Files
Bubberstation/code/game/objects/items/documents.dm
phil235 1b24cc7e6a Moved crayon code out of toys.dm and into crayons.dm
Fixes being able to throw kinetic grabs.
Fixes washing machine code being shit. Also fixes clothes coloring via washing machine being broken.
2016-05-10 22:53:47 +02:00

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/obj/item/documents
name = "secret documents"
desc = "\"Top Secret\" documents."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "docs_generic"
item_state = "paper"
throwforce = 0
w_class = 1
throw_range = 1
throw_speed = 1
layer = 4
pressure_resistance = 1
/obj/item/documents/nanotrasen
desc = "\"Top Secret\" Nanotrasen documents, filled with complex diagrams and lists of names, dates and coordinates."
icon_state = "docs_verified"
/obj/item/documents/syndicate
desc = "\"Top Secret\" documents detailing sensitive Syndicate operational intelligence."
/obj/item/documents/syndicate/red
name = "red secret documents"
desc = "\"Top Secret\" documents detailing sensitive Syndicate operational intelligence. These documents are verified with a red wax seal."
icon_state = "docs_red"
/obj/item/documents/syndicate/blue
name = "blue secret documents"
desc = "\"Top Secret\" documents detailing sensitive Syndicate operational intelligence. These documents are verified with a blue wax seal."
icon_state = "docs_blue"
/obj/item/documents/syndicate/mining
desc = "\"Top Secret\" documents detailing Syndicate plasma mining operations."
/obj/item/documents/photocopy
desc = "A copy of some top-secret documents. Nobody will notice they aren't the originals... right?"
var/forgedseal = 0
var/copy_type = null
/obj/item/documents/photocopy/New(loc, obj/item/documents/copy=null)
..()
if(copy)
copy_type = copy.type
if(istype(copy, /obj/item/documents/photocopy)) // Copy Of A Copy Of A Copy
var/obj/item/documents/photocopy/C = copy
copy_type = C.copy_type
/obj/item/documents/photocopy/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/toy/crayon/red) || istype(O, /obj/item/toy/crayon/blue))
if (forgedseal)
user << "<span class='warning'>You have already forged a seal on [src]!</span>"
else
var/obj/item/toy/crayon/C = O
name = "[C.item_color] secret documents"
icon_state = "docs_[C.item_color]"
forgedseal = C.item_color
user << "<span class='notice'>You forge the official seal with a [C.item_color] crayon. No one will notice... right?</span>"
update_icon()