Files
Bubberstation/code/game/objects/effects/effect_system
SkyratBot 2d073c00b4 [MIRROR] [no gbp] Sparks don't ignite furniture (unless you made it out of plasma you fucking lunatic), sparks have a decreasing chance to ignite bigger items, small fix to obj/fire_act() signal (#28272)
* [no gbp] Sparks don't ignite furniture (unless you made it out of plasma you fucking lunatic), sparks have a decreasing chance to ignite bigger items, small fix to obj/fire_act() signal (#84111)

## About The Pull Request

Even though it's hilarious, sparks currently ignite any flammable thing
they touch whatsoever; including gigantic wooden/cloth items, or tables
and chairs. Turning areas with wooden furnitures into fields of ash
wasn't the intent, so I adjusted sparks to not ignite furniture (you can
put welding fuel under them if that's your intent) and items bigger than
small items have a steadily decreasing chance to get ignited by sparks
(normal is 50%, bulky is 20%, bigger than bulky won't ignite only from
sparks)
## Why It's Good For The Game

Even in a death trap space station of the future, sparks aren't THAT
much of a fire hazard.
## Changelog
🆑
fix: Sparks will no longer turn areas with wooden furniture or similar
into naught but a field of ashes; they no longer ignite furniture,
(unless it's made of plasma(?!)) and have a decreasing chance to ignite
items bigger than small size.
/🆑

* [no gbp] Sparks don't ignite furniture (unless you made it out of plasma you fucking lunatic), sparks have a decreasing chance to ignite bigger items, small fix to obj/fire_act() signal

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Co-authored-by: Joshua Kidder <49173900+Metekillot@users.noreply.github.com>
2024-06-20 11:03:23 +05:30
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