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1594 lines
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1594 lines
97 KiB
HTML
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<title>/tg/ Station 13 Changelog</title>
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<table align='center' width='650'><tr><td>
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<table align='center' class="top">
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
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<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<table align='center' class="top">
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<tr>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
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<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
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<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
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<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
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<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
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<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
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<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
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<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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</td>
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</table>
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<div class="commit sansserif">
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<h2 class="date">18 January 2018</h2>
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<h3 class="author">Buggy123 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">full-tile plasmaglass windows have had their integrity increased to the correct value.</li>
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</ul>
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<h2 class="date">17 January 2018</h2>
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<h3 class="author">DaedalusGame updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">you can't get 12 syndi bomb cores from stripping the syndi lava base for parts anymore</li>
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<li class="bugfix">fixed the syndi lava base blowing up from stray colossus shots, goliaths breaking in or miners throwing gibtonite at it.</li>
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</ul>
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<h3 class="author">F-OS updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Air alarms start unlocked</li>
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<li class="bugfix">Air alarms no longer think they are fire alarms</li>
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<li class="bugfix">Drone dispensers no longer hide drones</li>
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<li class="bugfix">Ash storms aren't at ear-rapey volumes inside shielded areas.</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Gas tanks are now made of metal! Honk</li>
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</ul>
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<h3 class="author">SpaceManiac updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Clicking lattices and girders with the RPD now succeeds instead of appearing to place a pipe but failing.</li>
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<li class="bugfix">The debug verbs "Display Air Status" and "Air Status in Location" now format their reports the same and actually work more often.</li>
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<li class="bugfix">The Camera Failure event no longer crashes the server if the station has no cameras.</li>
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<li class="admin">SDQL "select" outputs now have buttons to jump to the coordinates of the found objects.</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">You now have to climb through rifts to Reebe by walking into them, instead of instantly warping away when you bump into one.</li>
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<li class="balance">The separation line between the crew spawn and servant spawn in Reebe now blocks airflow.</li>
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<li class="rscadd">Added a new bar sign, The Lightbulb.</li>
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<li class="bugfix">The Eminence's mass recall ability should now work properly</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">If enough people vote to start CTF (by clicking on a CTF controller as a ghost), then CTF will automatically begin.</li>
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</ul>
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<h3 class="author">deathride58 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">By using a multitool on a radiation collector, you can use it to generate research points! This requires a tank filled with a mix of tritium and oxygen.</li>
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<li class="tweak">The display of rad collectors' power production rates has been moved from a multitool interaction to examine text.</li>
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<li class="tweak">Radiation collectors now emit a ding when they run out of fuel.</li>
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</ul>
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<h3 class="author">kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Flashes can no longer work from inside containers to flash people outside.</li>
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<li class="balance">Research export cargo points have been halved</li>
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</ul>
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<h3 class="author">nicbn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old "there are no rules" is now the second rule.</li>
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</ul>
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<h2 class="date">16 January 2018</h2>
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<h3 class="author">AnturK updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Photos now properly capture everything again.</li>
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</ul>
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<h3 class="author">DaedalusGame updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed duplicate reagent definitions in chem macros</li>
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</ul>
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<h3 class="author">SpaceManiac updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Heat exchange manifold pipes facing east/west now work again.</li>
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</ul>
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<h3 class="author">Thunder12345 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The asteroid with engines strapped to it will no longer vent both the CentCom docks and its own entrance.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Reworked the species side of xenobiology.</li>
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<li class="rscadd">Instead of an universal unstable mutation toxin, green slimes can now produce slime mutation toxin (plasma), human mutation toxin (blood), and lizard mutation toxin (radium).</li>
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<li class="balance">Slime mutation toxin requires several units and some time before acting, unless you're already a slimeperson (in which case it will randomize your subspecies)</li>
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<li class="rscadd">Two new jellypeople subspecies have been added to make up for the lost species.</li>
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<li class="rscadd">Stargazers have telepathic abilities; they can Send Thoughts, privately and anonimously, to any target they can see, and they can Link Minds with any aggressively grabbed mob to form a hivemind with them. Hiveminds have no limit but expire when the Stargazer dies or changes species.</li>
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<li class="rscadd">Luminescents glow faintly and can absorb slime cores to gain special abilities. Each core has a minor and a major ability, generally based on what they normally do. Using these abilities does not use up the cores, but it has a cooldown depending on the ability's power.</li>
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<li class="balance">Slimepeople can now switch bodies on death or when unconscious, as long as they have another one.</li>
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</ul>
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<h2 class="date">15 January 2018</h2>
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<h3 class="author">Cruix updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Roundend traitor purchase logs now have tooltips showing the name, cost, and description of the items.</li>
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</ul>
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<h3 class="author">F-OS updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">NT has disabled their automatic APC lock</li>
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<li class="tweak">The space heater now has a warning on it about use in the SM.</li>
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</ul>
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<h3 class="author">Half of coderbus ended up working on this somehow updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Goats will now dismember plant people when attacking them.</li>
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</ul>
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<h3 class="author">Iamgoofball updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The Express Console emag effect is now worth using.</li>
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</ul>
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<h3 class="author">JohnGinnane updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed not being able to alt click on a stack</li>
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</ul>
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<h3 class="author">More Robust Than You updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Monkey Leaders should now properly get Jungle Fever</li>
