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Bubberstation/code/modules/mod/mod_core.dm
T
John Willard d08cd9dbee Replaces the Space Suit stat panel entry (#95463)
## About The Pull Request

When you put on a space suit, it gives you stat panel entries for
whether the thermal regulator is on, and the charge in the cell.
This replaces it with the already-existing HUD element, and improves
upon it.

1. Re-uses mod's "very low" icon for the HUD, now "max" charge is
100-60%, "mid" is 60-40%, "low" is 40-20% and under that is "very low"
2. The icon now displays "OFF" when the thermal regulator isn't running
3. You can click on the HUD element to turn the thermal regulator on
4. You can hover over the HUD element to see the exact percentage your
space suit is at



https://github.com/user-attachments/assets/3a6cc33d-25d1-479d-99d5-f8160316c230


Maybe in the future we could remove the action button as well if the HUD
element is preferable, as we already seem to have an excess amount of
action buttons. Alternatively we can remove the HUD element entirely and
move the behaviour to the action button, like what we did with the
internals HUD. I'll leave that up to future discussion though I lean
more on it being a HUD element.

## Why It's Good For The Game

Helps me kill the stat panel as part of
https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view

Space suits is one of the larger parts of this issue as people are
typically expected to wear a space suit, so I think it's pretty
important we get this one done sooner rather than later. Same as my
other recent PRs, this one is also a complement of
https://github.com/tgstation/tgstation/pull/95383

## Changelog

🆑
qol: The stat panel entry for space suits has been replaced with the HUD
element. You can now hover over it to see exact cell percentage, and
click it to turn the regulator on, while it'll also display when it's
off.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2026-03-28 09:42:49 +01:00

688 lines
23 KiB
Plaintext

/obj/item/mod/core
name = "MOD core"
desc = "A non-functional MOD core. Inform the admins if you see this."
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
icon_state = "mod-core"
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.05, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.05)
/// MOD unit we are powering.
var/obj/item/mod/control/mod
/obj/item/mod/core/Destroy()
if(mod)
uninstall()
return ..()
/obj/item/mod/core/proc/install(obj/item/mod/control/mod_unit)
mod = mod_unit
mod.core = src
forceMove(mod)
mod.update_charge_alert()
/obj/item/mod/core/proc/uninstall()
mod.core = null
mod.update_charge_alert()
mod = null
/// Returns the item responsible for charging the suit, like a power cell, an ethereal's stomach, the core itself, etc.
/obj/item/mod/core/proc/charge_source()
return
/// Returns the amount of charge in the core.
/obj/item/mod/core/proc/charge_amount()
return 0
/// Returns the max amount of charge stored in the core.
/obj/item/mod/core/proc/max_charge_amount()
return 1
/// Adds a set amount of charge to the core.
/obj/item/mod/core/proc/add_charge(amount)
return FALSE
/// Subtracts a set amount of charge from the core.
/obj/item/mod/core/proc/subtract_charge(amount)
return FALSE
/// Checks if there's enough charge in the core to use an amount of energy.
/obj/item/mod/core/proc/check_charge(amount)
return FALSE
/// Returns what icon state to display on the HUD for the charge level of this core
/obj/item/mod/core/proc/get_charge_icon_state()
return SPACESUIT_NO_ICON
/// Gets what the UI should use for the charge bar color.
/obj/item/mod/core/proc/get_chargebar_color()
return "bad"
/// Gets what the UI should use for the charge bar text.
/obj/item/mod/core/proc/get_chargebar_string()
var/charge_amount = charge_amount()
var/max_charge_amount = max_charge_amount()
return "[display_energy(charge_amount)] of [display_energy(max_charge_amount())] \
([round((100 * charge_amount) / max_charge_amount, 1)]%)"
/obj/item/mod/core/infinite
name = "MOD infinite core"
icon_state = "mod-core-infinite"
desc = "A fusion core using the rare Fixium to sustain enough energy for the lifetime of the MOD's user. \
This might be because of the slowly killing poison inside, but those are just rumors."
