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Makes biological states for wounding limb based, not species based (#71745) I noticed something pretty terrible when playing around with some humans locally. As it turns out, limbs did not preserve their biological state when amputated - This meant that a skeleton limb on a normal human, still behaved as if it had a bunch of flesh and veins on it. I didn't like that, and it seems like an oversight, so I decoupled the biological state from the species and made it limb based. What does this mean? Skeleton limbs on a human will not bleed, but will still break (and be more prone to breaking) Human limbs on a skeleton will not bleed, however they will get cuts and pierces that will not clot and need to be treated to go away - These limbs will have the same requirements for dismemberment on a skeleton as they have on a human. This makes limbs behave according to how they look instead of causing mild confusion. 🆑 Big chungus wholesome 100 fix: Amputated and reattached limbs now get wounded based on their own biology, not the current owner's biology. /🆑 Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>