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<li class="bugfix">Monkeymode roundend report should now properly show Major/Minor victory</li>
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<li class="bugfix">Monkeys should now get the jungle fever objective in monkeymode</li>
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<li class="imageadd">Wirecutters can come in even more colors now!</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">RPDs and pipe painters now have more colorssssssssssssssssss</li>
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</ul>
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<h3 class="author">SpaceManiac updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Title screens without multiple dots in their filename will now be chosen again.</li>
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<li class="bugfix">MMIs in mechs or held by humans wearing fireproof suits are no longer burnt by ash storms.</li>
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</ul>
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<h3 class="author">WJohnston updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Encrypted radio waves have been detected airing around station space. Watch for possible enemy communications.</li>
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<li class="rscadd">The space syndicate listening post has been remade from scratch, and now has an actual ghost role to help spy on the station and relay info to traitors!</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Added some new tips to the list for fighting the clockcult!</li>
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<li class="rscadd">Added a new bar sign, The Lightbulb.</li>
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</ul>
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<h3 class="author">YPOQ updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Players are immune to their own slime time stops again</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie down, and they'll clean your face.</li>
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</ul>
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<h3 class="author">ninjanomnom updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">There are 3 new helpers in the secrets menu for messing with movement controls</li>
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<li class="bugfix">Mining base walls when broken turn into plating which in turn breaks down to the basalt surface.</li>
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</ul>
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<h3 class="author">theo2003 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The autolathes on MetaStation, and DeltaStation next to R&D are now accessible from R&D via windoor.</li>
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</ul>
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<h2 class="date">14 January 2018</h2>
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<h3 class="author">Dax Dupont updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The NT Violet Lepton shuttle has been retrofitted with lava proof windows for the lava engine. They will no longer catch fire and violently decompress the shuttle.</li>
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</ul>
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<h3 class="author">Leshana updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work that way.</li>
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<li class="admin">SS_NO_FIRE subsystems will no longer display pointless cost statistics in MC panel</li>
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</ul>
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<h3 class="author">QualityVan updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Due to budget cuts, the vault safe is now slightly less resistant to explosions.</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Constructed security/honk/ect bots will now drop the correct parts when destroyed.</li>
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<li class="bugfix">Some areas will no longer present themselves at "ÿUnexplored Area"</li>
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</ul>
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<h3 class="author">SpaceManiac updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The R&D console design icon for slot machines is no longer mangled.</li>
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<li class="bugfix">The Ark's teleportation checks now take mechs and sleepers into account correctly.</li>
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<li class="spellcheck">Activating internals via the right-side button produces better messages on success.</li>
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<li class="bugfix">The RPD will no longer fail to paint and layer pipes in some situations.</li>
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<li class="bugfix">Unwrenching canisters from connector ports on non-default layers now resets their pixel offset.</li>
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</ul>
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<h3 class="author">Thunder12345 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The NES Port emergency shuttle will no longer drain the CentComm emergency dock of air</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Dreams are now more immersive and interesting.</li>
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</ul>
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<h3 class="author">deathride58 updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">You can now choose an outfit to be equipped while transforming a mob to human via rudimentary transform.</li>
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</ul>
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<h2 class="date">12 January 2018</h2>
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<h3 class="author">Cobby updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">As a human, you will now point with your legs when you have no arms, falling over each time.</li>
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<li class="tweak">As a human, you will bump your head on the ground trying to motion towards something when you have no arms or legs.</li>
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</ul>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">Fixed message grammar when lifting someone off a brass skewer</li>
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<li class="bugfix">Fixed the original poker tables not being deleted after Narsie converted them to a wooden table</li>
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</ul>
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<h3 class="author">Dax Dupont updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Thanks to the extensive disco and plasma research gathered by the Disco Inferno shuttles, an indestructible mark V disco machine is now available. The latest edition of the Disco Inferno shuttle now carries it.</li>
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</ul>
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<h3 class="author">JJRcop updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">Removes some links intended for admins from game logs.</li>
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</ul>
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<h3 class="author">More Robust Than You updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Sigils of submission now uncuff upon successful conversion</li>
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</ul>
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<h3 class="author">PKPenguin321 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Cyborgs that take enough damage to have a module disabled will now automatically announce that they've had a module disabled to anybody nearby. Now if you want to stop a cyborg from interfering with your business but don't want to kill it, you can simply bash until you see the CRITICAL ERROR message.</li>
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<li class="soundadd">Borgs will play an alarm sound in addition to displaying this message as they have their modules disabled.</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can now attach collars to pets again!</li>
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<li class="bugfix">Corrected pet collars icon mismatch.</li>
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<li class="bugfix">Pets will now drop their collars when gibbed.</li>
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<li class="tweak">You will no longer be able to rename unique pets, such as Ian or Runtime. You can still rename pets without a special name.</li>
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<li class="bugfix">Secbot assemblies will no longer lose their weld hole when dragged North</li>
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<li class="imageadd">Secbot assemblies now have new North facing sprites!</li>
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<li class="imageadd">Cleaned up a rogue pixel on beepsky's sprite.</li>
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<li class="bugfix">Defibrillators now have inhands again!</li>
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<li class="bugfix">Defibrillators will no longer stay in your hands after you die.</li>
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<li class="bugfix">Losing an arm while wielding a two handed weapon will now cause you to drop the weapon.</li>
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<li class="bugfix">Losing an arm while carrying an item that requires two hands to hold will now cause you to drop the item.</li>
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<li class="spellcheck">Improved user feedback from chem dispenser macros.</li>
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<li class="bugfix">Fixed Tests Areas debug verb.</li>
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<li class="bugfix">Only the chaplain can now purify a bloody bastard sword.</li>
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<li class="bugfix">Fully healing a mob as an admin now cures disabilities properly.</li>
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<li class="bugfix">Non-cultists hulks can no longer withstand the immense powers of Ratvar's influence while holding a bloody bastard sword.</li>
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<li class="bugfix">The average body temperature has been corrected to 98.6F.</li>
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<li class="tweak">Safe dials will now present itself in 1 number increments, instead of 5.</li>
