mirror of
https://github.com/Bubberstation/Bubberstation.git
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284 lines
11 KiB
Plaintext
284 lines
11 KiB
Plaintext
/* Glass stack types
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* Contains:
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* Glass sheets
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* Reinforced glass sheets
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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*/
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/*
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* Glass sheets
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*/
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GLOBAL_LIST_INIT(glass_recipes, list ( \
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new/datum/stack_recipe("directional window", /obj/structure/window/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
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))
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/obj/item/stack/sheet/glass
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name = "glass"
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desc = "HOLY SHEET! That is a lot of glass."
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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origin_tech = "materials=1"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/glass
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/obj/item/stack/sheet/glass/cyborg
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materials = list()
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is_cyborg = 1
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cost = 500
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/obj/item/stack/sheet/glass/fifty
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amount = 50
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/obj/item/stack/sheet/glass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.glass_recipes
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return ..()
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/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if (get_amount() < 1 || CC.get_amount() < 5)
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to_chat(user, "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass!</span>")
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return
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CC.use(5)
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use(1)
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to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
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var/obj/item/stack/light_w/new_tile = new(user.loc)
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new_tile.add_fingerprint(user)
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else if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/V = W
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if (V.get_amount() >= 1 && get_amount() >= 1)
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var/obj/item/stack/sheet/rglass/RG = new (get_turf(user))
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RG.add_fingerprint(user)
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var/replace = user.get_inactive_held_item()==src
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V.use(1)
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use(1)
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if(QDELETED(src) && replace)
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user.put_in_hands(RG)
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else
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to_chat(user, "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass!</span>")
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return
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else
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return ..()
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GLOBAL_LIST_INIT(pglass_recipes, list ( \
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new/datum/stack_recipe("directional window", /obj/structure/window/plasma/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile window", /obj/structure/window/plasma/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
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))
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/obj/item/stack/sheet/plasmaglass
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name = "plasma glass"
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desc = "A glass sheet made out of a plasma-silicate alloy. It looks extremely tough and heavily fire resistant."
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singular_name = "plasma glass sheet"
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icon_state = "sheet-pglass"
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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origin_tech = "plasmatech=2;materials=2"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmaglass
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/obj/item/stack/sheet/plasmaglass/fifty
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amount = 50
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/obj/item/stack/sheet/plasmaglass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.pglass_recipes
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return ..()
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/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/V = W
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if (V.get_amount() >= 1 && get_amount() >= 1)
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var/obj/item/stack/sheet/plasmarglass/RG = new (get_turf(user))
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RG.add_fingerprint(user)
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var/replace = user.get_inactive_held_item()==src
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V.use(1)
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use(1)
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if(QDELETED(src) && replace)
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user.put_in_hands(RG)
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else
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to_chat(user, "<span class='warning'>You need one rod and one sheet of plamsa glass to make reinforced plasma glass!</span>")
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return
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else
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return ..()
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/*
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* Reinforced glass sheets
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*/
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GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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new/datum/stack_recipe("windoor frame", /obj/structure/windoor_assembly, 5, time = 0, on_floor = TRUE, window_checks = TRUE), \
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null, \
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new/datum/stack_recipe("directional reinforced window", /obj/structure/window/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile reinforced window", /obj/structure/window/reinforced/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
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))
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/obj/item/stack/sheet/rglass
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name = "reinforced glass"
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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origin_tech = "materials=2"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/rglass
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/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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..()
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/obj/item/stack/sheet/rglass/cyborg
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materials = list()
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var/datum/robot_energy_storage/glasource
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var/metcost = 250
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var/glacost = 500
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/obj/item/stack/sheet/rglass/cyborg/get_amount()
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return min(round(source.energy / metcost), round(glasource.energy / glacost))
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/obj/item/stack/sheet/rglass/cyborg/use(used, transfer = FALSE) // Requires special checks, because it uses two storages
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source.use_charge(used * metcost)
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glasource.use_charge(used * glacost)
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/obj/item/stack/sheet/rglass/cyborg/add(amount)
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source.add_charge(amount * metcost)
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glasource.add_charge(amount * glacost)
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/obj/item/stack/sheet/rglass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.reinforced_glass_recipes
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return ..()
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GLOBAL_LIST_INIT(prglass_recipes, list ( \
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new/datum/stack_recipe("directional reinforced window", /obj/structure/window/plasma/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile reinforced window", /obj/structure/window/plasma/reinforced/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
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))
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/obj/item/stack/sheet/plasmarglass
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name = "reinforced plasma glass"
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desc = "A glass sheet made out of a plasma-silicate alloy and a rod matrice. It looks hopelessly tough and nearly fire-proof!"
