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Bubberstation/code/modules/admin/admin.dm
T
Jacquerel 9fb7c20daa Cargo can buy more presents at Christmas time (#94251)
## About The Pull Request

Last Christmas we had and resolved this bug #88595 where via the
mechanic of buying random trash, Cargo could roll on the roulette to try
and get random Christmas presents and open them for random items.
This was removed because it's not supposed to work that way and was a
way of exploiting Christmas cheer for personal gain, which is grinchsome
behaviour.

That said, being able to order Christmas presents is also kind of
soulful, so this PR brings that mechanic back but on purpose this time.

During the Christmas season _only_, Cargo can spend 3000 credits of
their budget to order a "Surplus Christmas Gifts" crate which contains
4-6 presents _with pre-assigned recipients_.
In a similar system to addressed mail, only the person written on the
gift tag can open the present, so unless you're sufficiently scroogeous
to collect a huge pile of presents on the cargo room floor in hopes of
getting a couple with your name on (in my testing these contained raw
unbaked croissant dough, and a piece of paper from a space ruin) you
should mostly be using this to deliver generalised holiday cheer to the
crew rather than just yourself.



This PR also contains (maybe as more lines than the actual feature) a
refactor changing a bunch of boolean vars on `/datum/supply_pack` into
bitflags, because I needed to add one more and it seemed silly to have
so many booleans.

## Why It's Good For The Game

It allows those with the yuletide spirit to deliver some christmas cheer
to their fellow man, isn't that the season's reason?

## Changelog

🆑
add: When the game considers it to be Christmas, Cargo can order
additional Christmas gifts pre-addressed to random crew members.
/🆑
2025-12-12 02:10:31 +11:00