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<li class="bugfix">Relabeled canisters will no longer switch to an incorrect sprite when broken.</li>
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</ul>
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<h3 class="author">SpaceManiac updated:</h3>
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|
<ul class="changes bgimages16">
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<li class="bugfix">Relabelled canisters once again have the correct description.</li>
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<li class="bugfix">The interface of airlock consoles has been restored to normalcy.</li>
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</ul>
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<h3 class="author">YPOQ updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Securitrons/ED-209s/Honkbots will only activate their emag functions after their internals are emagged</li>
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</ul>
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<h2 class="date">11 January 2018</h2>
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<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
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<li class="spellcheck">Fixed mechanical arms grammar when failing to activate</li>
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<li class="bugfix">You will now no longer hit closets when attempting to anchor them</li>
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</ul>
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<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">Adds Stat Tracking to Techwebs by node and order.</li>
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</ul>
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<h3 class="author">Selea updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">pulling claw.Integrated circuit, which allow assemblies to pull things.</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
|
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<ul class="changes bgimages16">
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<li class="bugfix">Meta: The UI for the captain's cigarette vendor now works again.</li>
|
|
<li class="tweak">Meta: Removed the omnizine filled syndicate cigarettes from the captain's cigarette vendor.</li>
|
|
<li class="tweak">Medbots are no longer able to inject you if you do not have any exposed flesh.</li>
|
|
</ul>
|
|
<h3 class="author">Someguynamedpie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Use world.timeofday instead of world.realtime</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Replaced "CentComm" with "CentCom" in communications console deadchat announcement.</li>
|
|
<li class="refactor">Information about the properties of z-levels is now less hardcoded than before.</li>
|
|
</ul>
|
|
<h3 class="author">Tortellini Tony updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New hotkey for admin say command: F3.</li>
|
|
</ul>
|
|
<h3 class="author">yorii updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Renamed the ChemMaster eject button to highlight the fact that the buffer does not get cleared</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 January 2018</h2>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blood cultists will now properly display a "reverted to their old faith" message when deconverted.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 January 2018</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chameleon PDAs now have their chameleon action.</li>
|
|
</ul>
|
|
<h3 class="author">Okand37 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a fully functioning A.I. satellite to Omegastation!</li>
|
|
<li class="rscadd">Added the CE's magboots to the gravity room on Omegastation!</li>
|
|
<li class="rscadd">Added a medical wrench to cryo for Omegastation!</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Devils will no longer be permanently stuck if interrupted while trying to jaunt.</li>
|
|
<li class="bugfix">Devils will now properly clear the fake fire if failing to jaunt.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The startup load time of away missions has been drastically reduced.</li>
|
|
<li class="bugfix">The admin notification for the pulse rifle prize now shows the correct coordinates.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Explosions now function properly again!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 January 2018</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The bloodcult sacrifice objective description won't change when the target is sacrificed</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">PDA Interface color is now a preference.</li>
|
|
<li class="bugfix">Fixed PDA font style not applying at round start.</li>
|
|
<li class="rscadd">The following messages have been added to dead chat: Security level change, (re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing server messages and announcements,</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The changelog hadn't been updating. This has been fixed.</li>
|
|
</ul>
|
|
<h3 class="author">ShiggyDiggyDo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syndicate experts were able to create more sophisticated copies of the nuclear authentication disk. While still unable to detonate the nuclear fission explosive with them, they're practically identical to the real disk if not examined closely.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 January 2018</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed lathe power consumption being too high</li>
|
|
<li class="bugfix">You no longer cut yourself with shards when clicking a portal</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">After 2 years and 2 separate issues the paper mache wizard robe has finally been fixed.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A damaged core AI module may now spawn in AI uploads. It contains a random amount of ionic laws with normal law priorities.</li>
|
|
<li class="bugfix">splash-fried food is now actually edible</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mimes now laugh silently.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Explosions will no longer give everyone and their mothers motion sickness from a mile away.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 January 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The bank vault is no longer metagaming. It will now display the IC station name.</li>
|
|
</ul>
|
|
<h3 class="author">DaxDupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Solar control consoles are no longer pointing to the wrong direction, you can now turn tracking off again and manual positioning of solar panels have been fixed.</li>
|
|
</ul>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation for creating the goon bee sprite.)</li>
|
|
</ul>
|
|
<h3 class="author">Okand37 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Overhauled aesthetic of some portions of Omegastation</li>
|
|
<li class="rscadd">Overhauled Omegastation's departure lounge, fitting it with the rest of the station's theme</li>
|
|
<li class="rscadd">Replaced the personal closets with wardrobes in Omegastation's Lockerroom</li>
|
|
<li class="rscadd">Made Omegastation's engine room floortiles reinforced</li>
|
|
<li class="rscadd">Replaced the cola and snack machines with their random counterparts on Omegastation</li>
|
|
<li class="bugfix">Fixed Omegastation's self destruct console being a doomsday device</li>
|
|
<li class="bugfix">Fixed Omegastation's chemistry shutters not all being synced and rearranged the chemmaster.</li>
|
|
<li class="rscadd">Added a small technology storage in maintenance near departures on Omegastation</li>
|
|
<li class="rscadd">Added additional loot and emergency supplies to maintenance on Omegastation</li>
|
|
<li class="rscadd">Added the X-01 Multiphase to the Captain's Locker, Blueprints to Vault, Reactive Teleportation Armor to Server Room and theHypospray to Medical Storage on Omegastation</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed Runic Golem's Abyssal Gaze blinding permanently.</li>
|
|
<li class="balance">Ocular Restoration has been removed, its effect transfered on Sensory Restoration.</li>
|
|
<li class="balance">Sensory Restoration now heals both eye and ear damage.</li>
|
|
<li class="balance">Mind Restoration now no longer heals ear damage, but now heals brain damage by default.</li>
|
|
<li class="balance">Mind Restoration's thresholds can now let the symptoms cure mild brain traumas at 6 resistance and severe ones at 9.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Turfs are construct-able again</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 January 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">PDA messages have been fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Explosions now cause camera shake based on intensity and distance</li>
|
|
</ul>
|
|
<h3 class="author">F-OS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Last resort now requires a confirmation</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">loot drop spawners now assign their pixel offsets to the items they spawn, also have a "fanout" setting to distribute items in a neat fashion like in omega/delta's core and some tech storages.</li>
|
|
<li class="tweak">replaced several law boards in uploads with spawners, the net result being one more board in uploads that may be a duplicate asimov (but hopefully isn't)</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Viewing photos sent by PDA message works again.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Redesigned the entire syndicate lavaland base to be more stylish, have functioning power and atmos as well as a turbine to play with.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a hallucination that would say [target.first_name()] instead of the actual name.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Burial jumpsuits no longer have suit sensors</li>
|
|
<li class="tweak">The chemistry job has been removed from Omegastation. Medical doctors still have full chemistry access</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">NanoTrasen has sent the station new spaceheaters! They look nicer now!</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Vitality matrices now apply Ichorial Stain when reviving a dead servant, which prevents that servant from being revived again by vitality matrices for a full minute.</li>
|
|
<li class="balance">Vitality matrices can't be placed adjacent to one another.</li>
|
|
<li class="balance">Brass skewers now damage and stun cyborgs.</li>
|
|
