Files
Bubberstation/code/modules/unit_tests/screenshots
Jolly 6a9a323f5f GAGSify colored/job labcoats (#79096)
## About The Pull Request
Title.

## Why It's Good For The Game
Cuts down on sprites, converts colored labcoats into GAGS labcoats.

GAGS labcoats are primarily built by 3 components on top of the, well,
actual labcoat.

- The shoulder parts
- Back pattern
- Belt/sash thing

<details>
<summary> Before Image </summary>


![image](https://github.com/tgstation/tgstation/assets/70232195/b8f953ca-91c8-4320-ad3b-a6c09001f946)

</details>

<details>
<summary> After Image </summary>


![image](https://github.com/tgstation/tgstation/assets/70232195/eb228b20-d992-441d-8240-96a1acb92dbb)

</details>

## Changelog

🆑 Jolly
image: Colored labcoats have been GAGSed! Please report any weird
oddities on Github.
fix: The coroners lab coat is no longer offset by one pixel.
/🆑
2023-10-21 18:39:23 +01:00
..

This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.

You can create one by simply using the test_screenshot proc.

This example test screenshots a red image and keeps it.

/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic

/datum/unit_test/screenshot_basic/Run()
	var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
	red.Blend(COLOR_RED, ICON_OVERLAY)
	test_screenshot("red", red)

Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.