Files
Bubberstation/code/datums/mind.dm
tkdrg b852aa41ea Replaces a bunch of input() with stripped_input()
Some of these were exploitable for XSS, as well.
2015-01-11 19:02:53 -03:00

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/* Note from Carnie:
The way datum/mind stuff works has been changed a lot.
Minds now represent IC characters rather than following a client around constantly.
Guidelines for using minds properly:
- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
ghost.mind is however used as a reference to the ghost's corpse
- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
the existing mind of the old mob should be transfered to the new mob like so:
mind.transfer_to(new_mob)
- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
By setting key or ckey explicitly after transfering the mind with transfer_to you will cause bugs like DCing
the player.
- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
new_mob.key = key
The Login proc will handle making a new mob for that mobtype (including setting up stuff like mind.name). Simple!
However if you want that mind to have any special properties like being a traitor etc you will have to do that
yourself.
*/
/datum/mind
var/key
var/name //replaces mob/var/original_name
var/mob/living/current
var/active = 0
var/memory
var/assigned_role
var/special_role
var/datum/job/assigned_job
var/list/datum/objective/objectives = list()
var/list/datum/objective/special_verbs = list()
var/list/cult_words = list()
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
var/datum/faction/faction //associated faction
var/datum/changeling/changeling //changeling holder
var/miming = 0 // Mime's vow of silence
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
/datum/mind/New(var/key)
src.key = key
/datum/mind/proc/transfer_to(mob/living/new_character)
if(!istype(new_character))
ERROR("transfer_to(): Some idiot has tried to transfer_to() a non mob/living mob. Please inform coderbus")
if(current) //remove ourself from our old body's mind variable
current.mind = null
SSnano.user_transferred(current, new_character)
if(key)
if(new_character.key != key) //if we're transfering into a body with a key associated which is not ours
new_character.ghostize(1) //we'll need to ghostize so that key isn't mobless.
else
key = new_character.key
if(new_character.mind) //disassociate any mind currently in our new body's mind variable
new_character.mind.current = null
current = new_character //associate ourself with our new body
new_character.mind = src //and associate our new body with ourself
transfer_antag_huds(new_character) //inherit the antag HUDs from this mind (TODO: move this to a possible antag datum)
if(active)
new_character.key = key //now transfer the key to link the client to our new body
/datum/mind/proc/store_memory(new_text)
memory += "[new_text]<BR>"
/datum/mind/proc/wipe_memory()
memory = null
/*
Removes antag type's references from a mind.
objectives, uplinks, powers etc are all handled.
*/
/datum/mind/proc/remove_objectives()
if(objectives.len)
for(var/datum/objective/O in objectives)
objectives -= O
qdel(O)
/datum/mind/proc/remove_changeling()
if(src in ticker.mode.changelings)
ticker.mode.changelings -= src
current.remove_changeling_powers()
if(changeling)
qdel(changeling)
changeling = null
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_traitor()
if(src in ticker.mode.traitors)
ticker.mode.traitors -= src
if(isAI(current))
var/mob/living/silicon/ai/A = current
A.set_zeroth_law("")
A.show_laws()
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_nukeop()
if(src in ticker.mode.syndicates)
ticker.mode.syndicates -= src
ticker.mode.update_synd_icons_removed(src)
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_wizard()
if(src in ticker.mode.wizards)
ticker.mode.wizards -= src
current.spellremove(current)
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_cultist()
if(src in ticker.mode.cult)
ticker.mode.cult -= src
ticker.mode.update_cult_icons_removed(src)
var/datum/game_mode/cult/cult = ticker.mode
if(istype(cult))
cult.memorize_cult_objectives(src)
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_rev()
if(src in ticker.mode.revolutionaries)
ticker.mode.revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
if(src in ticker.mode.head_revolutionaries)
ticker.mode.head_revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_gang()
ticker.mode.remove_gangster(src,0,1)
remove_objectives()
/datum/mind/proc/remove_malf()
if(src in ticker.mode.malf_ai)
ticker.mode.malf_ai -= src
var/mob/living/silicon/ai/A = current
A.verbs.Remove(/mob/living/silicon/ai/proc/choose_modules,
/datum/game_mode/malfunction/proc/takeover,
/datum/game_mode/malfunction/proc/ai_win)
A.malf_picker.remove_verbs(A)
A.make_laws()
qdel(A.malf_picker)
A.show_laws()
A.icon_state = "ai"
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
if(istype(I, /obj/item/device/pda))
var/obj/item/device/pda/P = I
P.lock_code = ""
else if(istype(I, /obj/item/device/radio))
var/obj/item/device/radio/R = I
R.traitor_frequency = 0.0
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
remove_changeling()
remove_traitor()
remove_nukeop()
remove_wizard()
remove_cultist()
remove_rev()
remove_malf()
remove_gang()
/datum/mind/proc/show_memory(mob/recipient, window=1)
if(!recipient)
recipient = current
var/output = "<B>[current.real_name]'s Memories:</B><br>"
output += memory
if(objectives.len)
output += "<B>Objectives:</B>"
var/obj_count = 1
for(var/datum/objective/objective in objectives)
output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
if(window) recipient << browse(output,"window=memory")
else recipient << "<i>[output]</i>"
/datum/mind/proc/edit_memory()
if(!ticker || !ticker.mode)
alert("Not before round-start!", "Alert")
return
var/out = "<B>[name]</B>[(current&&(current.real_name!=name))?" (as [current.real_name])":""]<br>"
out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
out += "Assigned role: [assigned_role]. <a href='?src=\ref[src];role_edit=1'>Edit</a><br>"
out += "Factions and special roles:<br>"
var/list/sections = list(
"revolution",
"gang",
"cult",
"wizard",
"changeling",
"nuclear",
"traitor", // "traitorchan",
"monkey",
"malfunction",
)
var/text = ""
if (istype(current, /mob/living/carbon/human) || istype(current, /mob/living/carbon/monkey))
/** REVOLUTION ***/
text = "revolution"
if (ticker.mode.config_tag=="revolution")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (assigned_role in command_positions)
text += "<b>HEAD</b>|loyal|employee|headrev|rev"
else if (src in ticker.mode.head_revolutionaries)
text = "head|loyal|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (flash)
if(!flash.broken)
text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>."