<li class="balance">Vitality matrices no longer drain people impaled on brass skewers.</li>
|
|
<li class="balance">Pressure sensors have 5 health again (down from 25.)</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Some changes to turfs like shuttles would result in un-initialized space tiles being created. This has been fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 December 2017</h2>
|
|
<h3 class="author">CosmicScientist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">timestop now inverts the colours of those frozen in time!</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">APCs and other wall mounted objects are no longer blocked by the secure medbay storage parts.</li>
|
|
<li class="bugfix">Removed a duplicate radiation collector on Deltastation.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Radiance can now enter the chapel</li>
|
|
<li class="bugfix">Monkey chat should no longer have .k prefixed</li>
|
|
<li class="bugfix">Monkey leaders should actually get jungle fever now</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The action button for spells should now accurately reflect when the spell is on cooldown</li>
|
|
<li class="bugfix">You can now reliably use the button for "touch" spells to "recall" the spell</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Explicit z-level checks have been changed to use defines.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new reagent: Pax.</li>
|
|
<li class="rscadd">Pax is made with Mindbreaker, Synaptizine and Water, and those affected by it are forced to be nonviolent against living beings. At least, not directly.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an internal radio implant, allowing the use of the radio if you expect to have your headset removed. Or if you don't have any ears or hands. It can be purchased for 4 TC from any Syndicate uplink.</li>
|
|
<li class="rscadd">Nuke ops now buy special "syndicate intelligence potions" that automatically insert an internal radio implant when used successfully. Cayenne can now participate in your high level discussions.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghost lights will follow the ghost while orbiting</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Splashing a book with ethanol should no longer produce errant messages.</li>
|
|
<li class="balance">Dead cultists can now be moved across the "line" on Reebe.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 December 2017</h2>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Changed roundend sounds and lobby music to use one proc for choosing sounds</li>
|
|
<li class="server">You can now easily host roundstart sounds without changing the code!</li>
|
|
<li class="config">RIP in shit round_start_sounds.txt</li>
|
|
</ul>
|
|
<h3 class="author">Nero1024 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">blast doors and shutters will now play a sound when they open and close.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hallucinations will no longer show open doors "bolting".</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">The R&D console has been made more responsive by tweaking how design icons are loaded.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Maintenance drones and cogscarabs can now spawn with holiday-related hats on some holidays!</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Deltastation now has christmas trees during seasonally appropriate times.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works properly again!</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">you can now pick up corgi's and pAIs, how disgustingly cute</li>
|
|
<li class="code_imp">Forensics is now a datum component.</li>
|
|
<li class="balance">NPC humans will now start leaving fingerprints on things they touch!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Objects that can have materials inserted into them only will do so on help intent</li>
|
|
</ul>
|
|
<h3 class="author">PsyKzz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Jaws of life can now cut handcuffs</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Play Internet Sound now has an option to show the song title to players.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Rebalanced healing symptoms.</li>
|
|
<li class="balance">Cellular Molding was replaced by Nocturnal Regeneration, which only works in darkness.</li>
|
|
<li class="balance">All healing symptoms now heal both brute and burn damage, although the basic ones will still be more effective on one damage type.</li>
|
|
<li class="balance">Plasma Fixation and Radioactive Metabolism heal toxin damage, offsetting the damage done by their healing sources.</li>
|
|
<li class="balance">Changed healing symptoms' stats, generally making them less punishing.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Medical supplies on all normal maps (Box, Meta, Delta, Omega, and Pubby) are now behind ID-locked windoors. These windoors will become all-access during red alert!</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Emagged cleanbots can acid people again</li>
|
|
<li class="bugfix">Headgear worn by monkeys can be affected by acid</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The auxiliary mining base can no longer be placed on top of lava, indestructible turfs, or inside particularly large ruins.</li>
|
|
<li class="bugfix">The backup shuttle has it's own area now and you should no longer occasionally be teleported there by the arena shuttle.</li>
|
|
<li class="bugfix">Cycling airlocks on shuttles should work correctly when rotated now.</li>
|
|
<li class="bugfix">Things like thermite which burned through walls straight to space now stop on plating. You'll have to thermite it again to get to space.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 December 2017</h2>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Syndicate radio channel works on the station properly again.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts can now use the *spin and *flip emotes.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Examine a door assembly to check what custom name is set.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 December 2017</h2>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Soapstones now give the correct time they were placed down.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vending machines now use TGUI</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">"Download N research nodes" objective is now checked correctly again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 December 2017</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borgs will no longer have their metal/glass/etc stacks commit sudoku when it runs out of metal. They will also show the correct amount instead of a constant of "1" on menu interaction.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The EMP door shocking effect has a new formula. Heavy EMP's will no longer shock doors while light EMP's have a 10% chance (down from 13.33%).</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The kitchen gibber must be anchored in order to use.</li>
|
|
<li class="balance">The gibber requires bodies to have no external items or equipment.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 December 2017</h2>
|
|
<h3 class="author">Awesine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">added some things which happen to be mining scanner things to that gulag thing</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">frying oil actually works</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syndicate nuke op infiltrator shuttle is no longer lopsided.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Clown modules have been added for cyborgs! Modules: Bikehorn, Airhorn, instrumental bikehorn, clown stamp, multicolor paint, rainbow crayon, soap, razor, purple lipstick, nonstunning selfcharging creampie cannon, nonslipping selfcharging water sprayer, lollipop fabricator, metallic picket sign, mini extinguisher, laughter reagent hypospray, and the ability to hug. experimental: When emagged they get a fire spray, "super" laughter injector, and shocking or crushing hugs. Also, the module is adminspawn only at the moment.</li>
|
|
<li class="bugfix">Projectiles that pierce objects will no longer be thrown off course when doing so!</li>
|
|
<li class="code_imp">Projectiles now use /datum/point/vectors for trajectory calculations.</li>
|
|
<li class="bugfix">Beam rifle reflections will no longer glitch out.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 December 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes arm implants being immune to EMPs</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Telecomms and radio code has been cleaned up.</li>
|
|
<li class="tweak">The PDA message server is now a real piece of telecomms machinery.</li>
|
|
<li class="tweak">PDA logs now include the job as well as name of the participants.</li>
|
|
<li class="bugfix">The Syndicate frequency no longer hears its own messages twice.</li>
|
|
<li class="bugfix">Talking directly into a radio which is also hot-miked no longer double-talks.</li>
|
|
<li class="bugfix">Passing a space transition no longer interrupts pulls.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer elect two Eminences simultaneously.</li>
|
|
<li class="bugfix">The Eminence no longer drifts in space.</li>
|
|
<li class="tweak">The Eminence's mass recall now works on unconscious servants.</li>
|
|
<li class="tweak">The Eminence's messages now have follow links for observers.</li>
|
|
<li class="balance">Floors blessed with holy water prevent servants from warping in and the Eminence from crossing them.</li>
|
|
<li class="balance">The Eminence can never enter the Chapel.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">At the end of the round, all players can see who the antagonists are.</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Corrects 357. speedloader in the autolathe</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Integrated circuit smoke circuits now require 10 units of reagents to fire.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can adjust line height in chat settings</li>
|
|
<li class="tweak">Default chat line height is slightly shorter, from 1.4 to 1.2</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 December 2017</h2>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can enforce no smoking zones with a disarm aimed at the smokers mouth.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A changeling will learn all languages from anyone they absorb.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 December 2017</h2>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Jungle Fever cannot be cured anymore</li>
|
|