/obj/item/mod/core/infinite/charge_source()
return src
/obj/item/mod/core/infinite/charge_amount()
return INFINITY
/obj/item/mod/core/infinite/max_charge_amount()
return INFINITY
/obj/item/mod/core/infinite/add_charge(amount)
return TRUE
/obj/item/mod/core/infinite/subtract_charge(amount)
return amount
/obj/item/mod/core/infinite/check_charge(amount)
return TRUE
/obj/item/mod/core/infinite/get_charge_icon_state()
return SPACESUIT_CELL_HIGH
/obj/item/mod/core/infinite/get_chargebar_color()
return "teal"
/obj/item/mod/core/infinite/get_chargebar_string()
return "Infinite"
/obj/item/mod/core/standard
name = "MOD standard core"
icon_state = "mod-core-standard"
desc = "Growing in the most lush, fertile areas of the planet Sprout, there is a crystal known as the Heartbloom. \
These rare, organic piezoelectric crystals are of incredible cultural significance to the artist castes of the \
Ethereals, owing to their appearance; which is exactly similar to that of an Ethereal's heart.\n\
Which one you have in your suit is unclear, but either way, \
it's been repurposed to be an internal power source for a Modular Outerwear Device."
/// Installed cell.
var/obj/item/stock_parts/power_store/cell
/obj/item/mod/core/standard/Destroy()
QDEL_NULL(cell)
return ..()
/obj/item/mod/core/standard/install(obj/item/mod/control/mod_unit)
. = ..()
if(cell)
install_cell(cell)
RegisterSignal(mod, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(mod, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_attack_hand))
RegisterSignal(mod, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(on_mod_interaction))
RegisterSignal(mod, COMSIG_MOD_WEARER_SET, PROC_REF(on_wearer_set))
if(mod.wearer)
on_wearer_set(mod, mod.wearer)
/obj/item/mod/core/standard/uninstall()
if(!QDELETED(cell))
cell.forceMove(drop_location())
UnregisterSignal(mod, list(
COMSIG_ATOM_EXAMINE,
COMSIG_ATOM_ATTACK_HAND,
COMSIG_ATOM_ITEM_INTERACTION,
COMSIG_MOD_WEARER_SET,
))
if(mod.wearer)
on_wearer_unset(mod, mod.wearer)
return ..()
/obj/item/mod/core/standard/charge_source()
return cell
/obj/item/mod/core/standard/charge_amount()
var/obj/item/stock_parts/power_store/charge_source = charge_source()
return charge_source?.charge || 0
/obj/item/mod/core/standard/max_charge_amount(amount)
var/obj/item/stock_parts/power_store/charge_source = charge_source()
return charge_source?.maxcharge || 1
/obj/item/mod/core/standard/add_charge(amount)
var/obj/item/stock_parts/power_store/charge_source = charge_source()
if(isnull(charge_source))
return FALSE
. = charge_source.give(amount)
if(.)
mod.update_charge_alert()
return .
/obj/item/mod/core/standard/subtract_charge(amount)
var/obj/item/stock_parts/power_store/charge_source = charge_source()
if(isnull(charge_source))
return FALSE
. = charge_source.use(amount, TRUE)
if(.)
mod.update_charge_alert()
return .
