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## About The Pull Request Cleaned up C&A code and made wisps orbit the user instead of being positioned around them at static offsets (also firing now removes them one by one as they're fired) https://github.com/user-attachments/assets/18a45b44-739e-4d7f-9269-98c84f5342e7 The animate code is mildly cursed because BYOND has... quirks, when it comes to looping tag animations, so we need to explicitly stop the animation, and cannot use a blank frame (time = 0) to start it (and SINE_EASING just looks better despite not being correct) ## Why It's Good For The Game Looks prettier ## Changelog 🆑 image: Cain & Abel wisps now orbit around the user instead of being static code: Cleaned up Cain & Abel code /🆑