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## About The Pull Request Replaces the Particle Acceleration Rifle, or the Beam Marksman Rifle, with the Event Horizon Anti-Existential Beam Rifle. In short, it shoots black holes. It takes five cores to make. It pretty much kills everything you point it at and their immediate bystanders as well. You can do this from the relative safety of a whole four screens away thanks to it having a scope. There can only ever be one vortex anomaly made in the round. The recipe, however, always requires the maximum number of cores that can be made in a round. If the number goes up for some reason (maybe someone wants to add more vortex items), so does the total number of cores needed to make an AEBR. ## Why It's Good For The Game Firstly; the beam rifle? Awful. Jank code. Bad performance. Ancient balancing considerations. Just too strong to bring out regularly against specifically blobs, but completely fucking useless against anyone else. So I'm hitting all these problems at once. I reduced a 600 line file to less than 60. I've removed all that bad code. I've also made it specifically unable to combat blobs at all because singularities send blobs off to safety. Secondly; this is maybe the first example of 'more cores = bigger power'. The rifle was already utterly trash to have around, and I just didn't think the way it worked currently could really excite anyone enough to go on a big ol' quest to get it. Solution? You will cause a shuttle call if you get this weapon. ## Changelog 🆑 add: Replaces the Particle Acceleration Rifle with the Event Horizon anti-existential beam rifle. It shoots black holes. You can make this in-game. That's right, YOU! balance: Only one vortex anomaly can be made in a round. /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com>