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## About The Pull Request Mushroom people's cap organ, when it's owner dies, will cause the body to start emitting spore particles. After 45 seconds of death, the spores will bloom into a brownshroom patch, similar to what the glowshroom family of mushrooms grow. <img width="341" height="213" alt="image" src="https://github.com/user-attachments/assets/c410fbde-bc53-456d-bedb-89bcff62de78" /> These don't have a parent seed, and use reishi mushrooms as a genetic parent for stats. This also means that they do not possess the glowing gene either. <img width="419" height="327" alt="image" src="https://github.com/user-attachments/assets/cbae490a-17fd-44ff-a845-fc06020b7a14" /> ## Why It's Good For The Game I spitballed this idea while chatting, that a mushroom person molding over and releasing spores upon the host body perishing seemed rather in-flavor, not to mention that in the exceptionally rare situation that a mushroom person were to get onto the station and die, that there's a chance that they could be found and revived, OR, at the very least harvested to pass on their cool mushroom cap head. ## Changelog 🆑 add: mushpeople now emit harmless spores upon death, which will grow into mushrooms on the floor and walls for a time. /🆑