* [NO GBP] Mirror reflections no longer display progress bars or runechat. (#77446)
## About The Pull Request
I was thoroughfully worried this would had been a cursed issue until I
figured it out. Mirror reflections now use render targets to copy the
appearance of the reflected movable, not vis overlays, with a couple
caveats.
## Why It's Good For The Game
This will fix#77431.
## Changelog
🆑
fix: Mirror reflections no longer display progress bars or runechat.
/🆑
* [NO GBP] Mirror reflections no longer display progress bars or runechat.
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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.