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Bubberstation/code/datums/components/shy_in_room.dm
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GhomandGitHub d9f4153a41 clickon signal procs cleanup (fixes inability to examine things in certain situations). (#62180)
Title. The clickon proc calls params2list only after the component signal was sent notwhitstanding clickon comsig procs also needing to access these parameters in order to work properly, which means every one of these comsig procs has its own params2list(params) call. This problem isn't exlusive to these comsig procs. For some reason the params text string is passed down to the melee click chain, afterattack and afterattack_secondary instead of the params/modifiers list... buuut we'll get there later. TL;DR params2list is being called more times than necessary because of a suboptimal old code.

Another issue: Some of these comsig procs ignore parameters such as shift, which is used to examinate things and access popup menus, alt, ctrl and/or middle mouse button. This is the case of the honorbound mutation datum, shy and shy in room components, mechas and the clown car. This is of course also getting fixed.
2021-10-19 13:52:59 +01:00

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/// You can't use items on anyone other than yourself if you stand in a blacklisted room
/datum/component/shy_in_room
can_transfer = TRUE
/// Typecache of areas you can't stand
var/list/blacklist
/// Message shown when you are in a blacklisted room
var/message = "%ROOM is too creepy to do that!"
/// _blacklist, and _message map to vars
/datum/component/shy_in_room/Initialize(blacklist, message)
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
src.blacklist = blacklist
if(message)
src.message = message
/datum/component/shy_in_room/RegisterWithParent()
RegisterSignal(parent, COMSIG_MOB_CLICKON, .proc/on_clickon)
RegisterSignal(parent, COMSIG_LIVING_TRY_PULL, .proc/on_try_pull)
RegisterSignal(parent, list(COMSIG_LIVING_UNARMED_ATTACK, COMSIG_HUMAN_EARLY_UNARMED_ATTACK), .proc/on_unarmed_attack)
RegisterSignal(parent, COMSIG_TRY_STRIP, .proc/on_try_strip)
RegisterSignal(parent, COMSIG_TRY_ALT_ACTION, .proc/on_try_alt_action)
/datum/component/shy_in_room/UnregisterFromParent()
UnregisterSignal(parent, list(
COMSIG_MOB_CLICKON,
COMSIG_LIVING_TRY_PULL,
COMSIG_LIVING_UNARMED_ATTACK,
COMSIG_HUMAN_EARLY_UNARMED_ATTACK,
COMSIG_TRY_STRIP,
COMSIG_TRY_ALT_ACTION,
))
/datum/component/shy_in_room/PostTransfer()
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
/datum/component/shy_in_room/InheritComponent(datum/component/shy_in_room/friend, i_am_original, list/arguments)
if(i_am_original)
blacklist = friend.blacklist
message = friend.message
/// Returns TRUE or FALSE if you are in a blacklisted area
/datum/component/shy_in_room/proc/is_shy(atom/target)
var/mob/owner = parent
if(!length(blacklist) || (target in owner.DirectAccess()))
return
var/area/room = get_area(owner)
if(is_type_in_typecache(room, blacklist))
to_chat(owner, span_warning("[replacetext(message, "%ROOM", room)]"))
return TRUE
/datum/component/shy_in_room/proc/on_clickon(datum/source, atom/target, list/modifiers)
SIGNAL_HANDLER
if(modifiers[SHIFT_CLICK]) //let them examine their surroundings.
return
return is_shy(target) && COMSIG_MOB_CANCEL_CLICKON
/datum/component/shy_in_room/proc/on_try_pull(datum/source, atom/movable/target, force)
SIGNAL_HANDLER
return is_shy(target) && COMSIG_LIVING_CANCEL_PULL
/datum/component/shy_in_room/proc/on_unarmed_attack(datum/source, atom/target, proximity, modifiers)
SIGNAL_HANDLER
return is_shy(target) && COMPONENT_CANCEL_ATTACK_CHAIN
/datum/component/shy_in_room/proc/on_try_strip(datum/source, atom/target, obj/item/equipping)
SIGNAL_HANDLER
return is_shy(target) && COMPONENT_CANT_STRIP
/datum/component/shy_in_room/proc/on_try_alt_action(datum/source, atom/target)
SIGNAL_HANDLER
return is_shy(target) && COMPONENT_CANT_ALT_ACTION