Files
Bubberstation/code
SkyratBot b8e738cb6b [MIRROR] [NO GBP] Fixes footsteps runtimes, part 2 [MDB IGNORE] (#25319)
* [NO GBP] Fixes footsteps runtimes, part 2 (#79936)

## About The Pull Request

https://github.com/tgstation/tgstation/pull/79903 Fixed the most common
one, but there are still more of these runtimes it seems.

![image](https://github.com/tgstation/tgstation/assets/13398309/3574d756-d6d6-4c0a-84fa-8512f610bf8d)

This should take care of all the rest. It turns out that any one of the
step types keys in the list returned by `prepare_step()` can have `null`
values—not just the barefoot one—so we have to check for that in every
instance where we read from it.

(Shown here: the list that gets returned. Note that any one of these
turf vars can be `null`, aka these are the values that we need to
nullcheck for)

4a6d2b9297/code/datums/elements/footstep.dm (L96)

## Why It's Good For The Game

Bugfix

## Changelog

🆑
fix: fixed remaining footstep runtimes
/🆑

* [NO GBP] Fixes footsteps runtimes, part 2

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Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-11-28 15:40:07 -05:00
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