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Bubberstation/code/datums/components/spirit_holding.dm
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JeremiahandGitHub d17a60fb53 TGUI input box conversions 2 (#63395)
More text inputs converted to tgui, TGUI text and number input now more sanely handles ENTER key being pressed, you can now press anywhere in the window to enter the input. TGUI text input now considers placeholder text for the default valid state. IE, if there is default text you can press enter immediately without having to rewrite it just to recheck validity. Fixes: useSharedState => useLocalState. not only was sharedstate not needed but it opened up the ui to vulnerabilities
2021-12-15 14:12:04 -08:00

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/**
* spirit holding component; for items to have spirits inside of them for "advice"
*
* Used for the possessed blade and fantasy affixes
*/
/datum/component/spirit_holding
///bool on if this component is currently polling for observers to inhabit the item
var/attempting_awakening = FALSE
///mob contained in the item.
var/mob/living/simple_animal/shade/bound_spirit
/datum/component/spirit_holding/Initialize()
if(!ismovable(parent)) //you may apply this to mobs, i take no responsibility for how that works out
return COMPONENT_INCOMPATIBLE
/datum/component/spirit_holding/Destroy(force, silent)
. = ..()
if(bound_spirit)
QDEL_NULL(bound_spirit)
/datum/component/spirit_holding/RegisterWithParent()
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/on_attack_self)
RegisterSignal(parent, COMSIG_PARENT_QDELETING, .proc/on_destroy)
/datum/component/spirit_holding/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_PARENT_EXAMINE, COMSIG_ITEM_ATTACK_SELF, COMSIG_PARENT_QDELETING))
///signal fired on examining the parent
/datum/component/spirit_holding/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(!bound_spirit)
examine_list += span_notice("[parent] sleeps. Use [parent] in your hands to attempt to awaken it.")
return
examine_list += span_notice("[parent] is alive.")
///signal fired on self attacking parent
/datum/component/spirit_holding/proc/on_attack_self(datum/source, mob/user)
SIGNAL_HANDLER
INVOKE_ASYNC(src, .proc/attempt_spirit_awaken, user)
/**
* attempt_spirit_awaken: called from on_attack_self, polls ghosts to possess the item in the form
* of a mob sitting inside the item itself
*
* Arguments:
* * awakener: user who interacted with the blade
*/
/datum/component/spirit_holding/proc/attempt_spirit_awaken(mob/awakener)
if(attempting_awakening)
to_chat(awakener, span_warning("You are already trying to awaken [parent]!"))
return
if(!(GLOB.ghost_role_flags & GHOSTROLE_STATION_SENTIENCE))
to_chat(awakener, span_warning("Anomalous otherworldly energies block you from awakening [parent]!"))
return
attempting_awakening = TRUE
to_chat(awakener, span_notice("You attempt to wake the spirit of [parent]..."))
var/mob/dead/observer/candidates = poll_ghost_candidates("Do you want to play as the spirit of [awakener.real_name]'s blade?", ROLE_PAI, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
if(!LAZYLEN(candidates))
to_chat(awakener, span_warning("[parent] is dormant. Maybe you can try again later."))
attempting_awakening = FALSE
return
//Immediately unregister to prevent making a new spirit
UnregisterSignal(parent, COMSIG_ITEM_ATTACK_SELF)
var/mob/dead/observer/chosen_spirit = pick(candidates)
bound_spirit = new(parent)
bound_spirit.ckey = chosen_spirit.ckey
bound_spirit.fully_replace_character_name(null, "The spirit of [parent]")
bound_spirit.status_flags |= GODMODE
bound_spirit.copy_languages(awakener, LANGUAGE_MASTER) //Make sure the sword can understand and communicate with the awakener.
bound_spirit.update_atom_languages()
bound_spirit.grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
var/input = sanitize_name(tgui_input_text(bound_spirit, "What are you named?", "Spectral Nomenclature", max_length = MAX_NAME_LEN))
if(parent && input)
parent = input
bound_spirit.fully_replace_character_name(null, "The spirit of [input]")
//Add new signals for parent and stop attempting to awaken
RegisterSignal(parent, COMSIG_ATOM_RELAYMOVE, .proc/block_buckle_message)
RegisterSignal(parent, COMSIG_BIBLE_SMACKED, .proc/on_bible_smacked)
attempting_awakening = FALSE
///signal fired from a mob moving inside the parent
/datum/component/spirit_holding/proc/block_buckle_message(datum/source, mob/living/user, direction)
SIGNAL_HANDLER
return COMSIG_BLOCK_RELAYMOVE
/datum/component/spirit_holding/proc/on_bible_smacked(datum/source, mob/living/user, direction)
SIGNAL_HANDLER
INVOKE_ASYNC(src, .proc/attempt_exorcism, user)
/**
* attempt_exorcism: called from on_bible_smacked, takes time and if successful
* resets the item to a pre-possessed state
*
* Arguments:
* * exorcist: user who is attempting to remove the spirit
*/
/datum/component/spirit_holding/proc/attempt_exorcism(mob/exorcist)
var/atom/movable/exorcised_movable = parent
to_chat(exorcist, span_notice("You begin to exorcise [parent]..."))
playsound(parent, 'sound/hallucinations/veryfar_noise.ogg',40,TRUE)
if(!do_after(exorcist, 4 SECONDS, target = exorcised_movable))
return
playsound(parent, 'sound/effects/pray_chaplain.ogg',60,TRUE)
UnregisterSignal(exorcised_movable, list(COMSIG_ATOM_RELAYMOVE, COMSIG_BIBLE_SMACKED))
RegisterSignal(exorcised_movable, COMSIG_ITEM_ATTACK_SELF, .proc/on_attack_self)
to_chat(bound_spirit, span_userdanger("You were exorcised!"))
QDEL_NULL(bound_spirit)
exorcised_movable.name = initial(exorcised_movable.name)
exorcist.visible_message(span_notice("[exorcist] exorcises [exorcised_movable]!"), \
span_notice("You successfully exorcise [exorcised_movable]!"))
return COMSIG_END_BIBLE_CHAIN
///signal fired from parent being destroyed
/datum/component/spirit_holding/proc/on_destroy(datum/source)
SIGNAL_HANDLER
to_chat(bound_spirit, span_userdanger("You were destroyed!"))
QDEL_NULL(bound_spirit)