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-prglass"
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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origin_tech = "materials=2;plasmatech=2"
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmarglass
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/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.prglass_recipes
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return ..()
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/obj/item/shard
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name = "shard"
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desc = "A nasty looking shard of glass."
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icon = 'icons/obj/shards.dmi'
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icon_state = "large"
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w_class = WEIGHT_CLASS_TINY
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force = 5
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throwforce = 10
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item_state = "shard-glass"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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resistance_flags = ACID_PROOF
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armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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max_integrity = 40
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var/cooldown = 0
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sharpness = IS_SHARP
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/obj/item/shard/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat")] with the shard of glass! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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return (BRUTELOSS)
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/obj/item/shard/Initialize()
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. = ..()
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icon_state = pick("large", "medium", "small")
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switch(icon_state)
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if("small")
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pixel_x = rand(-12, 12)
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pixel_y = rand(-12, 12)
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if("medium")
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pixel_x = rand(-8, 8)
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pixel_y = rand(-8, 8)
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if("large")
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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/obj/item/shard/afterattack(atom/A as mob|obj, mob/user, proximity)
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if(!proximity || !(src in user))
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return
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if(isturf(A))
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return
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if(istype(A, /obj/item/storage))
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return
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var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm"
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(!H.gloves && !(PIERCEIMMUNE in H.dna.species.species_traits)) // golems, etc
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to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
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H.apply_damage(force*0.5, BRUTE, hit_hand)
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else if(ismonkey(user))
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var/mob/living/carbon/monkey/M = user
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to_chat(M, "<span class='warning'>[src] cuts into your hand!</span>")
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M.apply_damage(force*0.5, BRUTE, hit_hand)
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/obj/item/shard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/device/lightreplacer))
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I.attackby(src, user)
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else if(istype(I, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = I
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if(WT.remove_fuel(0, user))
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var/obj/item/stack/sheet/glass/NG = new (user.loc)
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for(var/obj/item/stack/sheet/glass/G in user.loc)
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if(G == NG)
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continue
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if(G.amount >= G.max_amount)
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continue
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G.attackby(NG, user)
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to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
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qdel(src)
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else
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return ..()
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/obj/item/shard/Crossed(mob/AM)
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if(istype(AM) && has_gravity(loc))
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playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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if(PIERCEIMMUNE in H.dna.species.species_traits)
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return
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var/picked_def_zone = pick("l_leg", "r_leg")
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var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
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if(!istype(O))
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return
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if(O.status == BODYPART_ROBOTIC)
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return
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var/feetCover = (H.wear_suit && H.wear_suit.body_parts_covered & FEET) || (H.w_uniform && H.w_uniform.body_parts_covered & FEET)
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if(H.shoes || feetCover || H.movement_type & FLYING || H.buckled)
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return
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H.apply_damage(5, BRUTE, picked_def_zone)
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if(cooldown < world.time - 10) //cooldown to avoid message spam.
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if(!H.incapacitated())
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H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
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"<span class='userdanger'>You step in the broken glass!</span>")
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else
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H.visible_message("<span class='danger'>[H] slides on the broken glass!</span>", \
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"<span class='userdanger'>You slide on the broken glass!</span>")
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cooldown = world.time
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H.Knockdown(60)
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