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## About The Pull Request stacking machine consoles check in area instead of a tiny view range on init ## Why It's Good For The Game turns out there are areas where you cant cram the console directly next to a stacker ## Changelog 🆑 code: stacking machine consoles check in area instead of a tiny view range on init /🆑
172 lines
5.5 KiB
Plaintext
172 lines
5.5 KiB
Plaintext
/**********************Mineral stacking unit console**************************/
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/obj/machinery/mineral/stacking_unit_console
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name = "stacking machine console"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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desc = "Controls a stacking machine... in theory."
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density = FALSE
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circuit = /obj/item/circuitboard/machine/stacking_unit_console
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/// Connected stacking machine
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var/obj/machinery/mineral/stacking_machine/machine
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/obj/machinery/mineral/stacking_unit_console/Initialize(mapload)
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. = ..()
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var/area/our_area = get_area(src)
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if(!isnull(our_area))
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return
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var/list/turf_list = our_area.get_turfs_by_zlevel(z)
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if(!islist(turf_list))
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return
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for (var/turf/area_turf as anything in turf_list)
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var/obj/machinery/mineral/stacking_machine/found_machine = locate(/obj/machinery/mineral/stacking_machine) in area_turf
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if(!isnull(found_machine) && isnull(found_machine.console))
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found_machine.console = src
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machine = found_machine
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break
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/obj/machinery/mineral/stacking_unit_console/Destroy()
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if(!isnull(machine))
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machine.console = null
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machine = null
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return ..()
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/obj/machinery/mineral/stacking_unit_console/multitool_act(mob/living/user, obj/item/I)
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if(!multitool_check_buffer(user, I))
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return
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var/obj/item/multitool/M = I
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M.set_buffer(src)
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balloon_alert(user, "saved to multitool buffer")
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return TRUE
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/obj/machinery/mineral/stacking_unit_console/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "StackingConsole", name)
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ui.open()
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/obj/machinery/mineral/stacking_unit_console/ui_data(mob/user)
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var/list/data = list()
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data["machine"] = machine ? TRUE : FALSE
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data["stacking_amount"] = null
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data["contents"] = list()
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if(machine)
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data["stacking_amount"] = machine.stack_amt
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data["input_direction"] = dir2text(machine.input_dir)
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data["output_direction"] = dir2text(machine.output_dir)
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for(var/stack_type in machine.stack_list)
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var/obj/item/stack/sheet/stored_sheet = machine.stack_list[stack_type]
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if(stored_sheet.amount <= 0)
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continue
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data["contents"] += list(list(
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"type" = stored_sheet.type,
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"name" = capitalize(stored_sheet.name),
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"amount" = stored_sheet.amount,
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))
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return data
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/obj/machinery/mineral/stacking_unit_console/ui_act(action, list/params)
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. = ..()
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if(.)
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return
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switch(action)
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if("release")
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var/obj/item/stack/sheet/released_type = text2path(params["type"])
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if(!released_type || !(initial(released_type.merge_type) in machine.stack_list))
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return //someone tried to spawn materials by spoofing hrefs
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var/obj/item/stack/sheet/inp = machine.stack_list[initial(released_type.merge_type)]
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var/obj/item/stack/sheet/out = new inp.type(null, inp.amount)
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inp.amount = 0
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machine.unload_mineral(out)
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return TRUE
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if("rotate")
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var/input = text2num(params["input"])
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machine.rotate(input)
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return TRUE
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/**********************Mineral stacking unit**************************/
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/obj/machinery/mineral/stacking_machine
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name = "stacking machine"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "stacker"
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desc = "A machine that automatically stacks acquired materials. Controlled by a nearby console."
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density = TRUE
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circuit = /obj/item/circuitboard/machine/stacking_machine
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input_dir = EAST
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output_dir = WEST
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var/obj/machinery/mineral/stacking_unit_console/console
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var/stk_types = list()
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var/stk_amt = list()
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var/stack_list[0] //Key: Type. Value: Instance of type.
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var/stack_amt = 50 //amount to stack before releassing
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var/datum/component/remote_materials/materials
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var/force_connect = FALSE
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///Proximity monitor associated with this atom, needed for proximity checks.
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var/datum/proximity_monitor/proximity_monitor
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/obj/machinery/mineral/stacking_machine/Initialize(mapload)
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. = ..()
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proximity_monitor = new(src, 1)
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materials = AddComponent(
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/datum/component/remote_materials, \
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mapload, \
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FALSE, \
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(mapload && force_connect) \
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)
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/obj/machinery/mineral/stacking_machine/Destroy()
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if(!isnull(console))
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console.machine = null
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console = null
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materials = null
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return ..()
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/obj/machinery/mineral/stacking_machine/HasProximity(atom/movable/AM)
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if(QDELETED(AM))
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return
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if(istype(AM, /obj/item/stack/sheet) && AM.loc == get_step(src, input_dir))
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process_sheet(AM)
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/obj/machinery/mineral/stacking_machine/multitool_act(mob/living/user, obj/item/multitool/M)
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if(istype(M))
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if(istype(M.buffer, /obj/machinery/mineral/stacking_unit_console))
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console = M.buffer
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console.machine = src
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to_chat(user, span_notice("You link [src] to the console in [M]'s buffer."))
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return TRUE
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/obj/machinery/mineral/stacking_machine/proc/rotate(input)
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if (input)
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input_dir = turn(input_dir, 90)
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else
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output_dir = turn(output_dir, 90)
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if (input_dir == output_dir)
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rotate(input)
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/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/input)
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if(QDELETED(input))
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return
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// Dump the sheets to the silo if attached
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if(materials.silo && !materials.on_hold())
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var/matlist = input.custom_materials & materials.mat_container.materials
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if (length(matlist))
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materials.insert_item(input)
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return
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// No silo attached process to internal storage
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var/key = input.merge_type
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var/obj/item/stack/sheet/storage = stack_list[key]
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if(!storage) //It's the first of this sheet added
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stack_list[key] = storage = new input.type(src, 0)
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storage.amount += input.amount //Stack the sheets
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qdel(input)
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while(storage.amount >= stack_amt) //Get rid of excessive stackage
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var/obj/item/stack/sheet/out = new input.type(null, stack_amt)
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unload_mineral(out)
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storage.amount -= stack_amt
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