180 lines
6.2 KiB
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////////////////////////////////
/proc/message_admins(msg)
msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
to_chat(GLOB.admins,
type = MESSAGE_TYPE_ADMINLOG,
html = msg,
confidential = TRUE)
/proc/relay_msg_admins(msg)
msg = "<span class=\"admin\"><span class=\"prefix\">RELAY:</span> <span class=\"message\">[msg]</span></span>"
to_chat(GLOB.admins,
type = MESSAGE_TYPE_ADMINLOG,
html = msg,
confidential = TRUE)
///////////////////////////////////////////////////////////////////////////////////////////////Panels
/datum/admins/proc/Game()
if(!check_rights(0))
return
var/dat
dat += "<a href='byond://?src=[REF(src)];[HrefToken()];gamemode_panel=1'>Dynamic Panel</a><BR>"
dat += "<hr/>"
dat += "<a href='byond://?src=[REF(src)];[HrefToken()];spawn_panel=1'>Spawn Panel</a><br>"
if(marked_datum && istype(marked_datum, /atom))
dat += "<a href='byond://?src=[REF(src)];[HrefToken()];dupe_marked_datum=1'>Duplicate Marked Datum</a><br>"
var/datum/browser/browser = new(usr, "admin2", "Game Panel", 240, 280)
browser.set_content(dat)
browser.open()
return
////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS
ADMIN_VERB(spawn_atom, R_SPAWN, "Spawn", "Spawn an atom.", ADMIN_CATEGORY_DEBUG, object as text|null)
var/static/list/atom_types
if (isnull(atom_types))
atom_types = subtypesof(/atom)
var/chosen_path = null
var/list/preparsed = null
if (object)
preparsed = splittext(object, ":")
var/list/matches = filter_fancy_list(atom_types, preparsed[1])
if (length(matches) == 1)
chosen_path = matches[1]
if(!chosen_path)
var/datum/spawn_menu/menu = user.holder.spawn_menu
if (!menu)
menu = new()
user.holder.spawn_menu = menu
menu.init_value = object
menu.ui_interact(user.mob)
BLACKBOX_LOG_ADMIN_VERB("Spawn Atom")
return TRUE
var/amount = 1
if (length(preparsed) > 1)
amount = clamp(text2num(preparsed[2]), 1, ADMIN_SPAWN_CAP)
var/turf/target_turf = get_turf(user.mob)
if (ispath(chosen_path, /turf))
target_turf.ChangeTurf(chosen_path)
else
for (var/i in 1 to amount)
var/atom/spawned = new chosen_path(target_turf)
spawned.flags_1 |= ADMIN_SPAWNED_1
log_admin("[key_name(user.mob)] spawned [amount] x [chosen_path] at [AREACOORD(user.mob)]")
BLACKBOX_LOG_ADMIN_VERB("Spawn Atom")
return TRUE
ADMIN_VERB(spawn_atom_pod, R_SPAWN, "PodSpawn", "Spawn an atom via supply drop.", ADMIN_CATEGORY_DEBUG, object as text)
var/chosen = pick_closest_path(object)
if(!chosen)
return
var/turf/target_turf = get_turf(user.mob)
if(ispath(chosen, /turf))
target_turf.ChangeTurf(chosen)
else
var/obj/structure/closet/supplypod/pod = podspawn(list(
"target" = target_turf,
"path" = /obj/structure/closet/supplypod/centcompod,
))
//we need to set the admin spawn flag for the spawned items so we do it outside of the podspawn proc
var/atom/A = new chosen(pod)
A.flags_1 |= ADMIN_SPAWNED_1
log_admin("[key_name(user)] pod-spawned [chosen] at [AREACOORD(user.mob)]")
BLACKBOX_LOG_ADMIN_VERB("Podspawn Atom")
ADMIN_VERB(spawn_cargo, R_SPAWN, "Spawn Cargo", "Spawn a cargo crate.", ADMIN_CATEGORY_DEBUG, object as text)
var/chosen = pick_closest_path(object, make_types_fancy(subtypesof(/datum/supply_pack)))
if(!chosen)
return
var/datum/supply_pack/S = new chosen
S.order_flags |= ORDER_ADMIN_SPAWNED
S.generate(get_turf(user.mob))
log_admin("[key_name(user)] spawned cargo pack [chosen] at [AREACOORD(user.mob)]")
BLACKBOX_LOG_ADMIN_VERB("Spawn Cargo")
ADMIN_VERB(create_or_modify_area, R_DEBUG, "Create Or Modify Area", "Create of modify an area. wow.", ADMIN_CATEGORY_DEBUG)
create_area(user.mob)
//Kicks all the clients currently in the lobby. The second parameter (kick_only_afk) determins if an is_afk() check is ran, or if all clients are kicked
//defaults to kicking everyone (afk + non afk clients in the lobby)
//returns a list of ckeys of the kicked clients
/proc/kick_clients_in_lobby(message, kick_only_afk = 0)
var/list/kicked_client_names = list()
for(var/client/C in GLOB.clients)
if(isnewplayer(C.mob))
if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk
continue
if(message)
to_chat(C, message, confidential = TRUE)
kicked_client_names.Add("[C.key]")
qdel(C)
return kicked_client_names
//returns TRUE to let the dragdrop code know we are trapping this event
//returns FALSE if we don't plan to trap the event
/datum/admins/proc/cmd_ghost_drag(mob/dead/observer/frommob, mob/tomob)
//this is the exact two check rights checks required to edit a ckey with vv.
if (!check_rights(R_VAREDIT,0) || !check_rights(R_SPAWN|R_DEBUG,0))
return FALSE
if (!frommob.ckey)
return FALSE
var/question = ""
if (tomob.ckey)
question = "This mob already has a user ([tomob.key]) in control of it! "
question += "Are you sure you want to place [frommob.name]([frommob.key]) in control of [tomob.name]?"
var/ask = tgui_alert(usr, question, "Place ghost in control of mob?", list("Yes", "No"))
if (ask != "Yes")
return TRUE
if (!frommob || !tomob) //make sure the mobs don't go away while we waited for a response
return TRUE
// Disassociates observer mind from the body mind
if(tomob.client)
tomob.ghostize(FALSE)
else
for(var/mob/dead/observer/ghost in GLOB.dead_mob_list)
if(tomob.mind == ghost.mind)
ghost.mind = null
message_admins(span_adminnotice("[key_name_admin(usr)] has put [frommob.key] in control of [tomob.name]."))
log_admin("[key_name(usr)] stuffed [frommob.key] into [tomob.name].")
BLACKBOX_LOG_ADMIN_VERB("Ghost Drag Control")
tomob.PossessByPlayer(frommob.key)
tomob.client?.init_verbs()
qdel(frommob)
return TRUE
/// Sends a message to adminchat when anyone with a holder logs in or logs out.
/// Is dependent on admin preferences and configuration settings, which means that this proc can fire without sending a message.
/client/proc/adminGreet(logout = FALSE)
if(!SSticker.HasRoundStarted())
return
if(logout && CONFIG_GET(flag/announce_admin_logout))
message_admins("Admin logout: [key_name(src)]")
return
if(!logout && CONFIG_GET(flag/announce_admin_login) && (prefs.toggles & ANNOUNCE_LOGIN))
message_admins("Admin login: [key_name(src)]")
return