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Bubberstation/code/modules/mod/modules/modules_service.dm
SkyratBot 6aebab2146 [MIRROR] MODsuit module update: clamp nerf, replacement of holster and pepper spray modules, some tweaks to suit starting modules [MDB IGNORE] (#12783)
* MODsuit module update: clamp nerf, replacement of holster and pepper spray modules, some tweaks to suit starting modules

* Update mod_control.dm

* fixes

* fix2

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-04-18 20:34:32 -07:00

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//Service modules for MODsuits
///Bike Horn - Plays a bike horn sound.
/obj/item/mod/module/bikehorn
name = "MOD bike horn module"
desc = "A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to \
precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound."
icon_state = "bikehorn"
module_type = MODULE_USABLE
complexity = 1
use_power_cost = DEFAULT_CHARGE_DRAIN
incompatible_modules = list(/obj/item/mod/module/bikehorn)
cooldown_time = 1 SECONDS
/obj/item/mod/module/bikehorn/on_use()
. = ..()
if(!.)
return
playsound(src, 'sound/items/bikehorn.ogg', 100, FALSE)
drain_power(use_power_cost)
///Microwave Beam - Microwaves items instantly.
/obj/item/mod/module/microwave_beam
name = "MOD microwave beam module"
desc = "An oddly domestic device, this module is installed into the user's palm, \
hooking up with culinary scanners located in the helmet to blast food with precise microwave radiation, \
allowing them to cook food from a distance, with the greatest of ease. Not recommended for use against grapes."
icon_state = "microwave_beam"
module_type = MODULE_ACTIVE
complexity = 2
use_power_cost = DEFAULT_CHARGE_DRAIN * 5
incompatible_modules = list(/obj/item/mod/module/microwave_beam, /obj/item/mod/module/organ_thrower)
cooldown_time = 10 SECONDS
/obj/item/mod/module/microwave_beam/on_select_use(atom/target)
. = ..()
if(!.)
return
if(!istype(target, /obj/item))
return
if(!isturf(target.loc))
balloon_alert(mod.wearer, "must be on the floor!")
return
var/obj/item/microwave_target = target
var/datum/effect_system/spark_spread/spark_effect = new()
spark_effect.set_up(2, 1, mod.wearer)
spark_effect.start()
mod.wearer.Beam(target,icon_state="lightning[rand(1,12)]", time = 5)
if(microwave_target.microwave_act())
playsound(src, 'sound/machines/microwave/microwave-end.ogg', 50, FALSE)
else
balloon_alert(mod.wearer, "can't be microwaved!")
var/datum/effect_system/spark_spread/spark_effect_two = new()
spark_effect_two.set_up(2, 1, microwave_target)
spark_effect_two.start()
drain_power(use_power_cost)
//Waddle - Makes you waddle and squeak.
/obj/item/mod/module/waddle
name = "MOD waddle module"
desc = "Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, \
utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, \
affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create \
miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... \
to waddle around, bouncing to and fro with a pep in their step."
icon_state = "waddle"
complexity = 1
idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.2
incompatible_modules = list(/obj/item/mod/module/waddle)
/obj/item/mod/module/waddle/on_suit_activation()
mod.boots.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50, falloff_exponent = 20) //die off quick please
mod.wearer.AddElement(/datum/element/waddling)
if(is_clown_job(mod.wearer.mind?.assigned_role))
SEND_SIGNAL(mod.wearer, COMSIG_ADD_MOOD_EVENT, "clownshoes", /datum/mood_event/clownshoes)
/obj/item/mod/module/waddle/on_suit_deactivation(deleting = FALSE)
if(!deleting)
qdel(mod.boots.GetComponent(/datum/component/squeak))
mod.wearer.RemoveElement(/datum/element/waddling)
if(is_clown_job(mod.wearer.mind?.assigned_role))
SEND_SIGNAL(mod.wearer, COMSIG_CLEAR_MOOD_EVENT, "clownshoes")