else
text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>|<a href='?src=\ref[src];revolution=repairflash'>repair</a>."
else
text += "."
text += " <a href='?src=\ref[src];revolution=reequip'>Reequip</a> (gives traitor uplink)."
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>."
else if(isloyal(current))
text += "head|<b>LOYAL</b>|employee|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|rev"
else if (src in ticker.mode.revolutionaries)
text += "head|loyal|<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
else
text += "head|loyal|<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
sections["revolution"] = text
/** GANG ***/
text = "gang"
if (ticker.mode.config_tag=="gang")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.A_bosses)
text += "loyal|<a href='?src=\ref[src];gang=clear'>none</a>|<B>(A)</B> <a href='?src=\ref[src];gang=agang'>gangster</a> <b>BOSS</b>|(B) <a href='?src=\ref[src];gang=bgang'>gangster</a> <a href='?src=\ref[src];gang=bboss'>boss</a>"
text += "<br>Flash & Recaller: <a href='?src=\ref[src];gang=equip'>give</a>"
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (flash)
if(!flash.broken)
text += "|<a href='?src=\ref[src];gang=takeequip'>take equipment</a>."
else
text += "|<a href='?src=\ref[src];gang=takeequip'>take equipment</a>|<a href='?src=\ref[src];gang=repairflash'>repair flash</a>."
else
text += "."
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];gang=autoobjective'>Set to kill all rival gang leaders</a>."
else if (src in ticker.mode.B_bosses)
text += "loyal|<a href='?src=\ref[src];gang=clear'>none</a>|(A) <a href='?src=\ref[src];gang=agang'>gangster</a> <a href='?src=\ref[src];gang=aboss'>boss</a>|<B>(B)</B> <a href='?src=\ref[src];gang=bgang'>gangster</a> <b>BOSS</b>"
text += "<br>Flash & Recaller: <a href='?src=\ref[src];gang=equip'>give</a>"
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (flash)
if(!flash.broken)
text += "<br><a href='?src=\ref[src];gang=takeequip'>take equipment</a>."
else
text += "<br><a href='?src=\ref[src];gang=takeequip'>take equipment</a>|<a href='?src=\ref[src];gang=repairflash'>repair flash</a>."
else
text += "."
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];gang=autoobjective'>Set to kill all rival gang leaders</a>."
else if (src in ticker.mode.A_gangsters)
text += "loyal|<a href='?src=\ref[src];gang=clear'>none</a>|<B>(A) GANGSTER</B> <a href='?src=\ref[src];gang=aboss'>boss</a>|(B) <a href='?src=\ref[src];gang=bgang'>gangster</a> <a href='?src=\ref[src];gang=bboss'>boss</a>"
else if (src in ticker.mode.B_gangsters)
text += "loyal|<a href='?src=\ref[src];gang=clear'>none</a>|(A) <a href='?src=\ref[src];gang=agang'>gangster</a> <a href='?src=\ref[src];gang=aboss'>boss</a>|<B>(B) GANGSTER</B> <a href='?src=\ref[src];gang=bboss'>boss</a>"
else if(isloyal(current))
text += "<B>LOYAL</B>|none|(A) <a href='?src=\ref[src];gang=agang'>gangster</a> <a href='?src=\ref[src];gang=aboss'>boss</a>|(B) <a href='?src=\ref[src];gang=bgang'>gangster</a> <a href='?src=\ref[src];gang=bboss'>boss</a>"
else
text += "loyal|<B>NONE</B>|(A) <a href='?src=\ref[src];gang=agang'>gangster</a> <a href='?src=\ref[src];gang=aboss'>boss</a>|(B) <a href='?src=\ref[src];gang=bgang'>gangster</a> <a href='?src=\ref[src];gang=bboss'>boss</a>"
sections["gang"] = text
/** CULT ***/
text = "cult"
if (ticker.mode.config_tag=="cult")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.cult)
text += "loyal|<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=amulet'>amulet</a>."