<li class="bugfix">The Monkey Leaders' virus are now un-detectable by health scanners and to the PANDEMIC now.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed captain's PDA showing unusable Toggle Remote Door menu option</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Abductors can now see if people already have glands! Never worry about abducting the same guy twice again.</li>
|
|
<li class="rscadd">Added the Mind Interface Device to the abductor shop for 2 Credits. Only scientists can use it.</li>
|
|
<li class="rscadd">The MID has two modes: Transmit and Control.</li>
|
|
<li class="rscadd">Transmit will allow you to send a message anytime, anywhere to the mind of a target of your choice, regardless of language barriers. The message will be anonymous, but abductor-like.</li>
|
|
<li class="rscadd">Control allows you to give a temporary directive to a target with an implanted gland, that they MUST follow. Duration and amount of uses varies by gland type. When a gland is spent, it will no longer respond to Control signals. The target forgets ever receiving the objective when the duration ends.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The codespeak manual now has unlimited uses and costs 3 TC.</li>
|
|
<li class="bugfix">Nuke ops can now purchase the codespeak manual, as was intended.</li>
|
|
<li class="rscadd">Golems can now wear labcoats.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now joust with spears if you are riding on another mob, whether it's a hapless cyborg or otherwise! Additional damage and stunchance will be added per tile moved!</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Non movement keys pressed while moving no longer stop movement.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 December 2017</h2>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Repeated messages will now be squashed in the chat.</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Allied station communications are back, now with potentially multiple stations</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hostile mobs on z-levels without living players will now conserve their efforts and simply not run AI routines at all. Also, idling mob routines should be significantly cheaper on non-station Z-levels.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Added new sounds to guns when reloading.</li>
|
|
<li class="bugfix">Cartridges and casings ejected from guns will now make the proper sound!</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Microwave sound loops now correctly stop when it breaks or is otherwise interrupted mid-cook.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A lollipop dispenser in "dispense lollipops" mode can push the lollipop straight into the targets hand, rather than getting it dirty on the floor first.</li>
|
|
<li class="tweak">Aliens (and humans with alien organs) will have a prompt if they try to create resin structures or lay eggs atop vents or scrubbers.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Now the chem smoke machine uses stock parts for volume and range.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Decals should now rotate the correct way around.</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Dance machine will not play tracks to you if you have instruments turned off</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 December 2017</h2>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Changed roundend sounds and lobby music to use one proc for choosing sounds</li>
|
|
<li class="server">You can now easily host roundstart sounds without changing the code!</li>
|
|
<li class="config">RIP in shit round_start_sounds.txt</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A few new traumas have been added.</li>
|
|
<li class="balance">Thresholds to get brain traumas have been lowered, as they currently pretty much only trigger if you intentionally chug impedrezene.</li>
|
|
<li class="tweak">Melee head hits deal minor brain damage. Crits still do a significant amount.</li>
|
|
<li class="tweak">Nuke Op implants no longer trigger on deathgasp. (They still explode on death)</li>
|
|
<li class="tweak">You'll now receive messages when crossing certain brain damage thresholds.</li>
|
|
<li class="tweak">Split Personalities are instructed not to suicide while in control.</li>
|
|
<li class="tweak">Godwoken Syndrome now randomly sends Voice of God commands, instead of being controllable.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clockcult power alerts will no longer show outside of the clockcult gamemode (they could be triggered by scarabs.)</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can use the old non-hotkey mode text input behavior (keyboard input automatically directed at the text input box) by changing your hotkey mode in preferences</li>
|
|
<li class="rscadd">You can use Shift+E or Shift+B for belt/backpack respectively to quickly put in your held item or take out the most recently added item.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 December 2017</h2>
|
|
<h3 class="author">Armhulen and lagnas2000 (+his team of amazing spriters) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mi-go have entered your realm!</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Marauder shields now take twice as long to regenerate and only recharge one charge at a time.</li>
|
|
<li class="balance">Marauders now have 120hp down from 150hp.</li>
|
|
<li class="bugfix">The wizard event "race swap" should now stick to "safer" species.</li>
|
|
<li class="bugfix">Zombies are now properly stunned for a maximum of 2 seconds instead of 2/10ths of a second.</li>
|
|
<li class="tweak">Zombie slowdown adjusted from -2 to -1.6.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The shuttle will no longer be autocalled if the round has already ended.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vitality matrices don't have visible messages when someone crosses them anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 December 2017</h2>
|
|
<h3 class="author">AverageJoe82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">drones now have night vision</li>
|
|
<li class="rscdel">drones no longer have lights</li>
|
|
</ul>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shuttles now place hyperspace ripples where they are about to land again.</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="config">Added "$include" directives to config files. These are recursive. Only config.txt will be default loaded if they are specified inside it</li>
|
|
<li class="config">Added multi string list entry CROSS_SERVER. e.g. CROSS_SERVER Server+Name byond://server.net:1337</li>
|
|
<li class="config">CROSS_SERVER_ADDRESS removed</li>
|
|
</ul>
|
|
<h3 class="author">Epoc updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds Cybernetic Lungs to the Cyber Organs research node</li>
|
|
</ul>
|
|
<h3 class="author">JStheguy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 10 new assembly designs to the integrated circuit printer, the difference from current designs is purely aesthetics.</li>
|
|
<li class="imageadd">Added the icons for said new assembly designs to electronic_setups.dmi, changed the current electronic mechanism and electronic machine sprites.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">Added new admin flag, AUTOLOGIN, to control if admins start with admin powers. this defaults to on, and can be removed with -AUTOLOGIN</li>
|
|
<li class="admin">Admins with +PERMISSION may now deadmin or readmin other admins via the permission panel.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Preliminary work on tracking cliented living mobs across Z-levels to facilitate mob AI changes later</li>
|
|
<li class="code_imp">Tidied up some loc assignments</li>
|
|
<li class="code_imp">fixes the remaining loc assignments</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Revamped gun dry-firing sounds.</li>
|
|
<li class="tweak">Everyone around you will now hear when your gun goes click. You don't want to hear click when you want to hear bang!</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Remote signaler and other non-telecomms radio code has been cleaned up.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Grinding runed metal and brass now produces iron/blood and iron/teslium, respectively.</li>
|
|
<li class="balance">As part of some code-side improvements, the amount of reagents you get from grinding some objects might be slightly different.</li>
|
|
<li class="bugfix">Some grinding recipes that didn't work, like dead mice and glowsticks, now do.</li>
|
|
<li class="bugfix">All-In-One grinders now correctly grind up everything, instead of one thing at a time.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Closet sprites changed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 December 2017</h2>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">glass shards and bananium floors no longer make a sound when "walked" over by a camera or a ghost</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nonstandard power cells found in MULEbots, cyborgs, and elsewhere now have the correct description.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Genetics will no longer have a random block completely disappear each round</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 December 2017</h2>
|
|
<h3 class="author">Mark9013100 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Medical Wardrobes now contain an additional standard and EMT labcoat.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The blood cult revive rune will now replace the souls of braindead or inactive cultists/constructs when properly invoked. These "revivals" will not count toward the revive limit.</li>
|
|
<li class="rscadd">The clock cult healing rune will now replace the souls of braindead or inactive cultists/constructs when left atop the rune. These "revivals" will not drain the rune's energy.</li>
|
|
</ul>
|
|
<h3 class="author">Swindly updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Swarmers can no longer deconstruct objects with living things in them.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now print telecomms equipment again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 December 2017</h2>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Booze-o-mats have beer</li>
|
|
</ul>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The white ship navigation computer now takes 10 seconds to designate a landing spot, and users can no longer see the syndicate shuttle or its custom landing location. If the white ship landing location would intersect the syndicate shuttle or its landing location, it will fail after the 10 seconds have elapsed.</li>
|
|
