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## About The Pull Request This did NOT need to be on the `/atom` level `flags_1`- when on earth is an area going to spin? Anyways, this was really only ever used on the `/mob` sublevel in `spin()` code, but I think this would work far better as a trait for source-management than moving it to a mob flag or something. So, let's do that. ## Why It's Good For The Game Frees up a slot on `flags_1`, which is neat, as well as makes the framework for managing "things that make you spin" potentially better for future expansion. It also properly scopes something that only works for mobs right now to mobs (kinda), so it's a bit better that way too. ## Changelog Nothing that concerns players.