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* Removes persistence of species-restricted items through changing Makes use of item's mob_can_equip instead of mob's can_equip, making it take the item's restrictions into account. Also, fixes the inventory's color, so it's properly red when you can't equip such an item, by making it also use mob_can_equip. Finally, expands the species clothing unit test to take that into account, to prevent it breaking in the future.