/obj/item/mod/core/standard/check_charge(amount)
return charge_amount() >= amount
/obj/item/mod/core/standard/get_charge_icon_state()
if(isnull(charge_source()))
return SPACESUIT_CELL_MISSING
switch(round(charge_amount() / max_charge_amount(), 0.01))
if(0.75 to INFINITY)
return SPACESUIT_CELL_HIGH
if(0.5 to 0.75)
return SPACESUIT_CELL_MID
if(0.25 to 0.5)
return SPACESUIT_CELL_LOW
if(0.02 to 0.25)
return SPACESUIT_CELL_VERY_LOW
return SPACESUIT_CELL_EMPTY
/obj/item/mod/core/standard/get_chargebar_color()
if(isnull(charge_source()))
return "transparent"
switch(round(charge_amount() / max_charge_amount(), 0.01))
if(-INFINITY to 0.33)
return "bad"
if(0.33 to 0.66)
return "average"
if(0.66 to INFINITY)
return "good"
/obj/item/mod/core/standard/get_chargebar_string()
if(isnull(charge_source()))
return "Power Cell Missing"
return ..()
/obj/item/mod/core/standard/proc/install_cell(new_cell)
cell = new_cell
cell.forceMove(src)
mod.update_charge_alert()
/obj/item/mod/core/standard/proc/uninstall_cell()
if(!cell)
return
cell = null
mod.update_charge_alert()
/obj/item/mod/core/standard/Exited(atom/movable/gone, direction)
. = ..()
if(gone == cell)
uninstall_cell()
/obj/item/mod/core/standard/proc/on_examine(datum/source, mob/examiner, list/examine_text)
SIGNAL_HANDLER
if(!mod.open)
return
examine_text += cell ? "You could remove the cell with an empty hand." : "You could use a cell on it to install one."
/obj/item/mod/core/standard/proc/on_attack_hand(datum/source, mob/living/user)
SIGNAL_HANDLER
if(mod.seconds_electrified && charge_amount() && mod.shock(user, 100))
return COMPONENT_CANCEL_ATTACK_CHAIN
if(mod.open && mod.loc == user)
INVOKE_ASYNC(src, PROC_REF(mod_uninstall_cell), user)
return COMPONENT_CANCEL_ATTACK_CHAIN
return NONE
/obj/item/mod/core/standard/proc/mod_uninstall_cell(mob/living/user)
if(!cell)
mod.balloon_alert(user, "no cell!")
return
mod.balloon_alert(user, "removing cell...")
if(!do_after(user, 1.5 SECONDS, target = mod))
mod.balloon_alert(user, "interrupted!")
return
mod.balloon_alert(user, "cell removed")
playsound(mod, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
var/obj/item/cell_to_move = cell
cell_to_move.forceMove(drop_location())
user.put_in_hands(cell_to_move)
/obj/item/mod/core/standard/proc/on_mod_interaction(datum/source, mob/living/user, obj/item/thing)
SIGNAL_HANDLER
return item_interaction(user, thing)
/obj/item/mod/core/standard/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
return replace_cell(tool, user) ? ITEM_INTERACT_SUCCESS : NONE
/obj/item/mod/core/standard/proc/replace_cell(obj/item/attacking_item, mob/user)
if(!istype(attacking_item, /obj/item/stock_parts/power_store/cell))
return FALSE
if(!mod.open)
mod.balloon_alert(user, "cover closed!")
playsound(mod, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return FALSE
if(cell)
mod.balloon_alert(user, "already has cell!")
playsound(mod, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return FALSE
install_cell(attacking_item)
mod.balloon_alert(user, "cell installed")
playsound(mod, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
return TRUE
/obj/item/mod/core/standard/proc/on_wearer_set(datum/source, mob/user)
SIGNAL_HANDLER
RegisterSignal(mod.wearer, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, PROC_REF(on_borg_charge))
RegisterSignal(mod, COMSIG_MOD_WEARER_UNSET, PROC_REF(on_wearer_unset))
/obj/item/mod/core/standard/proc/on_wearer_unset(datum/source, mob/user)
SIGNAL_HANDLER
UnregisterSignal(mod.wearer, COMSIG_PROCESS_BORGCHARGER_OCCUPANT)
UnregisterSignal(mod, COMSIG_MOD_WEARER_UNSET)
/obj/item/mod/core/standard/proc/on_borg_charge(datum/source, datum/callback/charge_cell, seconds_per_tick)
SIGNAL_HANDLER
var/obj/item/stock_parts/power_store/target_cell = charge_source()
if(isnull(target_cell))
return
if(charge_cell.Invoke(target_cell, seconds_per_tick))
mod.update_charge_alert()
/obj/item/mod/core/ethereal
name = "MOD ethereal core"
icon_state = "mod-core-ethereal"
desc = "A reverse engineered core of a Modular Outerwear Device. Using natural liquid electricity from Ethereals, \
preventing the need to use external sources to convert electric charge. As the suits are naturally charged by \
liquid electricity, this core makes it much more efficient, running all soft, hard, and wetware with several \
times less energy usage."
