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## About The Pull Request Adds wound armor to ALL jumpsuits that were missing it. Every jumpsuit, by default, has 5 wound armor. However, because for some godforsaken reason armor datums don't use subtypes (seriously, the fuck?), the vast majority of jumpsuits weren't updated to have anything in case they overrode the base armor. This includes critical oversights such as any nonstandard jumpsuit meant to be armored (Tracksuits, turtlenecks, admin suit, tgmc suit). This is especially critical a problem on nuclear operatives, who face a lot of combat every round and need that wound armor. Any nonstandard jumpsuit that also protects from departmental hazards doesn't recieve the wound armor, this is seemingly reasonable with, say, medical jumpsuits, but starts to get weird when it includes engineering, botany, the RD, CMO, and CE.. Plasmaman envirosuits also don't by default. This may or may not be on purpose but I added it on them just in case. Armored jumpsuits that didn't have the wound resistance now have 10, instead of the base 5, since they're meant to be, well, armored. This might also make durathread useful for something (lol, as if) ## Why It's Good For The Game Consistency. It's very inconsistent that 'wound' armor randomly pops in and out of places ingame. It requires you to think like a space whale to figure out what's the Best Combat Uniform rather than picking what SHOULD be the right choices. ## Changelog 🆑 fix: Adds wound armor to ALL jumpsuits that were missing it /🆑