Files
Bubberstation/code/controllers
Menshin b76b3fa298 * The Space Cube is now generated at world start, before away missions are loaded
This means away missions don't have space transitions
* The setup_map_transition proc is protected from excessive tiles proceeding (the proc is set to the background if too much tiles are processed)
* Added a comment explaining the Space Cube, by Incoming
* Fixes #4903 : "mobs don't maintain momentum on z-level transition"
* Serendipitiously fixes #2614
2014-10-04 21:16:23 +02:00
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2014-03-24 08:53:40 +00:00