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0f95e041e2
## About The Pull Request Revival of #92846, without which I would have no idea how to do this Adds a new proc within `/datum/atom_hud` that changes what Z level huds an atom is seeing without changing what Z level that atom's own hud exists on, and hooks it into the new `COMSIG_LIVING_LOOK_Z_CHANGE`, sent by `/mob/living/on_look_z_level_change()`, which is called when a mob looks up, stops looking up(not when it looks down, it doesn't need to), or by any z level change done by an `/eye/` that's just the window for an actual mob(camera consoles, AI eye). ## Why It's Good For The Game fixes #92370 fixes #92622 fixes the same HUD issue with looking up a floor as any other mob ## Changelog 🆑 fix: HUDs are now visible when looking up a floor, as well as by AIS and camera consoles on lower floors. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>