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Bubberstation/code/datums/components/thermite.dm
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TemporalOroborosandGitHub 6be8e0feee Adds an option to generate typecaches as zebras. (#63710)
About The Pull Request

Adds an argument to typecache generation that allows specifying the whether to include/exclude types in the input list.
Also adds another argument to specify whether to remove falsey values after the typecache is generated.
Why It's Good For The Game

Might make zaps slightly faster???
Honestly I just thought it would be a good way to condense some whitelist/blacklist typecache sets.
2022-02-07 14:23:38 +13:00

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/datum/component/thermite
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
///Amoumt of thermite on parent
var/amount
///Amount of thermite required to burn through parent
var/burn_require
///The thermite overlay
var/overlay
///The timer for burning parent
var/burn_timer
///The thermite fire overlay
var/obj/effect/overlay/thermite/fakefire
///Blacklist of turfs that cannot have thermite on it
var/static/list/blacklist = typecacheof(list(
/turf/open/lava,
/turf/open/space,
/turf/open/water,
/turf/open/chasm,
))
///List of turfs that are immune to thermite
var/static/list/immunelist = typecacheof(list(
/turf/closed/wall/mineral/diamond,
/turf/closed/indestructible,
/turf/open/indestructible,
))
///List of turfs that take extra thermite to burn through
var/static/list/resistlist = typecacheof(list(
/turf/closed/wall/r_wall,
))
/datum/component/thermite/Initialize(_amount)
if(!istype(parent, /turf) || blacklist[parent.type])
return COMPONENT_INCOMPATIBLE
if(immunelist[parent.type])
amount = 0 //Yeah the overlay can still go on it and be cleaned but you arent burning down a diamond wall
else
amount = _amount
if(resistlist[parent.type])
burn_require = 50
else
burn_require = 30
var/turf/master = parent
overlay = mutable_appearance('icons/effects/effects.dmi', "thermite")
master.add_overlay(overlay)
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby_react)
RegisterSignal(parent, COMSIG_ATOM_FIRE_ACT, .proc/flame_react)
/datum/component/thermite/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT)
UnregisterSignal(parent, COMSIG_PARENT_ATTACKBY)
UnregisterSignal(parent, COMSIG_ATOM_FIRE_ACT)
UnregisterSignal(parent, COMSIG_PARENT_QDELETING)
/datum/component/thermite/Destroy()
var/turf/master = parent
master.cut_overlay(overlay)
return ..()
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, _amount)
if(!i_am_original)
return
if(newC)
amount += newC.amount
else
amount += _amount
if (burn_timer) // prevent people from skipping a longer timer
deltimer(burn_timer)
burn_timer = addtimer(CALLBACK(src, .proc/burn_parent, usr), min(amount * 0.35 SECONDS, 20 SECONDS), TIMER_STOPPABLE)
/**
* Used to begin the thermite burning process
*
* Arguments:
* * mob/user - The user igniting the thermite
*/
/datum/component/thermite/proc/thermite_melt(mob/user)
var/turf/master = parent
master.cut_overlay(overlay)
playsound(master, 'sound/items/welder.ogg', 100, TRUE)
fakefire = new(master)
burn_timer = addtimer(CALLBACK(src, .proc/burn_parent, user), min(amount * 0.35 SECONDS, 20 SECONDS), TIMER_STOPPABLE)
UnregisterFromParent()
RegisterSignal(parent, COMSIG_PARENT_QDELETING, .proc/delete_fire) //in case parent gets deleted, get ready to delete the fire
/**
* Used to actually melt parent
*
* Arguments:
* * mob/user - The user that ignited the thermite
*/
/datum/component/thermite/proc/burn_parent(mob/user)
var/turf/master = parent
delete_fire()
if(user)
master.add_hiddenprint(user)
if(amount >= burn_require)
master = master.Melt()
master.burn_tile()
qdel(src)
/**
* Used to delete the fake fire overlay
*/
/datum/component/thermite/proc/delete_fire()
SIGNAL_HANDLER
if(!QDELETED(fakefire))
qdel(fakefire)
/**
* wash reaction, used to clean off thermite from parent
*/
/datum/component/thermite/proc/clean_react(datum/source, strength)
SIGNAL_HANDLER
//Thermite is just some loose powder, you could probably clean it with your hands. << todo?
qdel(src)
return COMPONENT_CLEANED
/**
* fire_act reaction, has to be the correct temperature
*
* Arguments:
* * datum/source - The source of the flame
* * exposed_temperature - The temperature of the flame hitting the thermite
* * exposed_volume - The volume of the flame
*/
/datum/component/thermite/proc/flame_react(datum/source, exposed_temperature, exposed_volume)
SIGNAL_HANDLER
if(exposed_temperature > 1922) // This is roughly the real life requirement to ignite thermite
thermite_melt()
/**
* attackby reaction, ignites the thermite if its a flame creating object
*
* Arguments:
* * datum/source - The source of the attack
* * obj/item/thing - Item being attacked by
* * mob/user - The user behind the attack
* * params - params
*/
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
SIGNAL_HANDLER
if(thing.get_temperature())
thermite_melt(user)