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Bubberstation/code/datums/elements/rust.dm
T
Jacquerel faf2000100 Rust doesn't apply effects to people who aren't touching it (#94733)
## About The Pull Request

Heretic rusted tiles do not apply any effects to things which are
jaunting or inside vents.
They also don't apply any _negative_ effects to things that are flying
(but they do apply positive ones, just because flight is a cool thing to
have earned and it would be sad to lose your bonuses because you have
wings).

I also renamed the element so that it isn't named after the rust passive
(in fact, the rust heretics with that passive don't use the element) and
simply describes what it does, and removed a subtype in favour of just
passing in some arguments.

I also added a trait which bypasses the negative effects of standing in
rust, in case an admin creates a non-heretic creature and gives it rust
healing. They shouldn't have _both_ healing _and_ gain disgust and minor
damage from starting in rust (possibly the heretical harvester was being
effected by this?)

Finally I adjusted the `rust_heretic_act` and `rust_turf` procs to
remove a footgun I saw a developer fall into recently where they didn't
realise that the generically named "rust turf" proc actually assumes a
wizard did it, now if we add anything else that wants to non-magically
rust a turf then it will work the way you expect.
As a side effect this changes the two item sources of rust that heretics
get to actually use rust resistance rather than rusting every turf, I
set them to effect all inorganic turfs as a default.
And finally I noticed that rust heretic ascension was passing
"RUST_RESISTANCE_ABSOLUTE" as a value into its proc which reads `Should
not be rustable. EVER.` in its comment, which smelled like a bug. So I
changed it to just "things which should be rustable ever".

## Why It's Good For The Game

It is the logical way you would expect these things to work;
Heretics crawling in vents or (for instance) using space crawl should
not be healed for touching rust that they aren't touching, as they are
not readily accessible to other players. The idea of the rust healing is
that it's a tradeoff for exposing yourself in a visible "territory", so
you shouldn't be able to avoid it by being in that territory but
untouchable and invisible.
Similarly, players who have gained the ability to fly would not expect
to get sick from flying over rusty flooring. They're out of range.

## Changelog

🆑
balance: Eldritch rusted tiles don't apply their effects to anyone who
is jaunted or in vents, and don't apply negative effects to people who
are flying.
balance: Heretic items which apply rust (grenades and eldritch reagent)
check the rust resistance level of the turf rather than always rusting
it.
fix: Rust Heretics ascending don't rust unrustable turfs, like space
tiles.
/🆑
2026-01-15 12:43:39 +00:00

