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* Restricts Scrapheap & Lepton Violet behind conditions, alters Rollerdome (#77277) ## About The Pull Request Lepton Violet (wabbajack) shuttle must be unlocked by having some form of polymorph happen in-game first (Pride Mirror or the cursed springs are the most accessible sources) Scrapheap shuttle can only be bought if the Cargo budget is below 600 credits, and the shuttle has just less than half of its usual refueling time left. However, it gives the cargo budget an influx of 3000 credits! Uncle Pete's Rollerdome has had its price increased, and the disco machine is no longer unbreakable. ## Why It's Good For The Game First off, here is my reasoning for why these need altering at all. Players will always naturally gravitate to the wackiest and most-out-there options, in this case this applies to shuttles. It's why the Monastery or the Asteroid or Daniel are reasonably common sights, more common than some of the 'boring' shuttle options that don't need unlock with an emag. The problem here, as I see it, is that there is no incentive what-so-ever to NOT purchase these 'wacky' shuttles. Some of the shuttles in the code are just way too stupid to be seen on most or even some rounds (Arena, Disco Inferno?), so they require rare unlocks to occur. Wacky shuttles being spammed round after round are bad due to several reasons: 1. Players will run every joke to the ground. Wacky conditionless shuttles take up a large amount of space in the shuttle memeplex, so they are disproportionately seen in comparison to any of the less-extravagant but more grounded and actually interesting options. (Medisim? Monkeys anyone?). This ends up making the wacky shuttles actually *less* wacky and just the stale and boring options. 2. Wacky shuttles affect the end-round quite a lot. This is fine, of course, but not when these wacky shuttles can be seen every round. 3. These wacky shuttles don't have proper facilities. None of them have a good medical section, or emergency supplies, or enough room. This gets pretty annoying pretty fast. 4. One Funny Guy (the quintessential example being the clown with a dead captain's ID) is all but guaranteed to try to buy the funniest and most annoying shuttle to piss off the rest of the crew. With how Funny and Annoying these shuttles are, not to mention how dirt-cheap they are (or literally give you money!), they're easily the most seen alternate shuttles, which isn't good when they alter how the round-end plays so heavily. > Lepton Violet (wabbajack) shuttle must be unlocked by having some form of polymorph happen in-game first (Pride Mirror is the most accessible source) The Wabbajack has a endless source of voluntary Polymorphs with a comically low price, which means it is purchased endlessly by crew, not to mention being literally a source of free syndiborgs and xenos. While I'm not a balanceposter, this does come with some annoyances especially for antagonists who just randomly get blown up by an assault borg. This is fine and fun every so often, but not as a common occurrence, not as a guaranteed every-round option. I think it's an excellent candidate for an unlock condition. > Scrapheap shuttle can only be bought if the Cargo budget is below 600 credits, and the emergency shuttle is more than halfway refueled. However, it gives the cargo budget an influx of 3000 credits! This is LITERALLY 'haha grief shuttle', I have no idea how it even got in as a condition-less shuttle. You see the captain buy it For No Raisin Lul 2 minutes in, sigh to yourself, and secure an EVA suit when the shuttle lands to try to survive in the unbelievably cramped space. (Someone always blows it up.) Instead of being JUST Grief Shuttle, now it has some interesting reasons to exist. Revs and you're dirt-poor? Nukies just declared war after the Clown bought ten crates of creampie dufflebags? Buy this shuttle and get an influx of money. > Uncle Pete's Rollerdome has had its price increased, and the disco machine is no longer unbreakable. This one isn't as egregious as the above, but I believe my personal dislike of it extends to a game design level, to an extent. One person can buy this shuttle and the crew as a whole are left to groan as they prepare for a noisy, confusing shuttle in which everyone is ten tiles shifted to their left as their sprite does the most ridiculous dance seen in SS13 history. 'Just turn the music off!': I'm glad this is an option, but it doesn't change how much this shuttle alters things. It's fine as a sendoff to a nice, chill greenshift, but as a constant sight in red shifts it's just... frustrating. And purchased BECAUSE it's frustrating, to the short-lived schadenfreude of one person and the frustration of others. And then the unbreakable disco machine. Why is it unbreakable. If the crew doesn't want to listen to the thing, let them break it? Buy Disco Inferno if you want an unbreakable disco. Some of these changes are probably over-the-top, but remember that these will still be seen in-game, just a bit rarer. Worst case scenario the shuttle replacement event will let them have their time in the limelight. ## Changelog 🆑 balance: Lepton Violet (wabbajack) shuttle must be unlocked by having some form of polymorph happen in-game first (Pride Mirror or the cursed springs are the most accessible sources) balance: Scrapheap shuttle can only be bought if the Cargo budget is below 600 credits, and the shuttle has just less than half of its usual refueling time left. However, it gives the cargo budget an influx of 3000 credits! qol: Uncle Pete's Rollerdome has had its price increased, and the disco machine is no longer unbreakable. /🆑 * Restricts Scrapheap & Lepton Violet behind conditions, alters Rollerdome --------- Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>