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## About The Pull Request This PR takes the improvements from: - #95313 And builds on it quite a bit. Slots now have: - New symbol icons based on SS13 objects instead of Font Awesome icons - Several new slot machine subtypes for every department - New slot machine random spawner that is used to replace all slot machines on all maps - ~~Greyscaled the slot machine sprite and replaced it with GAGs (to color them by department)~~ - New rare trap/hazard abilities depending on symbols (syndiebomb = flashbang, handcuffs = cuff, singulo = shock, etc.) - Syndie slot machine that comes preinstalled in all syndie outposts/nuke bases - Slot machines circuits can be configured with a screwdriver to change the type and emagging results in the syndicate version - Tweaked the pixel offset for the jackpot flashing icon so it is in the correct position - Improved the name generator with more adjectives and nouns for all subtypes (ex. clown slot machine = "Lucky Giggles") - IDs and Department budget cards can be linked as the owner of the slot machine, however NT takes a 40% cut off the profits since jackpots/bonus spins are paid out by NT ##### And yes... there is a clown and mime subtype... honk ## Why It's Good For The Game <img width="1503" height="791" alt="dreamseeker_t8lLODECva" src="https://github.com/user-attachments/assets/597355be-aee0-483a-82a4-7f8d6fa9ae90" /> Better slot machine icons and code. ## Changelog 🆑 add: To help cover budget expenses, NT has redesigned and installed new slot machines that are themed by department. Slot machines can also be linked to bank accounts via ID cards or department budget cards. NT takes a 40% cut of profit to payout major jackpots and bonus spins. Please gamble responsibly. map: Replaced all slot machines with slot machine random spawners. Added syndicate slot machines to Syndicate bases and nuke outposts. /🆑 --------- Co-authored-by: Lucy <lucy@absolucy.moe>