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## About The Pull Request <img width="444" height="318" alt="image" src="https://github.com/user-attachments/assets/d2b21460-0b11-499a-b05e-33d3a9768e71" /> Walking through snow or sand leaves behind a trail of prints similar to that of bloody footprints (they use the old sprites, in fact). Like bloody footprints, you can examine them to get a hint at what left the prints (shoe type or leg type if barefoot). When weather comes through (snow storm or sand storm), all prints will be cleared off. During a raging snow or sand storm, you won't leave prints at all. Snowprints can be filled with snow to remove them as well. Some equipment or effects will stop you from leaving snowprints (ski shoes, ice shoes*, heretic's cloak of shadows). Also you obviously don't leave prints if you're flying or crawling or riding something. **We don't have snow shoes* ## Why It's Good For The Game Initially I made this as a cute little detail, but I realized it has far reaching implications for play on Icebox (and many, many sandbox applications) On Icebox, any average joe can run into the wastes and become untraceable, which makes it almost impossible to track down antagonists. Snowprints... are a method for tracking people who run off into the snow. But you can play around it - You can make fake trails and retrace your steps. You can wait for a snowstorm to clear your tracks. You can even fill in your tracks with snow if you're patient. Alternatively, acquiring snow shoes means you leave no trail... or you could learn to fly, crawl through the snow, use a vehicle, so on. If you're assigned to assassinate a miner, you can follow their snowprint trail as they head into the wastes. However, this may only works early in the round, as the caverns have no snowstorm to clear prints - as miners come and go, it will become harder to follow trails. Speaking of miners, they can follow their co-workers trail if they get injured, or look for prints to see if a ruin has been looted. Similarly if a crew member falls down to the mining layers, they could find a miner's trail to follow it back to the station. And If you're a paramedic and someone was wounded out in the wastes, you might be able to find their trail to track them down. But you can't dilly-dally, as the storm will wipe away any chance of that. Ultimately I think a small detail like this has some big potential for emergent gameplay which could be cool. My intent is not to affect antagonists too negatively, so more tools to avoid leaving prints (snow shoes) could be added. ## Changelog 🆑 Melbert add: Walking in snow or sand leaves behind prints. You can examine the turf to see what left the prints, like with bloodprints. add: Snowstorms or sandstorms clear away any footprints left behind in the snow or sand. add: Some equipment or effects, like skis or snowshoes, prevent you from leaving prints in the snow. add: You can fill in snowprints with snow. /🆑