/// A modifier to all charge we use, ethereals don't need to spend as much energy as normal suits.
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.15, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.05)
var/charge_modifier = 0.1
/obj/item/mod/core/ethereal/charge_source()
var/obj/item/organ/stomach/ethereal/ethereal_stomach = mod.wearer.get_organ_slot(ORGAN_SLOT_STOMACH)
if(!istype(ethereal_stomach))
return
return ethereal_stomach
/obj/item/mod/core/ethereal/charge_amount()
var/obj/item/organ/stomach/ethereal/charge_source = charge_source()
return charge_source?.cell.charge() || ETHEREAL_CHARGE_NONE
/obj/item/mod/core/ethereal/max_charge_amount()
return ETHEREAL_CHARGE_FULL
/obj/item/mod/core/ethereal/add_charge(amount)
var/obj/item/organ/stomach/ethereal/charge_source = charge_source()
if(isnull(charge_source))
return FALSE
charge_source.adjust_charge(amount * charge_modifier)
return TRUE
/obj/item/mod/core/ethereal/subtract_charge(amount)
var/obj/item/organ/stomach/ethereal/charge_source = charge_source()
if(isnull(charge_source))
return FALSE
return -charge_source.adjust_charge(-amount * charge_modifier)
/obj/item/mod/core/ethereal/check_charge(amount)
return charge_amount() >= amount * charge_modifier
/obj/item/mod/core/ethereal/get_charge_icon_state()
return isnull(charge_source()) ? SPACESUIT_CELL_MISSING : SPACESUIT_NO_ICON
/obj/item/mod/core/ethereal/get_chargebar_color()
if(isnull(charge_source()))
return "transparent"
switch(charge_amount())
if(-INFINITY to ETHEREAL_CHARGE_LOWPOWER)
return "bad"
if(ETHEREAL_CHARGE_LOWPOWER to ETHEREAL_CHARGE_NORMAL)
return "average"
if(ETHEREAL_CHARGE_NORMAL to ETHEREAL_CHARGE_FULL)
return "good"
if(ETHEREAL_CHARGE_FULL to INFINITY)
return "teal"
/obj/item/mod/core/ethereal/get_chargebar_string()
var/obj/item/organ/stomach/ethereal/charge_source = charge_source()
if(isnull(charge_source()) || isnull(charge_source.cell))
return "Biological Battery Missing"
return ..()
#define PLASMA_CORE_ORE_CHARGE (1.5 * STANDARD_CELL_CHARGE)
#define PLASMA_CORE_SHEET_CHARGE (2 * STANDARD_CELL_CHARGE)
/obj/item/mod/core/plasma
name = "MOD plasma core"
icon_state = "mod-core-plasma"
desc = "Nanotrasen's attempt at capitalizing on their plasma research. These plasma cores are refueled \
through plasma fuel, allowing for easy continued use by their mining squads."
/// How much charge we can store.
var/maxcharge = 10 * STANDARD_CELL_CHARGE
/// How much charge we are currently storing.
var/charge = 10 * STANDARD_CELL_CHARGE
/// Associated list of charge sources and how much they charge, only stacks allowed.