</ul>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Some hardsuits have had their melee, fire and rad armor ratings tweaked.</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">cats now drop their ears and tail when butchered.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Modes not in rotation have had their "false report" weights for the Command Report standardized</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The MULEbots that the station starts with now show their ID numbers.</li>
|
|
<li class="bugfix">The dependency by Advanced Cybernetic Implants and Experimental Flight Equipment on Integrated HUDs has been restored.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">flightsuits should no longer disappear when you take them off involuntarily</li>
|
|
<li class="bugfix">beam rifles actually fire striaght now</li>
|
|
<li class="bugfix">click catchers now actually work</li>
|
|
<li class="bugfix">you no longer see space in areas you normally can't see, instead of black. in reality you can still see space but it's faint enough that you can't tell so I'll say I fixed it.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added MANY new types of airlock assembly that can be built with metal. Use metal in hand to see the new airlock assembly recipes.</li>
|
|
<li class="rscadd">Added new airlock types to the RCD and airlock painter</li>
|
|
<li class="rscadd">Vault door assemblies can be built with 8 plasteel, high security assemblies with 6 plasteel</li>
|
|
<li class="rscadd">Glass mineral airlocks are finally constructible. Use glass and mineral sheets on an airlock assembly in any order to make them.</li>
|
|
<li class="tweak">Glass and mineral sheets are now able to be welded out of door assemblies rather than having to deconstruct the whole thing</li>
|
|
<li class="rscdel">Airlock painter no longer works on airlock assemblies (still works on airlocks)</li>
|
|
<li class="bugfix">Titanium airlocks no longer have any missing overlays</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 December 2017</h2>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">External airlocks of the mining base and gulag are now cycle-linked.</li>
|
|
<li class="tweak">The pAI software interface is now accessible via an action button.</li>
|
|
</ul>
|
|
<h3 class="author">Swindly updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can kill yourself with a few more items.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Instead of activating randomly on speech, Godwoken Syndrome randomly grants inspiration, causing the next message to be a Voice of God.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Flickering lights will now actually flicker and not go between emergency lights and normal lighting.</li>
|
|
<li class="bugfix">Emergency lights no longer stay on forever in some cases.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen would like to remind crewmembers and especially medical personnel to stand clear of cadeavers before applying a defibrillator shock. (You get shocked if you're pulling/grabbing someone being defibbed.)</li>
|
|
<li class="tweak">defib shock/charge sounds upped from 50% to 75%.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 December 2017</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed observer chat flavor of silicon chat.</li>
|
|
<li class="bugfix">Grilles now no longer revert to a pre-broken icon state when you hit them after they broke.</li>
|
|
</ul>
|
|
<h3 class="author">Dorsisdwarf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Minor fixes to some techweb nodes</li>
|
|
<li class="balance">Made flight suits, combat implants, and combat modules require more nodes</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">All stations have been outfitted with brand new Smoke Machines! They have nicer sprites now!</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You now can get a medal for wasting hours talking to the secret debug tile.</li>
|
|
<li class="bugfix">Fixed runtime for the tile when poly's speech file doesn't exist.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now make pet carriers from the autolathe, to carry around chef meat and other small animals without having to drag them. The HoP, captain, and CMO also start with carriers in their lockers for their pets.</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the camera failure, race swap, cursed items, and imposter wizard random events</li>
|
|
<li class="tweak">The cursed items event no longer nullspaces items</li>
|
|
</ul>
|
|
<h3 class="author">jammer312 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Action buttons now remember positions where you locked.</li>
|
|
<li class="tweak">Now locking action buttons prevents them from being reset.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 December 2017</h2>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Games vending machines can now properly be rebuilt.</li>
|
|
<li class="bugfix">Games vending machines can now be refilled via supply crates.</li>
|
|
<li class="rscadd">Games Supply Crates have been added to the cargo console.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Radio frequency 148.9 is once again serviced by the telecomms system.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Eminence role to clockcult! Players can elect themselves or ghosts as the Eminence from the eminence spire structure on Reebe.</li>
|
|
<li class="rscadd">The Eminence is incorporeal and invisible, and directs the entire cult. Anything they say is heard over the Hierophant network, and they can issue commands by middle-clicking themselves or different turfs.</li>
|
|
<li class="rscadd">The Eminence also has a single-use mass recall that warps all servants to the Ark chamber.</li>
|
|
<li class="rscadd">Added traps, triggers, and brass filaments to link them. They can all be constructed from brass sheets, and do different things and trigger in different ways. Current traps include the brass skewer and steam vent, and triggers include the pressure sensor, lever, and repeater.</li>
|
|
<li class="rscadd">The Eminence can activate trap triggers by clicking on them!</li>
|
|
<li class="rscadd">Servants can deconstruct traps instantly with a wrench.</li>
|
|
<li class="rscdel">Mending Mantra has been removed.</li>
|
|
<li class="tweak">Clockwork scriptures have been recolored and sorted based on their functions; yellow scriptures are for construction, red for offense, blue for defense, and purple for niche.</li>
|
|
<li class="balance">Servants now spawn with a PDA and black shoes to make disguise more feasible.</li>
|
|
<li class="balance">The Eminence can superheat up to 20 clockwork walls at a time. Superheated walls are immune to hulk and mech punches, but can still be broken conventionally.</li>
|
|
<li class="balance">Clockwork walls are slightly faster to build before the Ark activates, taking an extra second less.</li>
|
|
<li class="bugfix">Poly no longer continually undergoes binary fission when Ratvar is in range.</li>
|
|
<li class="code_imp">The global records alert for servants will no longer display info that doesn't affect them since the rework.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The drone dispenser on Box Station has been moved from the Testing Lab to the Morgue/Robotics maintenance tunnel.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="config">The default view range can now be defined in the config. The default is 15x15, which is simplified to 7 by BYOND. For reference, Goonstation's widescreen range is 21x15. Do note that changing this value will affect the title screen. The title screen images and the title screen area on the Centcom z-level will have to be updated if the default view range is changed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 December 2017</h2>
|
|
<h3 class="author">Dax Dupont & Alek2ander updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Binary chat messages been made more visible.</li>
|
|
</ul>
|
|
<h3 class="author">Revenant Defile ability updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Revenant's Defile now removes salt piles</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Brain damage has been completely reworked! remove: Brain damage now no longer simply makes you dumb. Although most of its effects have been shifted into a brain trauma.</li>
|
|
<li class="rscadd">Every time you take brain damage, there's a chance you'll suffer a brain trauma. There are many variations of brain traumas, split in mild, severe, and special.</li>
|
|
<li class="rscadd">Mild brain traumas are the easiest to get, can be lightly to moderately annoying, and can be cured with mannitol and time.</li>
|
|
<li class="rscadd">Severe brain traumas are much rarer and require extensive brain damage before you have a chance to get them; they are usually very debilitating. Unlike mild traumas, they require surgery to cure. A new surgery procedure has been added for this, the aptly named Brain Surgery. It can also heal minor traumas.</li>
|
|
<li class="rscadd">Special brain traumas are rarely gained in place of Severe traumas: they are either complex or beneficial. However, they are also even easier to cure than mild traumas, which means that keeping these will usually mean keeping a mild trauma along with it.</li>
|
|
<li class="rscadd">Mobs can only naturally have one mild trauma and one severe or special trauma.</li>
|
|
<li class="balance">Brain damage will now kill and ruin the brain if it goes above 200. If it somehow goes above 400, the brain will melt and be destroyed completely.</li>
|
|
<li class="balance">Many brain-damaging effects have been given a damage cap, making them non-lethal.</li>
|
|
<li class="rscdel">The Unintelligible mutation has been removed and made into a brain trauma.</li>
|
|
<li class="rscdel">Brain damage no longer makes using machines a living hell.</li>
|
|
<li class="rscadd">Abductors give minor traumas to people they experiment on.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The drone dispenser on Metastation has been moved to the maintenance by Robotics.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="sounddel">Reduced the volume of showers</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen is happy to announce the pinnacle in plasma research! The Disco Inferno shuttle design is the result of decades of plasma research. Burn, baby, burn!</li>
|
|
</ul>
|
|
<h3 class="author">MrPerson & ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Completely changed how keyboard input is read.</li>
|
|
<li class="rscadd">Holding two directions at the same time will now move you diagonally. This works with the arrow keys, wasd, and the numpad.</li>
|
|
<li class="tweak">Moving diagonally takes twice as long as moving a cardinal direction.</li>
|
|
<li class="bugfix">You can use control to turn using wasd and the numpad instead of just the arrow keys.</li>
