Files
Bubberstation/code/game/objects/effects/particles/fire.dm
SkyratBot e10c569414 [MIRROR] Acid particles (+unsorted acid/burning/thermite component changes) [MDB IGNORE] (#21874)
Acid particles (+unsorted acid/burning/thermite component changes)

Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-06-18 15:19:40 +00:00

36 lines
1.1 KiB
Plaintext

// Fire related particles.
/particles/bonfire
icon = 'icons/effects/particles/bonfire.dmi'
icon_state = "bonfire"
width = 100
height = 100
count = 1000
spawning = 4
lifespan = 0.7 SECONDS
fade = 1 SECONDS
grow = -0.01
velocity = list(0, 0)
position = generator(GEN_CIRCLE, 0, 16, NORMAL_RAND)
drift = generator(GEN_VECTOR, list(0, -0.2), list(0, 0.2))
gravity = list(0, 0.95)
scale = generator(GEN_VECTOR, list(0.3, 0.3), list(1,1), NORMAL_RAND)
rotation = 30
spin = generator(GEN_NUM, -20, 20)
/particles/embers
icon = 'icons/effects/particles/generic.dmi'
icon_state = list("dot" = 4,"cross" = 1,"curl" = 1)
width = 64
height = 96
count = 500
spawning = 5
lifespan = 3 SECONDS
fade = 1 SECONDS
color = 0
color_change = 0.05
gradient = list("#FBAF4D", "#FCE6B6", "#FD481C")
position = generator(GEN_BOX, list(-12,-16,0), list(12,16,0), NORMAL_RAND)
drift = generator(GEN_VECTOR, list(-0.1,0), list(0.1,0.025), UNIFORM_RAND)
spin = generator(GEN_NUM, list(-15,15), NORMAL_RAND)
scale = generator(GEN_VECTOR, list(0.5,0.5), list(2,2), NORMAL_RAND)