var/list/charger_list = list(/obj/item/stack/ore/plasma = PLASMA_CORE_ORE_CHARGE, /obj/item/stack/sheet/mineral/plasma = PLASMA_CORE_SHEET_CHARGE)
/obj/item/mod/core/plasma/install(obj/item/mod/control/mod_unit)
. = ..()
RegisterSignal(mod, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(on_mod_interaction))
/obj/item/mod/core/plasma/uninstall()
UnregisterSignal(mod, COMSIG_ATOM_ITEM_INTERACTION)
return ..()
/obj/item/mod/core/plasma/charge_source()
return src
/obj/item/mod/core/plasma/charge_amount()
return charge
/obj/item/mod/core/plasma/max_charge_amount()
return maxcharge
/obj/item/mod/core/plasma/add_charge(amount)
charge = min(maxcharge, charge + amount)
mod.update_charge_alert()
return TRUE
/obj/item/mod/core/plasma/subtract_charge(amount)
amount = min(amount, charge)
charge -= amount
mod.update_charge_alert()
return amount
/obj/item/mod/core/plasma/check_charge(amount)
return charge_amount() >= amount
/obj/item/mod/core/plasma/get_charge_icon_state()
switch(round(charge_amount() / max_charge_amount(), 0.01))
if(0.75 to INFINITY)
return SPACESUIT_CELL_HIGH
if(0.5 to 0.75)
return SPACESUIT_CELL_MID
if(0.25 to 0.5)
return SPACESUIT_CELL_LOW
if(0.02 to 0.25)
return SPACESUIT_CELL_VERY_LOW
return SPACESUIT_CELL_EMPTY
/obj/item/mod/core/plasma/get_chargebar_color()
switch(round(charge_amount() / max_charge_amount(), 0.01))
if(-INFINITY to 0.33)
return "bad"
if(0.33 to INFINITY)
return "purple"
/obj/item/mod/core/plasma/proc/on_mod_interaction(datum/source, mob/living/user, obj/item/thing)
SIGNAL_HANDLER
return item_interaction(user, thing)
/obj/item/mod/core/plasma/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
return charge_plasma(tool, user) ? ITEM_INTERACT_SUCCESS : NONE
/obj/item/mod/core/plasma/proc/charge_plasma(obj/item/stack/plasma, mob/user)
var/charge_given = is_type_in_list(plasma, charger_list, zebra = TRUE)
if(!charge_given)
return FALSE
var/uses_needed = min(plasma.amount, ROUND_UP((max_charge_amount() - charge_amount()) / charge_given))
if(uses_needed <= 0 || !plasma.use(uses_needed))
return FALSE
add_charge(uses_needed * charge_given)
balloon_alert(user, "core refueled")
return TRUE
#undef PLASMA_CORE_ORE_CHARGE
#undef PLASMA_CORE_SHEET_CHARGE
/obj/item/mod/core/plasma/lavaland
name = "MOD plasma flower core"
icon_state = "mod-core-plasma-flower"
desc = "A strange flower from the desolate wastes of lavaland. It pulses with a strange purple glow. \
The wires coming out of it could be hooked into a MODsuit."
light_system = OVERLAY_LIGHT
light_color = "#cc00cc"
light_range = 2.5
light_power = 1.5
// Slightly better than the normal plasma core.
// Not super sure if this should just be the same, but will see.
maxcharge = 15 * STANDARD_CELL_CHARGE
charge = 15 * STANDARD_CELL_CHARGE
/// The mob to be spawned by the core
var/mob/living/spawned_mob_type = /mob/living/basic/butterfly/lavaland/temporary
/// Max number of mobs it can spawn
var/max_spawns = 3
/// Mob spawner for the core
var/datum/component/spawner/mob_spawner
/// Particle holder for pollen particles
var/obj/effect/abstract/particle_holder/particle_effect
/obj/item/mod/core/plasma/lavaland/Destroy()
QDEL_NULL(particle_effect)
QDEL_NULL(mob_spawner)
return ..()
/obj/item/mod/core/plasma/lavaland/install(obj/item/mod/control/mod_unit)
. = ..()
RegisterSignal(mod_unit, COMSIG_MOD_TOGGLED, PROC_REF(on_toggle))
/obj/item/mod/core/plasma/lavaland/uninstall(obj/item/mod/control/mod_unit)
. = ..()
UnregisterSignal(mod_unit, COMSIG_MOD_TOGGLED)
/obj/item/mod/core/plasma/lavaland/proc/on_toggle()
SIGNAL_HANDLER
if(mod.active)
particle_effect = new(mod.wearer, /particles/pollen, PARTICLE_ATTACH_MOB)