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/**
* Adding this element to an atom will have it automatically render an overlay.
* The overlay can be specified in new as the first paramter; if not set it defaults to rust_overlay's rust_default
*/
/datum/element/rust
element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH_ON_HOST_DESTROY // Detach for turfs
argument_hash_start_idx = 2
/// The rust image itself, since the icon and icon state are only used as an argument
var/image/rust_overlay
/datum/element/rust/Attach(atom/target, rust_icon = 'icons/effects/rust_overlay.dmi', rust_icon_state = "rust_default")
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
if(!rust_overlay)
rust_overlay = image(rust_icon, rust_icon_state)
ADD_TRAIT(target, TRAIT_RUSTY, ELEMENT_TRAIT(type))
RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(apply_rust_overlay))
RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(handle_examine))
RegisterSignal (target, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(on_interaction))
RegisterSignals(target, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER)), PROC_REF(secondary_tool_act))
RegisterSignal(target, COMSIG_ATOM_EXPOSE_REAGENT, PROC_REF(on_reagent_expose))
// Unfortunately registering with parent sometimes doesn't cause an overlay update
target.update_appearance()
/datum/element/rust/Detach(atom/source)
. = ..()
UnregisterSignal(source, COMSIG_ATOM_UPDATE_OVERLAYS)
UnregisterSignal(source, COMSIG_ATOM_EXAMINE)
UnregisterSignal(source, COMSIG_ATOM_ITEM_INTERACTION)
UnregisterSignal(source, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER)))
UnregisterSignal(source, COMSIG_ATOM_EXPOSE_REAGENT)
REMOVE_TRAIT(source, TRAIT_RUSTY, ELEMENT_TRAIT(type))
source.update_appearance()
/datum/element/rust/proc/handle_examine(datum/source, mob/user, list/examine_text)
SIGNAL_HANDLER
examine_text += span_notice("[source] is very rusty, you could probably <i>burn</i> or <i>scrape</i> it off, hell maybe even pour some <i>space cola</i> on it to remove the rust.")
/datum/element/rust/proc/apply_rust_overlay(atom/parent_atom, list/overlays)
SIGNAL_HANDLER
if(rust_overlay)
overlays += rust_overlay
/// Because do_after sleeps we register the signal here and defer via an async call
/datum/element/rust/proc/secondary_tool_act(atom/source, mob/user, obj/item/item)
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(handle_tool_use), source, user, item)
return ITEM_INTERACT_BLOCKING
/// We call this from secondary_tool_act because we sleep with do_after
/datum/element/rust/proc/handle_tool_use(atom/source, mob/user, obj/item/item)
switch(item.tool_behaviour)
if(TOOL_WELDER)
if(!item.tool_start_check(user, amount=1))
return
user.balloon_alert(user, "burning off rust...")
if(!item.use_tool(source, user, 5 SECONDS))
return
user.balloon_alert(user, "burned off rust")
Detach(source)
return
if(TOOL_RUSTSCRAPER)
if(!item.tool_start_check(user))
return
user.balloon_alert(user, "scraping off rust...")
if(!item.use_tool(source, user, 2 SECONDS))
return
user.balloon_alert(user, "scraped off rust")
Detach(source)
return
///Immediately removes rust if exposed to space cola.
/datum/element/rust/proc/on_reagent_expose(atom/source, datum/reagent/reagent_splashed, reac_volume, methods)
SIGNAL_HANDLER
if(!istype(reagent_splashed, /datum/reagent/consumable/space_cola))
return
if(methods & INHALE)
return
Detach(source)
/// Prevents placing floor tiles on rusted turf
/datum/element/rust/proc/on_interaction(datum/source, mob/user, obj/item/tool, modifiers)
SIGNAL_HANDLER
if(istype(tool, /obj/item/stack/tile) || istype(tool, /obj/item/stack/rods))
user.balloon_alert(user, "floor too rusted!")
return ITEM_INTERACT_BLOCKING
/// For rust applied by heretics
/datum/element/rust/heretic
/datum/element/rust/heretic/Attach(atom/target, rust_icon, rust_icon_state)
. = ..()
if(. == ELEMENT_INCOMPATIBLE)
return .
RegisterSignal(target, COMSIG_ATOM_ENTERED, PROC_REF(on_entered))
RegisterSignal(target, COMSIG_ATOM_EXITED, PROC_REF(on_exited))
/datum/element/rust/heretic/Detach(atom/source)
. = ..()
UnregisterSignal(source, COMSIG_ATOM_ENTERED)
UnregisterSignal(source, COMSIG_ATOM_EXITED)
for(var/obj/effect/glowing_rune/rune_to_remove in source)
qdel(rune_to_remove)
for(var/mob/living/victim in source)
victim.remove_status_effect(/datum/status_effect/rust_corruption)
/datum/element/rust/heretic/proc/on_entered(turf/source, atom/movable/entered, ...)
SIGNAL_HANDLER
if (HAS_TRAIT(entered, TRAIT_RUSTIMMUNE) || HAS_TRAIT(entered, TRAIT_MAGICALLY_PHASED) || entered.movement_type & (MOVETYPES_NOT_TOUCHING_GROUND | VENTCRAWLING))
return
if(ismecha(entered))
var/obj/vehicle/sealed/mecha/victim = entered
victim.take_damage(20, armour_penetration = 100)
return
if(!isliving(entered))
return
var/mob/living/victim = entered
if(IS_HERETIC(victim))
return
if(victim.can_block_magic(MAGIC_RESISTANCE))
return
victim.apply_status_effect(/datum/status_effect/rust_corruption)
/datum/element/rust/heretic/proc/on_exited(turf/source, atom/movable/gone)
SIGNAL_HANDLER
if(!isliving(gone))
return
var/mob/living/leaver = gone
leaver.remove_status_effect(/datum/status_effect/rust_corruption)