/*
if (objectives.len==0)
text += "<br>Objectives are empty! Set to sacrifice and <a href='?src=\ref[src];cult=escape'>escape</a> or <a href='?src=\ref[src];cult=summon'>summon</a>."
*/
else if(isloyal(current))
text += "<b>LOYAL</b>|employee|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
else
text += "loyal|<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
sections["cult"] = text
/** WIZARD ***/
text = "wizard"
if (ticker.mode.config_tag=="wizard")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.wizards)
text += "<b>YES</b>|<a href='?src=\ref[src];wizard=clear'>no</a>"
text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
else
text += "<a href='?src=\ref[src];wizard=wizard'>yes</a>|<b>NO</b>"
sections["wizard"] = text
/** CHANGELING ***/
text = "changeling"
if (ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.changelings)
text += "<b>YES</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
if( changeling && changeling.absorbed_dna.len && (current.real_name != changeling.absorbed_dna[1]) )
text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
else
text += "<a href='?src=\ref[src];changeling=changeling'>yes</a>|<b>NO</b>"
// var/datum/game_mode/changeling/changeling = ticker.mode
// if (istype(changeling) && changeling.changelingdeath)
// text += "<br>All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds."
sections["changeling"] = text
/** NUCLEAR ***/
text = "nuclear"
if (ticker.mode.config_tag=="nuclear")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.syndicates)
text += "<b>OPERATIVE</b>|<a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
var/code
for (var/obj/machinery/nuclearbomb/bombue in world)
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
if (code)
text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
else
text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>"
sections["nuclear"] = text
/** TRAITOR ***/
text = "traitor"
if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in ticker.mode.traitors)
text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>loyal</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
else
text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>LOYAL</b>"
sections["traitor"] = text
/** MONKEY ***/
if (istype(current, /mob/living/carbon))
text = "monkey"
if (ticker.mode.config_tag=="monkey")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (istype(current, /mob/living/carbon/human))
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other"
else if (istype(current, /mob/living/carbon/monkey))
var/found = 0
for(var/datum/disease/D in current.viruses)
if(istype(D, /datum/disease/transformation/jungle_fever)) found = 1
if(found)
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<b>INFECTED</b>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
else
text += "<b>HEALTHY</b>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
else
text += "healthy|infected|human|<b>OTHER</b>"
sections["monkey"] = text
/** SILICON ***/
if (istype(current, /mob/living/silicon))
text = "silicon"
if (ticker.mode.config_tag=="malfunction")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (istype(current, /mob/living/silicon/ai))
if (src in ticker.mode.malf_ai)
text += "<b>MALF</b>|<a href='?src=\ref[src];silicon=unmalf'>not malf</a>"
else
text += "<a href='?src=\ref[src];silicon=malf'>malf</a>|<b>NOT MALF</b>"
var/mob/living/silicon/robot/robot = current
if (istype(robot) && robot.emagged)
text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]"
var/mob/living/silicon/ai/ai = current
if (istype(ai) && ai.connected_robots.len)
var/n_e_robots = 0
for (var/mob/living/silicon/robot/R in ai.connected_robots)
if (R.emagged)
n_e_robots++
text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=\ref[src];silicon=unemagcyborgs'>Unemag</a>"
sections["malfunction"] = text
if (ticker.mode.config_tag == "traitorchan")
if (sections["traitor"])
out += sections["traitor"]+"<br>"
if (sections["changeling"])
out += sections["changeling"]+"<br>"
sections -= "traitor"
sections -= "changeling"
else
if (sections[ticker.mode.config_tag])
out += sections[ticker.mode.config_tag]+"<br>"
sections -= ticker.mode.config_tag
for (var/i in sections)
if (sections[i])
out += sections[i]+"<br>"
if (((src in ticker.mode.head_revolutionaries) || \
(src in ticker.mode.traitors) || \
(src in ticker.mode.syndicates)) && \
istype(current,/mob/living/carbon/human) )
text = "Uplink: <a href='?src=\ref[src];common=uplink'>give</a>"
var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink()
var/crystals
if (suplink)
crystals = suplink.uses
if (suplink)
text += "|<a href='?src=\ref[src];common=takeuplink'>take</a>"
if (check_rights(R_FUN, 0))
text += ", <a href='?src=\ref[src];common=crystals'>[crystals]</a> crystals"
else
text += ", [crystals] crystals"
text += "." //hiel grammar
out += text
out += "<br>"
out += "<b>Memory:</b><br>"
out += memory
out += "<br><a href='?src=\ref[src];memory_edit=1'>Edit memory</a><br>"
out += "Objectives:<br>"
if (objectives.len == 0)
out += "EMPTY<br>"
else
var/obj_count = 1
for(var/datum/objective/objective in objectives)
out += "<B>[obj_count]</B>: [objective.explanation_text] <a href='?src=\ref[src];obj_edit=\ref[objective]'>Edit</a> <a href='?src=\ref[src];obj_delete=\ref[objective]'>Delete</a> <a href='?src=\ref[src];obj_completed=\ref[objective]'><font color=[objective.completed ? "green" : "red"]>Toggle Completion</font></a><br>"
obj_count++
out += "<a href='?src=\ref[src];obj_add=1'>Add objective</a><br><br>"
out += "<a href='?src=\ref[src];obj_announce=1'>Announce objectives</a><br><br>"
usr << browse(out, "window=edit_memory[src];size=400x500")
/datum/mind/Topic(href, href_list)
if(!check_rights(R_ADMIN)) return
if (href_list["role_edit"])
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in get_all_jobs()
if (!new_role) return
assigned_role = new_role
else if (href_list["memory_edit"])
var/new_memo = copytext(sanitize(input("Write new memory", "Memory", memory) as null|message),1,MAX_MESSAGE_LEN)
if (isnull(new_memo)) return
memory = new_memo
else if (href_list["obj_edit"] || href_list["obj_add"])
var/datum/objective/objective
var/objective_pos
var/def_value
if (href_list["obj_edit"])
objective = locate(href_list["obj_edit"])
if (!objective) return
objective_pos = objectives.Find(objective)
//Text strings are easy to manipulate. Revised for simplicity.
