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Bubberstation/code/controllers/subsystem/processing/priority_effects.dm
T

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PROCESSING_SUBSYSTEM_DEF(priority_effects)
name = "Priority Status Effects"
ss_flags = SS_KEEP_TIMING | SS_NO_INIT
wait = 0.2 SECONDS // Same as SSfastprocess, but can be anything, assuming you refactor all high-priority status effect intervals and durations to be a multiple of it.
priority = FIRE_PRIORITY_PRIORITY_EFFECTS
stat_tag = "PEFF"