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## About The Pull Request Dismisses the tutorial when the button is pushed ## Why It's Good For The Game Some tutorials may pop up at inopportune moments and this lets players deal with that, as well as when they bug out ## Changelog 🆑 qol: Added a "Remind me later" button for tutorials /🆑 --------- Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com>
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
/atom/movable/screen/tutorial_skip
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icon = 'icons/effects/alphacolors.dmi'
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icon_state = "white"
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screen_loc = "TOP,LEFT"
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color = COLOR_NEARLY_ALL_BLACK
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alpha = 0
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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layer = TUTORIAL_INSTRUCTIONS_LAYER
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var/atom/movable/screen/tutorial_skip_text/skip_text
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/atom/movable/screen/tutorial_skip/Initialize(mapload, datum/hud/hud_owner)
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. = ..()
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transform = transform.Scale(9, 1)
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skip_text = new(null, hud_owner)
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vis_contents += skip_text
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maptext = MAPTEXT_VCR_OSD_MONO("<span style='font-size: 10px; text-align: left'>Remind me later</span>")
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animate(src, alpha = 245, time = 0.8 SECONDS, easing = SINE_EASING)
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/atom/movable/screen/tutorial_skip/Destroy()
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QDEL_NULL(skip_text)
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return ..()
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/atom/movable/screen/tutorial_skip_text
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alpha = 0
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layer = TUTORIAL_INSTRUCTIONS_LAYER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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maptext_height = 32
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maptext_width = 200
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maptext_x = 20
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maptext_y = 9
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/atom/movable/screen/tutorial_skip_text/Initialize(mapload, datum/hud/hud_owner)
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. = ..()
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var/newtext = MAPTEXT_VCR_OSD_MONO("<span style='font-size: 10px; text-align: left'>Remind me later</span>")
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animate(src, alpha = 255, time = 0.5 SECONDS, maptext=newtext)
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