return it
var/lookup = check_cache(input)
if(lookup)
return lookup
var/input_size = length_char(input)
var/scrambled_text = ""
var/capitalize = TRUE
while(length_char(scrambled_text) < input_size)
var/next = (length(scrambled_text) && length(special_characters) && prob(1)) ? pick(special_characters) : pick_weight_recursive(syllables)
if(capitalize)
next = capitalize(next)
capitalize = FALSE
scrambled_text += next
var/chance = rand(100)
if(chance <= sentence_chance)
scrambled_text += ". "
capitalize = TRUE
else if(chance > sentence_chance && chance <= space_chance)
scrambled_text += " "
scrambled_text = trim(scrambled_text)
var/ending = copytext_char(scrambled_text, -1)
if(ending == ".")
scrambled_text = copytext_char(scrambled_text, 1, -2)
var/input_ending = copytext_char(input, -1)
if(input_ending in list("!","?","."))
scrambled_text += input_ending
add_to_cache(input, scrambled_text)
return scrambled_text
#undef SCRAMBLE_CACHE_LEN