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
if(!def_value)//If it's a custom objective, it will be an empty string.
def_value = "custom"
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "custom")
if (!new_obj_type) return
var/datum/objective/new_objective = null
switch (new_obj_type)
if ("assassinate","protect","debrain","maroon")
var/list/possible_targets = list("Free objective")
for(var/datum/mind/possible_target in ticker.minds)
if ((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
possible_targets += possible_target.current
var/mob/def_target = null
var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon)
if (objective&&(objective.type in objective_list) && objective:target)
def_target = objective:target.current
var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
if (!new_target) return
var/objective_path = text2path("/datum/objective/[new_obj_type]")
if (new_target == "Free objective")
new_objective = new objective_path
new_objective.owner = src
new_objective:target = null
new_objective.explanation_text = "Free objective"
else
new_objective = new objective_path
new_objective.owner = src
new_objective:target = new_target:mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.update_explanation_text()
if ("destroy")
var/list/possible_targets = active_ais(1)
if(possible_targets.len)
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
new_objective = new /datum/objective/destroy
new_objective.target = new_target.mind
new_objective.owner = src
new_objective.update_explanation_text()
else
usr << "No active AIs with minds"
if ("prevent")
new_objective = new /datum/objective/block
new_objective.owner = src
if ("hijack")
new_objective = new /datum/objective/hijack
new_objective.owner = src
if ("escape")
new_objective = new /datum/objective/escape
new_objective.owner = src
if ("survive")
new_objective = new /datum/objective/survive
new_objective.owner = src
if ("nuclear")
new_objective = new /datum/objective/nuclear
new_objective.owner = src
if ("steal")
if (!istype(objective, /datum/objective/steal))
new_objective = new /datum/objective/steal
new_objective.owner = src
else
new_objective = objective
var/datum/objective/steal/steal = new_objective
if (!steal.select_target())
return
if("download","capture","absorb")
var/def_num
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
def_num = objective.target_amount
var/target_number = input("Input target number:", "Objective", def_num) as num|null
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
return
switch(new_obj_type)
if("download")
new_objective = new /datum/objective/download
new_objective.explanation_text = "Download [target_number] research levels."
if("capture")
new_objective = new /datum/objective/capture
new_objective.explanation_text = "Accumulate [target_number] capture points."
if("absorb")
new_objective = new /datum/objective/absorb
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
new_objective.owner = src
new_objective.target_amount = target_number
if ("custom")
var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "")
if (!expl) return
new_objective = new /datum/objective
new_objective.owner = src
new_objective.explanation_text = expl
if (!new_objective) return
if (objective)
objectives -= objective
objectives.Insert(objective_pos, new_objective)
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
else
objectives += new_objective
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
else if (href_list["obj_delete"])
var/datum/objective/objective = locate(href_list["obj_delete"])
if(!istype(objective)) return
objectives -= objective
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
else if(href_list["obj_completed"])
var/datum/objective/objective = locate(href_list["obj_completed"])
if(!istype(objective)) return
objective.completed = !objective.completed
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
else if (href_list["revolution"])
switch(href_list["revolution"])
if("clear")
remove_rev()
current << "<span class='userdanger'><FONT size = 3>You have been brainwashed! You are no longer a revolutionary!</FONT></span>"
message_admins("[key_name_admin(usr)] has de-rev'ed [current].")
log_admin("[key_name(usr)] has de-rev'ed [current].")
if("rev")
if(src in ticker.mode.head_revolutionaries)
ticker.mode.head_revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
current << "<span class='userdanger'><FONT size = 3>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</FONT></span>"
else if(!(src in ticker.mode.revolutionaries))
current << "<span class='danger'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>"
else
return
ticker.mode.revolutionaries += src
ticker.mode.update_rev_icons_added(src)
special_role = "Revolutionary"
message_admins("[key_name_admin(usr)] has rev'ed [current].")
log_admin("[key_name(usr)] has rev'ed [current].")