|
|
<li class="rscdel">Some old non-hotkey mode behaviors, especially in relation to chatbox interaction, can't be kept with the new system. Of key note: You can't type while walking. This is due to limitations of byond and the work necessary to overcome it is better done as another overhaul allowing custom controls.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Reverted changes in 3d sound system that tripled the distance that sound would carry.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Energy values are now measured in joules. What was previously 1 unit is now 1 kJ.</li>
|
|
<li class="bugfix">Syndicate uplink implants now work again.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Stethoscopes now inform the user if the target can be defibrillated; the user will hear a "faint, fluttery pulse."</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Quiet areas of libraries on station have now been equipped with a vending machine containing suitable recreational activities.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 December 2017</h2>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now record and replay holopad messages using holodisks.</li>
|
|
<li class="rscadd">Holodisks are printable in autolathes.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You now need fuel in your welder to repair mechs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 December 2017</h2>
|
|
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now lay (buckle!) yourself to a bed to avoid being burnt to a crisp during "the floor is lava" event.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Igniting plasma statues no longer ignores ignition temperature and only creates as much plasma as was used in its creation.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Light fixtures now turn an ominous, dim red color when they lose power, and draw from an internal power cell to maintain it until either the cell dies (usually after 10 minutes) or power is restored.</li>
|
|
<li class="rscadd">You can override emergency light functionality from an APC. You can also click on individual lights as a cyborg or AI to override them individually. Traitor AIs also have a new ability that disables emergency lights across the entire station.</li>
|
|
</ul>
|
|
<h3 class="author">zennerx updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">fixed some typos in the weapon firing mechanism description</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 December 2017</h2>
|
|
<h3 class="author">BeeSting12 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Occupand ---> Occupant on opened cryogenic pods.</li>
|
|
<li class="spellcheck">Cyrogenic ---> Cryogenic on opened cryogenic pods.</li>
|
|
</ul>
|
|
<h3 class="author">CosmicScientist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can make plushies kiss one another!</li>
|
|
</ul>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Particle Accelerator's wires can no longer be EMP'd</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Cleans up some loc assignments</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Damage examinations now include a "moderate" classification. Before minor was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 to <50, and severe is 50+.</li>
|
|
<li class="balance">Clockwork magicks will now prevent Bags of Holding from being combined on Reebe.</li>
|
|
<li class="bugfix">Flashes will now burn out AFTER flashing when they fail instead of being a ticking time bomb that waits to screw you over on your next attempt.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The R&D Console has been given a much prettier interface.</li>
|
|
<li class="tweak">Research scanner goggles now show materials and technology prospects in a nicer way.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Construct shells have a new animated sprite</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 November 2017</h2>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduced the max volume of sm by 1/5th and made the upper bounds only play mid delamination.</li>
|
|
</ul>
|
|
<h3 class="author">psykzz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixing the broken turbine computer</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 November 2017</h2>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The sloth no longer suspiciously moves fast when gliding between tiles.</li>
|
|
<li class="balance">The sloth's movespeed when inhabited by a player has been lowered from once every 1/5 of a second to once every second.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">The techweb node for mech LMGs no longer claims to be for mech tasers.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 November 2017</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">"Machine prototype" is removed from the game.</li>
|
|
<li class="rscdel">Mass-spectrometers are removed. Would anyone notice if not for this changelog entry?</li>
|
|
</ul>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">AI and observer diagnostic huds will now show the astar path of all bots, and Pai bots will be given a visible path to follow when called by the AI.</li>
|
|
</ul>
|
|
<h3 class="author">JJRcop updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Fixed the Make space ninja verb.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">rejiggered botcode a little bit</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Admin-added "download research" objectives are now consistent with automatic ones.</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">toolbelts can now carry geiger counters</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can make many different types of office and comfy chairs with metal</li>
|
|
<li class="tweak">Stack menus use /datum/browser</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 November 2017</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New integrated circuit components: list constructors/deconstructors. Useful for building lists and taking them apart.</li>
|
|
<li class="bugfix">Fixed multiple bugs in integrated circuits UIs, improved overall usability.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed cult leaders being de-culted upon election if they had a mindshield implant</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hopefully fixed mesons granting the ability to hear people through walls.</li>
|
|
</ul>
|
|
<h3 class="author">Okand37 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-organized Delta's departmental protolathes for all departments.</li>
|
|
<li class="rscadd">Re-organized Delta's ORM placement by connecting it to the mining office, which now has a desk for over handing materials to the outside.</li>
|
|
<li class="rscadd">Added a second Nanomed to Deltastation's medical bay.</li>
|
|
<li class="rscadd">Nanotrasen has decided to add proper caution signs to most docking ports on Deltastation, warning individuals to be cautious around these areas.</li>
|
|
<li class="rscadd">Two health sensors are now placed in Deltastation's robotics area for medibots.</li>
|
|
<li class="bugfix">Atmospheric Technicians at Deltastation can now open up their gas storage in the supermatter power area as intended.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a case where items would sometimes be placed underneath racks.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Viruses' healing symptoms have been reworked!</li>
|
|
<li class="rscdel">All existing healing symptoms have been removed in favour of new ones.</li>
|
|
<li class="rscdel">Weight Even and Weight Gain have been removed, so hunger can be used for balancing in symptoms.</li>
|
|
<li class="rscadd">Starlight Condensation heals toxin damage if you're in space using starlight as a catalyst. Being up to two tiles away also works, as long as you can still see it, but slower.</li>
|
|
<li class="rscadd">Toxolysis (level 7) rapidly cleanses all chemicals from the body, with no exception.</li>
|
|
<li class="rscadd">Cellular Molding heals brute damage depending on your body temperature: the higher the temperature, the faster the healing. Requires above-average temperature to activate, and the speed heavily increases while on fire.</li>
|
|
<li class="rscadd">Regenerative Coma (level 8) causes the virus to send you into a deep coma when you are heavily damaged (>70 brute+burn damage). While you are unconscious, either from the virus or from other sources, the virus will heal both brute and burn damage fairly quickly. Sleeping also works, but at reduced speed.</li>
|
|
<li class="rscadd">Tissue Hydration heals burn damage if you are wet (negative fire stacks) or if you have water in your bloodstream.</li>
|
|
<li class="rscadd">Plasma Fixation (level 8) stabilizes temperature and heals burns while plasma is in your body or while standing in a plasma cloud. Does not protect from the poisoning effects of plasma.</li>
|
|
<li class="rscadd">Radioactive Resonance gives a mild constant brute and burn healing while irradiated. The healing becomes more intense if you reach higher levels of radiation, but is still less than the alternatives.</li>
|
|
<li class="rscadd">Metabolic Boost (level 7) doubles the rate at which you process chemicals, good and bad, but also increases hunger tenfold.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cryo cells can now be properly rotated with a wrench.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now make a new tasty traditional treat: butterdogs. Watch out, they're slippery.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 November 2017</h2>
|
|
<h3 class="author">CosmicScientist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">bolas are back in tablecrafting!</li>
|
|
</ul>
|
|
<h3 class="author">Dorsisdwarf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Catpeople are now distracted instead of debilitated</li>
|
|
<li class="rscadd">Normal cats now go for laser pointers</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer buckle people to roller beds from inside of a locker.</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AIs and cyborgs can interact with unscrewed airlocks and APCs.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes thermite burning hotter than the boiling point of stone</li>
|
|
</ul>
|
|
<h3 class="author">zennerx updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Zombies don't reanimate with no head!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 November 2017</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed "console screen" stock part. Just use glass sheets instead.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Spessmen are now smart enough to realize you don't need to turn around to pull cigarette butts</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix water misters being inappropriately glued to hands in some cases.</li>
