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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
37 lines
1.9 KiB
Plaintext
37 lines
1.9 KiB
Plaintext
/mob/living/proc/check_devil_bane_multiplier(obj/item/weapon, mob/living/attacker)
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switch(mind.devilinfo.bane)
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if(BANE_WHITECLOTHES)
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if(ishuman(attacker))
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var/mob/living/carbon/human/H = attacker
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if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = H.w_uniform
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var/static/list/whiteness = list (
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/obj/item/clothing/under/color/white = 2,
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/obj/item/clothing/under/rank/bartender = 1,
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/obj/item/clothing/under/rank/chef = 1,
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/obj/item/clothing/under/rank/chief_engineer = 1,
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/obj/item/clothing/under/rank/scientist = 1,
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/obj/item/clothing/under/rank/chemist = 1,
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/obj/item/clothing/under/rank/chief_medical_officer = 1,
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/obj/item/clothing/under/rank/geneticist = 1,
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/obj/item/clothing/under/rank/virologist = 1,
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/obj/item/clothing/under/rank/nursesuit = 1,
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/obj/item/clothing/under/rank/medical = 1,
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/obj/item/clothing/under/rank/det = 1,
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/obj/item/clothing/under/suit_jacket/white = 0.5,
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/obj/item/clothing/under/burial = 1
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)
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if(whiteness[U.type])
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src.visible_message("<span class='warning'>[src] seems to have been harmed by the purity of [attacker]'s clothes.</span>", "<span class='notice'>Unsullied white clothing is disrupting your form.</span>")
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return whiteness[U.type] + 1
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if(BANE_TOOLBOX)
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if(istype(weapon,/obj/item/weapon/storage/toolbox))
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src.visible_message("<span class='warning'>The [weapon] seems unusually robust this time.</span>", "<span class='notice'>The [weapon] is your unmaking!</span>")
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return 2.5 // Will take four hits with a normal toolbox.
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if(BANE_HARVEST)
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if(istype(weapon,/obj/item/weapon/reagent_containers/food/snacks/grown/))
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src.visible_message("<span class='warning'>The spirits of the harvest aid in the exorcism.</span>", "<span class='notice'>The harvest spirits are harming you.</span>")
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src.Weaken(2)
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qdel(weapon)
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return 2
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return 1 |