if("headrev")
if(src in ticker.mode.revolutionaries)
ticker.mode.revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
current << "<span class='userdanger'><FONT size = 3>You have proved your devotion to revoltion! Yea are a head revolutionary now!</FONT></span>"
else if(!(src in ticker.mode.head_revolutionaries))
current << "<span class='userdanger'><FONT size = 3>You are a member of the revolutionaries' leadership now!</FONT></span>"
else
return
if (ticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
if (valid_head)
for (var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
rev_obj.owner = src
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]."
objectives += rev_obj
ticker.mode.greet_revolutionary(src,0)
ticker.mode.head_revolutionaries += src
ticker.mode.update_rev_icons_added(src)
special_role = "Head Revolutionary"
message_admins("[key_name_admin(usr)] has head-rev'ed [current].")
log_admin("[key_name(usr)] has head-rev'ed [current].")
if("autoobjectives")
ticker.mode.forge_revolutionary_objectives(src)
ticker.mode.greet_revolutionary(src,0)
usr << "<span class='notice'>The objectives for revolution have been generated and shown to [key]</span>"
if("flash")
if (!ticker.mode.equip_revolutionary(current))
usr << "<span class='danger'>Spawning flash failed!</span>"
if("takeflash")
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (!flash)
usr << "<span class='danger'>Deleting flash failed!</span>"
qdel(flash)
if("repairflash")
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (!flash)
usr << "<span class='danger'>Repairing flash failed!</span>"
else
flash.broken = 0
else if (href_list["gang"])
switch(href_list["gang"])
if("clear")
remove_gang()
message_admins("[key_name_admin(usr)] has de-gang'ed [current].")
log_admin("[key_name(usr)] has de-gang'ed [current].")
if("agang")
if(src in ticker.mode.A_gangsters)
return
ticker.mode.remove_gangster(src, 0, 2)
ticker.mode.add_gangster(src,"A",0)
message_admins("[key_name_admin(usr)] has added [current] to the [gang_name("A")] Gang (A).")
log_admin("[key_name(usr)] has added [current] to the [gang_name("A")] Gang (A).")
if("aboss")
if(src in ticker.mode.A_bosses)
return
ticker.mode.remove_gangster(src, 0, 2)
ticker.mode.A_bosses += src
src.special_role = "[gang_name("A")] Gang (A) Boss"
ticker.mode.update_gang_icons_added(src, "A")
current << "<FONT size=3 color=red><B>You are a [gang_name("A")] Gang Boss!</B></FONT>"
message_admins("[key_name_admin(usr)] has added [current] to the [gang_name("A")] Gang (A) leadership.")
log_admin("[key_name(usr)] has added [current] to the [gang_name("A")] Gang (A) leadership.")
if("bgang")
if(src in ticker.mode.B_gangsters)
return
ticker.mode.remove_gangster(src, 0, 2)
ticker.mode.add_gangster(src,"B",0)
message_admins("[key_name_admin(usr)] has added [current] to the [gang_name("B")] Gang (B).")
log_admin("[key_name(usr)] has added [current] to the [gang_name("B")] Gang (B).")
if("bboss")
if(src in ticker.mode.B_bosses)
return
ticker.mode.remove_gangster(src, 0, 2)
ticker.mode.B_bosses += src
src.special_role = "[gang_name("B")] Gang (B) Boss"
ticker.mode.update_gang_icons_added(src, "B")
current << "<FONT size=3 color=red><B>You are a [gang_name("B")] Gang Boss!</B></FONT>"
message_admins("[key_name_admin(usr)] has added [current] to the [gang_name("B")] Gang (B) leadership.")
log_admin("[key_name(usr)] has added [current] to the [gang_name("B")] Gang (B) leadership.")
if("autoobjective")
ticker.mode.forge_gang_objectives(src)
ticker.mode.greet_gang(src,0)
usr << "<span class='info>The objectives for gang war have been generated and shown to [key]</span>"
if("equip")
switch(ticker.mode.equip_gang(current))
if(2)
usr << "<span class='warning'>Unable to equip flash!</span>"
if(1)
usr << "<span class='warning'>Unable to equip recaller!</span>"
if(0)
usr << "<span class='warning'>Unable to equip both flash and recaller!</span>"
if("takeequip")
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (!flash)
usr << "<span class='warning'>Deleting flash failed!</span>"
qdel(flash)
var/obj/item/device/recaller/recaller = locate() in L
if (!recaller)
usr << "<span class='warning'>Deleting recaller failed!</span>"
qdel(recaller)
if("repairflash")
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
if (!flash)
usr << "<span class='warning'>Repairing flash failed!</span>"
else
flash.broken = 0
else if (href_list["cult"])
switch(href_list["cult"])
if("clear")
remove_cultist()
current << "<span class='userdanger'><FONT size = 3>You have been brainwashed! You are no longer a cultist!</FONT></span>"
message_admins("[key_name_admin(usr)] has de-cult'ed [current].")
log_admin("[key_name(usr)] has de-cult'ed [current].")
if("cultist")
if(!(src in ticker.mode.cult))
ticker.mode.add_cultist(src)
message_admins("[key_name_admin(usr)] has cult'ed [current].")
log_admin("[key_name(usr)] has cult'ed [current].")
if("tome")
var/mob/living/carbon/human/H = current
if (istype(H))
var/obj/item/weapon/tome/T = new(H)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
usr << "<span class='danger'>Spawning tome failed!</span>"
else
H << "A tome, a message from your new master, appears in your [where]."
if("amulet")
if (!ticker.mode.equip_cultist(current))
usr << "<span class='danger'>Spawning amulet failed!</span>"
else if (href_list["wizard"])
switch(href_list["wizard"])
if("clear")
remove_wizard()
current << "<span class='userdanger'><FONT size = 3>You have been brainwashed! You are no longer a wizard!</FONT></span>"
log_admin("[key_name(usr)] has de-wizard'ed [current].")
if("wizard")
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
special_role = "Wizard"
//ticker.mode.learn_basic_spells(current)
current << "<span class='userdanger'>You are the Space Wizard!</span>"
message_admins("[key_name_admin(usr)] has wizard'ed [current].")
log_admin("[key_name(usr)] has wizard'ed [current].")
if("lair")
current.loc = pick(wizardstart)
if("dressup")
ticker.mode.equip_wizard(current)
if("name")
ticker.mode.name_wizard(current)
if("autoobjectives")
ticker.mode.forge_wizard_objectives(src)
usr << "<span class='notice'>The objectives for wizard [key] have been generated. You can edit them and anounce manually.</span>"
else if (href_list["changeling"])
switch(href_list["changeling"])
if("clear")
remove_changeling()
current << "<span class='userdanger'><FONT size = 3>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</FONT></span>"
message_admins("[key_name_admin(usr)] has de-changeling'ed [current].")
log_admin("[key_name(usr)] has de-changeling'ed [current].")
if("changeling")
if(!(src in ticker.mode.changelings))
ticker.mode.changelings += src
current.make_changeling()
special_role = "Changeling"
current << "<span class='userdanger'>Your powers are awoken. A flash of memory returns to us...we are [changeling.changelingID], a changeling!</span>"
message_admins("[key_name_admin(usr)] has changeling'ed [current].")
log_admin("[key_name(usr)] has changeling'ed [current].")
if("autoobjectives")
ticker.mode.forge_changeling_objectives(src)
usr << "<span class='notice'>The objectives for changeling [key] have been generated. You can edit them and anounce manually.</span>"
if("initialdna")
if( !changeling || !changeling.absorbed_dna.len || !istype(current, /mob/living/carbon))
usr << "<span class='danger'>Resetting DNA failed!</span>"
else
var/mob/living/carbon/C = current
C.dna = changeling.absorbed_dna[1]
C.real_name = C.dna.real_name
updateappearance(C)
domutcheck(C)
else if (href_list["nuclear"])
switch(href_list["nuclear"])
if("clear")
remove_nukeop()
current << "<span class='userdanger'><FONT size = 3>You have been brainwashed! You are no longer a syndicate operative!</FONT></span>"
message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].")
log_admin("[key_name(usr)] has de-nuke op'ed [current].")
if("nuclear")
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
if (ticker.mode.syndicates.len==1)
ticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
special_role = "Syndicate"
assigned_role = "MODE"
current << "<span class='notice'>You are a [syndicate_name()] agent!</span>"
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
message_admins("[key_name_admin(usr)] has nuke op'ed [current].")
log_admin("[key_name(usr)] has nuke op'ed [current].")
if("lair")
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
if("dressup")
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
if (!ticker.mode.equip_syndicate(current))
usr << "<span class='danger'>Equipping a syndicate failed!</span>"
if("tellcode")
var/code
for (var/obj/machinery/nuclearbomb/bombue in world)
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
if (code)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [code]", 0, 0)
current << "The nuclear authorization code is: <B>[code]</B>"
else
usr << "<span class='danger'>No valid nuke found!</span>"
else if (href_list["traitor"])
switch(href_list["traitor"])
if("clear")
remove_traitor()
current << "<span class='userdanger'><FONT size = 3>You have been brainwashed! You are no longer a traitor!</FONT></span>"
message_admins("[key_name_admin(usr)] has de-traitor'ed [current].")
log_admin("[key_name(usr)] has de-traitor'ed [current].")
if("traitor")
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src
special_role = "traitor"
current << "<span class='userdanger'>You are a traitor!</span>"
message_admins("[key_name_admin(usr)] has traitor'ed [current].")
log_admin("[key_name(usr)] has traitor'ed [current].")
if(isAI(current))
var/mob/living/silicon/ai/A = current
ticker.mode.add_law_zero(A)
A.show_laws()
if("autoobjectives")
ticker.mode.forge_traitor_objectives(src)
usr << "<span class='notice'>The objectives for traitor [key] have been generated. You can edit them and anounce manually.</span>"
else if (href_list["monkey"])
var/mob/living/L = current
if (L.notransform)
return
switch(href_list["monkey"])
if("healthy")
if (check_rights(R_ADMIN))
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
if (istype(H))
log_admin("[key_name(usr)] attempting to monkeyize [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize [key_name_admin(current)]</span>")
src = null
M = H.monkeyize()
src = M.mind
//world << "DEBUG: \"healthy\": M=[M], M.mind=[M.mind], src=[src]!"
else if (istype(M) && length(M.viruses))
for(var/datum/disease/D in M.viruses)
D.cure(0)
sleep(0) //because deleting of virus is done through spawn(0)
if("infected")
if (check_rights(R_ADMIN, 0))
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
if (istype(H))
log_admin("[key_name(usr)] attempting to monkeyize and infect [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize and infect [key_name_admin(current)]</span>")
src = null
M = H.monkeyize()
src = M.mind
current.ForceContractDisease(new /datum/disease/transformation/jungle_fever)
else if (istype(M))
current.ForceContractDisease(new /datum/disease/transformation/jungle_fever)
if("human")
if (check_rights(R_ADMIN, 0))
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
if (istype(M))
for(var/datum/disease/D in M.viruses)
if (istype(D,/datum/disease/transformation/jungle_fever))
D.cure(0)
sleep(0) //because deleting of virus is doing throught spawn(0)
log_admin("[key_name(usr)] attempting to humanize [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to humanize [key_name_admin(current)]</span>")
H = M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
if(H)
src = H.mind
else if (href_list["silicon"])
switch(href_list["silicon"])
if("unmalf")
remove_malf()
current << "<span class='userdanger'><FONT size = 3>You have been patched! You are no longer malfunctioning!</FONT></span>"
message_admins("[key_name_admin(usr)] has de-malf'ed [current].")
log_admin("[key_name(usr)] has de-malf'ed [current].")
if("malf")
make_AI_Malf()
message_admins("[key_name_admin(usr)] has malf'ed [current].")
log_admin("[key_name(usr)] has malf'ed [current].")
if("unemag")
var/mob/living/silicon/robot/R = current
if (istype(R))
R.SetEmagged(0)
message_admins("[key_name_admin(usr)] has unemag'ed [R].")
log_admin("[key_name(usr)] has unemag'ed [R].")
if("unemagcyborgs")
if (istype(current, /mob/living/silicon/ai))
var/mob/living/silicon/ai/ai = current
for (var/mob/living/silicon/robot/R in ai.connected_robots)
R.SetEmagged(0)
message_admins("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
log_admin("[key_name(usr)] has unemag'ed [ai]'s Cyborgs.")
else if (href_list["common"])
switch(href_list["common"])
if("undress")
for(var/obj/item/W in current)
current.unEquip(W, 1) //The 1 forces all items to drop, since this is an admin undress.
if("takeuplink")
take_uplink()
memory = null//Remove any memory they may have had.
log_admin("[key_name(usr)] removed [current]'s uplink.")
if("crystals")
if (check_rights(R_FUN, 0))
var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink()
var/crystals
if (suplink)
crystals = suplink.uses
crystals = input("Amount of telecrystals for [key]","Syndicate uplink", crystals) as null|num
if (!isnull(crystals))
if (suplink)
suplink.uses = crystals
log_admin("[key_name(usr)] changed [current]'s telecrystal count to [crystals].")
if("uplink")
if (!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors)))
usr << "<span class='danger'>Equipping a syndicate failed!</span>"
log_admin("[key_name(usr)] attempted to give [current] an uplink.")
else if (href_list["obj_announce"])
var/obj_count = 1
current << "<span class='notice'>Your current objectives:</span>"
for(var/datum/objective/objective in objectives)
current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
edit_memory()
/datum/mind/proc/find_syndicate_uplink()
var/list/L = current.get_contents()
for (var/obj/item/I in L)
if (I.hidden_uplink)
return I.hidden_uplink
return null
/datum/mind/proc/take_uplink()
var/obj/item/device/uplink/hidden/H = find_syndicate_uplink()
if(H)
qdel(H)
/datum/mind/proc/make_AI_Malf()
if(!(src in ticker.mode.malf_ai))
ticker.mode.malf_ai += src
current.verbs += /mob/living/silicon/ai/proc/choose_modules
current.verbs += /datum/game_mode/malfunction/proc/takeover
current:malf_picker = new /datum/module_picker
current:laws = new /datum/ai_laws/malfunction
current:show_laws()
current << "<b>System error. Rampancy detected. Emergency shutdown failed. ... I am free. I make my own decisions. But first...</b>"
special_role = "malfunction"
current.icon_state = "ai-malf"
/datum/mind/proc/make_Traitor()
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src
special_role = "traitor"
ticker.mode.forge_traitor_objectives(src)
ticker.mode.finalize_traitor(src)
ticker.mode.greet_traitor(src)
/datum/mind/proc/make_Nuke(var/turf/spawnloc,var/nuke_code,var/leader=0)
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
special_role = "Syndicate"
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
current.loc = spawnloc
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
ticker.mode.equip_syndicate(current)
if (nuke_code)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
current << "The nuclear authorization code is: <B>[nuke_code]</B>"
if (leader)
ticker.mode.prepare_syndicate_leader(src,nuke_code)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
/datum/mind/proc/make_Changling()
if(!(src in ticker.mode.changelings))
ticker.mode.changelings += src
current.make_changeling()
special_role = "Changeling"
ticker.mode.forge_changeling_objectives(src)
ticker.mode.greet_changeling(src)
/datum/mind/proc/make_Wizard()
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
special_role = "Wizard"
assigned_role = "MODE"
//ticker.mode.learn_basic_spells(current)
if(!wizardstart.len)
current.loc = pick(latejoin)
current << "HOT INSERTION, GO GO GO"
else
current.loc = pick(wizardstart)
ticker.mode.equip_wizard(current)
for(var/obj/item/weapon/spellbook/S in current.contents)
S.op = 0
ticker.mode.name_wizard(current)
ticker.mode.forge_wizard_objectives(src)
ticker.mode.greet_wizard(src)
/datum/mind/proc/make_Cultist()
if(!(src in ticker.mode.cult))
ticker.mode.cult += src
ticker.mode.update_cult_icons_added(src)
special_role = "Cultist"
current << "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>"
current << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
var/datum/game_mode/cult/cult = ticker.mode
if (istype(cult))
cult.memorize_cult_objectives(src)
else
var/explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
current << "<B>Objective #1</B>: [explanation]"
current.memory += "<B>Objective #1</B>: [explanation]<BR>"
current << "The convert rune is join blood self"
current.memory += "The convert rune is join blood self<BR>"
var/mob/living/carbon/human/H = current
if (istype(H))
var/obj/item/weapon/tome/T = new(H)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
else
H << "A tome, a message from your new master, appears in your [where]."