|
|
<li class="bugfix">Some misplaced decals in the Hotel brig have been corrected.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Custom shuttle dockers can no longer place docking regions inside other custom docker regions.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 November 2017</h2>
|
|
<h3 class="author">GupGup updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes hostile mobs attacking surrounding tiles when trying to attack someone</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne and Jordie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">As a late note, serverops be advise that mysql is no longer supported. existing mysql databases will need to be converted to mariadb</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">RND consoles will no longer display options for machines or disks that are not connected/inserted.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Aliens in soft-crit will now use the correct sprite.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added two new symptoms: one allows viruses to still work while dead, and allows infection of undead species, and one allows infection of inorganic species (such as plasmapeople or golems).</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 November 2017</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Old integrated circuit save file format is ditched in favor of JSON. Readability, both of save files and save code, is improved greatly.</li>
|
|
<li class="tweak">Integrated circuit panels now open with screwdriver instead of crowbar, to match every single other thing on this server.</li>
|
|
<li class="tweak">Integrated circuit printer now stores up to 25 metal sheets.</li>
|
|
<li class="bugfix">Fixed integrated circuit rechargers not recharging guns properly and not updating icons.</li>
|
|
<li class="bugfix">Fixed multiple bugs in integrated circuits UIs, improved overall usability.</li>
|
|
</ul>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Laserpoitners now incapcitate catpeople</li>
|
|
</ul>
|
|
<h3 class="author">AutomaticFrenzy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">cell chargers weren't animating properly</li>
|
|
<li class="bugfix">disable_warning wasn't getting checked and the chat was being spammed</li>
|
|
</ul>
|
|
<h3 class="author">Code by Pyko, Ported by Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Rat Kebabs and Double Rat Kebabs have been added!</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">Server tools API changed to version 3.2.0.1</li>
|
|
<li class="admin">"ahelp" chat command can now accept a ticket number as opposed to a ckey</li>
|
|
</ul>
|
|
<h3 class="author">DaxDupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">CentCom has issued a firmware updated for the operating computers. It is no longer needed to manually refresh the procedure and patient status.</li>
|
|
<li class="bugfix">Proximity sensors no longer beep when unarmed.</li>
|
|
<li class="bugfix">Plant trays will now properly process fluorine and adjust toxins and water contents.</li>
|
|
</ul>
|
|
<h3 class="author">Francinum updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The shuttle build plate is now better sized for all stations.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">fixes grammar on logic gate descriptions</li>
|
|
<li class="spellcheck">fixes grammar on list circuits</li>
|
|
<li class="bugfix">fixes grammar on trig circuits</li>
|
|
<li class="spellcheck">fixed grammar on output circuits</li>
|
|
</ul>
|
|
<h3 class="author">JJRcop updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes changeling eggs not putting the changeling in control if the brainslug is destroyed before hatching.</li>
|
|
<li class="tweak">The silicon airlock menu looks a little more like it used to.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blobbernauts will no longer spawn if a player is not selected to control it, preventing AI blobbernauts from running off the blob and to their deaths.</li>
|
|
<li class="rscdel">Following complaints that cargo has been selling all the materials they receive rather than distributing them, mineral exporting has been removed.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Power regen on the regular tesla relay has been reduced to 50, from 150.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sped up saycode to remove free lag from highpop</li>
|
|
<li class="bugfix">Using a chameleon projector will now dismount you from any vehicles you are riding, in order to prevent wacky space glitches and being sent to a realm outside space and time.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Added round id to the status world topic</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chameleon goggles will no longer go invisible when selecting Optical Tray scanners.</li>
|
|
<li class="rscadd">Engineering and Atmos scanner goggles will now have correctly colored inhand sprites.</li>
|
|
<li class="tweak">The computers on all maps have have been updated for the latest directional sprite changes. Please report any computers facing in strange directions to your nearest mapper.</li>
|
|
<li class="bugfix">MetaStation - The consoles in medbay have had their directions corrected.</li>
|
|
<li class="imageadd">The Nanotrasen logo on modular computers has been fixed, rejoice!</li>
|
|
<li class="bugfix">PubbyStation - Unpowered air injectors in various locations have been fixed.</li>
|
|
<li class="bugfix">MetaStation - Air injector leading out of the incinerator has been fixed</li>
|
|
<li class="bugfix">MetaStation - Corrected a couple maintenance airlocks being powered by the wrong areas.</li>
|
|
<li class="bugfix">Computers will no longer rotate incorrectly when being deconstructed.</li>
|
|
<li class="bugfix">You can now rotate computer frames during construction.</li>
|
|
<li class="bugfix">Chairs, PA parts, infrared emitters, and doppler arrays will now rotate clockwise.</li>
|
|
<li class="bugfix">Throwing drinking glasses and cartons will now consistently cause them to break!</li>
|
|
<li class="bugfix">Humans missing legs or are legcuffed will no longer move slower in areas without gravity.</li>
|
|
<li class="bugfix">The structures external to stations are now properly lit. Make sure you bring a flashlight.</li>
|
|
<li class="bugfix">Computers will no longer delete themselves when being built, whoops!</li>
|
|
<li class="bugfix">Space cats will no longer have a smashed helmet when they lay down.</li>
|
|
</ul>
|
|
<h3 class="author">Skylar Lineman, your local R&D moonlighter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.</li>
|
|
<li class="rscadd">R&D lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.</li>
|
|
<li class="rscadd">The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!</li>
|
|
<li class="balance">You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.</li>
|
|
<li class="balance">You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">HUDs from mechs and helmets no longer conflict with HUD glasses and no longer inappropriately remove implanted HUDs.</li>
|
|
<li class="code_imp">Chasm code has been refactored to be more sane.</li>
|
|
<li class="bugfix">Building lattices over chasms no longer sometimes deletes the chasm.</li>
|
|
<li class="code_imp">Ladders have been refactored and should be far less buggy.</li>
|
|
<li class="bugfix">Jacob's ladder actually works again.</li>
|
|
<li class="bugfix">Pizza box stacking works again.</li>
|
|
<li class="bugfix">Fix some permanent-on and permanent-off bugs caused by the HUD stacking change.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">A bunch of new turf decals for mappers to play with, coming in yellow, white, and red varieties!</li>
|
|
<li class="bugfix">Green banded default airlocks now have extended click area like all other airlocks.</li>
|
|
</ul>
|
|
<h3 class="author">Y0SH1 M4S73R updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">The R&D Server's name is now improper.</li>
|
|
<li class="spellcheck">The R&D Server now has an explanation of what it does.</li>
|
|
</ul>
|
|
<h3 class="author">arsserpentarium updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">now lists should work properly</li>
|
|
</ul>
|
|
<h3 class="author">duncathan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The RPD has a shiny new UI!</li>
|
|
<li class="rscadd">The RPD can now paint pipes as it lays them, for quicker piping projects.</li>
|
|
<li class="rscadd">Atmos scrubbers (vent and portable) can now filter any and all gases.</li>
|
|
</ul>
|
|
<h3 class="author">ike709 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added new vent and scrubber sprites by Partheo.</li>
|
|
<li class="bugfix">Fixed some computers facing the wrong direction.</li>
|
|
</ul>
|
|
<h3 class="author">jammer312 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed conjuration spells forgetting about conjured items</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">purple bartender suit and apron added to clothesmates!</li>
|
|
<li class="rscadd">long hair 3 added, check it out. both have sprites from okand!</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Now rolling beds and office chairs have a sound!</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed the shocker circuit</li>
|
|
</ul>
|
|
<h3 class="author">psykzz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Grilles have new damaged and default sprites</li>
|
|
<li class="rscadd">Added TGUI for Turbine computer</li>
|
|
</ul>
|
|
<h3 class="author">tserpas1289 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Any suit that could hold emergency oxygen tanks can now also hold plasma man internals</li>
|
|
<li class="tweak">Hydroponics winter coats now can hold emergency oxygen tanks just like the other winter coats.</li>
|
|
<li class="bugfix">Plasma men jumpsuits can now hold accessories like pocket protectors and medals.</li>
|
|
</ul>
|
|
<h3 class="author">zennerx updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed a bug that made you try and scream while unconscious due to a fire</li>
|
|
<li class="tweak">Skateboard crashes now give slight brain damage!</li>
|
|
<li class="rscadd">Using a helmet prevents brain damage from the skateboard!</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
<div class = "top">
|
|
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
|
|
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
|
|
</div>
|
|
<br>
|
|
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
|
|
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
|
|
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</html>
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