mob_spawner = mod.wearer.AddComponent(/datum/component/spawner, \
spawn_types = list(spawned_mob_type), \
spawn_time = 5 SECONDS, \
max_spawned = 3, \
faction = mod.wearer.get_faction(), \
)
RegisterSignal(mob_spawner, COMSIG_SPAWNER_SPAWNED, PROC_REF(new_mob))
RegisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED, PROC_REF(spread_flowers))
return
QDEL_NULL(particle_effect)
UnregisterSignal(mob_spawner, COMSIG_SPAWNER_SPAWNED)
UnregisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED)
for(var/datum/mob in mob_spawner.spawned_things)
qdel(mob)
QDEL_NULL(mob_spawner)
/obj/item/mod/core/plasma/lavaland/proc/new_mob(spawner, mob/living/basic/butterfly/lavaland/temporary/spawned)
SIGNAL_HANDLER
if(spawned)
spawned.source = src
/obj/item/mod/core/plasma/lavaland/proc/spread_flowers(atom/source, atom/oldloc, dir, forced)
SIGNAL_HANDLER
if (!isturf(oldloc))
return
var/static/list/possible_flower_types = list(
/obj/structure/flora/bush/lavendergrass/style_random,
/obj/structure/flora/bush/flowers_yw/style_random,
/obj/structure/flora/bush/flowers_br/style_random,
/obj/structure/flora/bush/flowers_pp/style_random,
)
var/chosen_type = pick(possible_flower_types)
var/flower_boots = new chosen_type(oldloc)
animate(flower_boots, alpha = 0, 1 SECONDS)
QDEL_IN(flower_boots, 1 SECONDS)
/obj/item/mod/core/soul
name = "MOD soul shard core"
desc = "A soul shard haphazardly jammed into a hand-crafted MOD core frame."
icon = 'icons/map_icons/items/_item.dmi'
icon_state = "/obj/item/mod/core/soul"
post_init_icon_state = "mod-core-soul"
var/base_desc
var/theme = THEME_CULT
greyscale_config = /datum/greyscale_config/mod_core_soul
greyscale_colors = "#ff0000"
/obj/item/mod/core/soul/Initialize(mapload)
. = ..()
base_desc = desc
update_appearance(UPDATE_DESC)
/obj/item/mod/core/soul/update_desc(updates)
. = ..()
desc = base_desc
switch(theme)
if(THEME_CULT)
desc += " You can feel unholy energies trying to tear something away from you."
if(THEME_HOLY)
desc += " It emanates a divine aura that defies souls tainted by darker forces."
if(THEME_WIZARD)
desc += " Yet another foray by the Wizard Federation into the dangerous field of soul magic."
if(THEME_HERETIC)
desc += " The surface of the shard shines with glimpses of things which never were, yet have always been."
else
desc += " Or at least, that's what it should be. <i>Somebody</i> must have set a variable incorrectly."
/obj/item/mod/core/soul/update_greyscale()
switch(theme)
if(THEME_CULT)
greyscale_colors = "#ff0000"
if(THEME_HOLY)
greyscale_colors = "#0000ff"
if(THEME_WIZARD)
greyscale_colors = "#ff00ff"
if(THEME_HERETIC)
greyscale_colors = "#00ff00"
return ..()
/obj/item/mod/core/soul/on_craft_completion(list/components, datum/crafting_recipe/current_recipe, atom/crafter)
var/obj/item/soulstone/stone = locate() in components
set_theme(stone.theme)
for(var/mob/living/basic/shade/shade in stone)
shade.forceMove(get_turf(src))
shade.visible_message(span_warning("[shade] is ejected from [stone] as it is inserted into [src]!"), span_warning("You are ejected from [stone] as it is inserted into [src]!"))
return ..()
/obj/item/mod/core/soul/proc/set_theme(new_theme)
theme = new_theme
update_appearance(UPDATE_DESC)
update_greyscale()
/obj/item/mod/core/soul/charge_source()
return CONFIG_GET(flag/disable_human_mood) ? src : mod.wearer?.mob_mood
/obj/item/mod/core/soul/max_charge_amount()
return CONFIG_GET(flag/disable_human_mood) ? INFINITY : SANITY_MAXIMUM
/obj/item/mod/core/soul/charge_amount()
var/mob/living/wearer = mod.wearer
if(!wearer)
return 0
if(HAS_TRAIT(wearer, TRAIT_NO_SOUL))
return 0 // Can't draw from something that isn't there.
