Files
Bubberstation/code/datums/components
TheVekter 12ddd37407 Changes food storage to use a right-click instead of a left-click, adds context hints (#76110)
What it says on the tin. Currently, if you left-click a cake or bread
with anything small enough (including a knife) you store it inside and
have to remove it to actually use it. Now it uses a right-click which
makes significantly more sense because you're almost always going to be
trying to cut the piece of food and not embedding an object into it and
left-click actions should ideally be "what you're most likely to be
doing with the object 99% of the time".

Also adds context tips for slicing, embedding, and removing embedded
items. It'll always give a prompt to remove an item even if there isn't
one, so there's no concern about it giving away that something is
inside.
2023-06-21 22:15:36 +00:00
..
2023-05-07 23:52:03 -07:00
2023-06-14 19:32:08 -07:00
2023-06-18 08:14:05 -04:00
2023-05-21 21:37:10 -06:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm