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## About The Pull Request I was working on some basic mob stuff and noticed this is a little messy, so I made these changes separately. I removed ``dextrous_hud_type`` because ``hud_type`` exists and can just be used instead. I also removed the ``healable`` var, because it was incorrectly used (with the expectation that basic mobs had it too). Instead it will rely on the mob being Organic, the check right under it, and I gave mob biotypes to mobs that were not healable and had no biotype already. I made a new biotype for slimes because I didn't find any other ones that fit it (and gave it to slimepeople), but it is not used anywhere other than to prevent them from healing from sutures, as I didn't want to just set it to NONE. Thought this may be useful for the future. ## Why It's Good For The Game ``healable`` is checked on simple animals and basic mobs, despite basic mobs not having this var. I do not want to add this var to basic mobs either, I think checking for them being organic makes much more sense and avoids having to make basic mobs less basic. ## Changelog Nothing player-facing.