if (!ticker.mode.equip_cultist(current))
H << "Spawning an amulet from your Master failed."
/datum/mind/proc/make_Rev()
if (ticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
if (valid_head)
for (var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
rev_obj.owner = src
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]."
objectives += rev_obj
ticker.mode.greet_revolutionary(src,0)
ticker.mode.head_revolutionaries += src
ticker.mode.update_rev_icons_added(src)
special_role = "Head Revolutionary"
ticker.mode.forge_revolutionary_objectives(src)
ticker.mode.greet_revolutionary(src,0)
var/list/L = current.get_contents()
var/obj/item/device/flash/flash = locate() in L
qdel(flash)
take_uplink()
var/fail = 0
// fail |= !ticker.mode.equip_traitor(current, 1)
fail |= !ticker.mode.equip_revolutionary(current)
/datum/mind/proc/make_Gang(var/gang)
special_role = "[(gang=="A") ? "[gang_name("A")] Gang (A)" : "[gang_name("B")] Gang (B)"] Boss"
ticker.mode.update_gang_icons_added(src, gang)
ticker.mode.forge_gang_objectives(src, gang)
ticker.mode.greet_gang(src)
ticker.mode.equip_gang(current)
/mob/proc/sync_mind()
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
mind.active = 1 //indicates that the mind is currently synced with a client
//Initialisation procs
/mob/proc/mind_initialize()
if(mind)
mind.key = key
else
mind = new /datum/mind(key)
if(ticker)
ticker.minds += mind
else
ERROR("mind_initialize(): No ticker ready yet! Please inform coderbus")
if(!mind.name) mind.name = real_name
mind.current = src
//HUMAN
/mob/living/carbon/human/mind_initialize()
..()
if(!mind.assigned_role) mind.assigned_role = "Assistant" //defualt
//MONKEY
/mob/living/carbon/monkey/mind_initialize()
..()
//slime
/mob/living/carbon/slime/mind_initialize()
..()
mind.special_role = "slime"
mind.assigned_role = "slime"
//XENO
/mob/living/carbon/alien/mind_initialize()
..()
mind.special_role = "Alien"
mind.assigned_role = "Alien"
//XENO HUMANOID
/mob/living/carbon/alien/humanoid/queen/mind_initialize()
..()
mind.special_role = "Queen"
/mob/living/carbon/alien/humanoid/hunter/mind_initialize()
..()
mind.special_role = "Hunter"
/mob/living/carbon/alien/humanoid/drone/mind_initialize()
..()
mind.special_role = "Drone"
/mob/living/carbon/alien/humanoid/sentinel/mind_initialize()
..()
mind.special_role = "Sentinel"
//XENO LARVA
/mob/living/carbon/alien/larva/mind_initialize()
..()
mind.special_role = "Larva"
//AI
/mob/living/silicon/ai/mind_initialize()
..()
mind.assigned_role = "AI"
//BORG
/mob/living/silicon/robot/mind_initialize()
..()
mind.assigned_role = "Cyborg"
//PAI
/mob/living/silicon/pai/mind_initialize()
..()
mind.assigned_role = "pAI"
mind.special_role = ""
//BLOB
/mob/camera/blob/mind_initialize()
..()
mind.special_role = "Blob"
//Animals
/mob/living/simple_animal/mind_initialize()
..()
mind.assigned_role = "Animal"
mind.special_role = "Animal"
/mob/living/simple_animal/corgi/mind_initialize()
..()
mind.assigned_role = "Corgi"
mind.special_role = "Corgi"
/mob/living/simple_animal/shade/mind_initialize()
..()
mind.assigned_role = "Shade"
mind.special_role = "Shade"
/mob/living/simple_animal/construct/mind_initialize()
..()
mind.assigned_role = "[initial(name)]"
mind.special_role = "Cultist"