if(CONFIG_GET(flag/disable_human_mood))
return INFINITY
var/datum/mood/source = charge_source()
return source?.sanity
/obj/item/mod/core/soul/check_charge(amount)
if(CONFIG_GET(flag/disable_human_mood))
return !!mod.wearer
return charge_amount() >= amount * 10 / STANDARD_CELL_CHARGE
/obj/item/mod/core/soul/subtract_charge(amount)
var/mob/living/wearer = mod.wearer
if(CONFIG_GET(flag/disable_human_mood))
return !!wearer
var/datum/mood/source = charge_source()
source.adjust_sanity(-amount * 10 / STANDARD_CELL_CHARGE)
var/backlash_type = get_backlash_type(wearer)
if(backlash_type)
wearer.add_mood_event("soul_core", backlash_type)
else
wearer.add_mood_event("soul_core", /datum/mood_event/soul_core_warning)
return TRUE
/obj/item/mod/core/soul/get_chargebar_string()
var/mob/living/wearer = mod.wearer
if(!wearer || HAS_TRAIT(wearer, TRAIT_NO_SOUL))
return "No power source detected."
if(CONFIG_GET(flag/disable_human_mood))
return "Infinite"
return "[round(charge_amount() / max_charge_amount() * 100, 0.1)]%"
/obj/item/mod/core/soul/get_chargebar_color()
switch(theme)
if(THEME_CULT)
return "red"
if(THEME_HOLY)
return "blue"
if(THEME_WIZARD)
return "purple"
if(THEME_HERETIC)
return "green"
/obj/item/mod/core/soul/proc/get_backlash_type(mob/living/checked)
switch(theme)
if(THEME_CULT)
if(!(IS_CULTIST(checked) || IS_HERETIC(checked) || HAS_MIND_TRAIT(checked, TRAIT_MAGICALLY_GIFTED)))
return /datum/mood_event/soul_core_torment
if(THEME_HERETIC)
if(!(IS_CULTIST(checked) || IS_HERETIC(checked) || HAS_MIND_TRAIT(checked, TRAIT_MAGICALLY_GIFTED)))
return /datum/mood_event/soul_core_torment/heretic
if(THEME_HOLY)
if(IS_CULTIST(checked) || IS_HERETIC(checked))
return /datum/mood_event/soul_core_torment
if(IS_WIZARD(checked))
return /datum/mood_event/soul_core_discomfort
/obj/item/mod/core/soul/get_charge_icon_state()
switch(round(charge_amount() / max_charge_amount(), 0.01))
if(0.75 to INFINITY)
return SPACESUIT_CELL_HIGH
if(0.5 to 0.75)
return SPACESUIT_CELL_MID
if(0.25 to 0.5)
return SPACESUIT_CELL_LOW
if(0.02 to 0.25)
return SPACESUIT_CELL_VERY_LOW
return SPACESUIT_CELL_EMPTY
/obj/item/mod/core/soul/vv_edit_var(vname, vval)
. = ..()
if(vname == NAMEOF(src, theme))
update_appearance(UPDATE_DESC)
update_greyscale()
/datum/mood_event/soul_core_torment
description = "IT BURNS!! IT BURNS!! THE DEEPEST DEPTHS OF MY BEING!! IT BURNS!!"
mood_change = -20
timeout = 10 SECONDS
/datum/mood_event/soul_core_torment/heretic
description = "GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD!!"
/datum/mood_event/soul_core_discomfort
description = "I'm no fan of these divine powers breathing down my neck."
mood_change = -3
timeout = 10 SECONDS
/datum/mood_event/soul_core_warning
description = "I can feel my modsuit siphoning my energy. I'd better keep my spirits high."
mood_change = 0
timeout = 10 SECONDS
/obj/item/mod/core/soul/wizard
flags_1 = parent_type::flags_1 | NO_NEW_GAGS_PREVIEW_1
theme = THEME_WIZARD