Files
Bubberstation/code/game/objects/structures/flora.dm
phil235 0caa59b21a First commit of this big PR
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
2016-04-24 20:26:24 +02:00

276 lines
6.8 KiB
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/obj/structure/flora
burn_state = FLAMMABLE
burntime = 30
//trees
/obj/structure/flora/tree
name = "tree"
anchored = 1
density = 1
pixel_x = -16
layer = 9
var/cut = FALSE
var/log_amount = 10
/obj/structure/flora/tree/attackby(obj/item/weapon/W, mob/user, params)
if(!cut && log_amount)
if(W.sharpness && W.force > 0)
if(W.hitsound)
playsound(get_turf(src), W.hitsound, 100, 0, 0)
user.visible_message("<span class='notice'>[user] begins to cut down [src] with [W].</span>","<span class='notice'>You begin to cut down [src] with [W].</span>", "You hear the sound of cutting a tree.")
if(do_after(user, 1000/W.force, target = user)) //5 seconds with 20 force, 8 seconds with a hatchet, 20 seconds with a shard.
if(cut)
return
user.visible_message("<span class='notice'>[user] falls [src] with the [W].</span>","<span class='notice'>You fall [src] with the [W].</span>", "You hear the sound of a tree falling.")
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
icon_state = "tree_stump"
name = "stump"
cut = TRUE
for(var/i=1 to log_amount)
new /obj/item/weapon/grown/log/tree(get_turf(src))
else
return ..()
/obj/structure/flora/tree/pine
name = "pine tree"
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "pine_1"
/obj/structure/flora/tree/pine/New()
icon_state = "pine_[rand(1, 3)]"
..()
/obj/structure/flora/tree/pine/xmas
name = "xmas tree"
icon_state = "pine_c"
/obj/structure/flora/tree/pine/xmas/New()
..()
icon_state = "pine_c"
/obj/structure/flora/tree/dead
icon = 'icons/obj/flora/deadtrees.dmi'
icon_state = "tree_1"
/obj/structure/festivus
name = "festivus pole"
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "festivus_pole"
desc = "During last year's Feats of Strength the Research Director was able to suplex this passing immobile rod into a planter."
/obj/structure/flora/tree/dead/New()
icon_state = "tree_[rand(1, 6)]"
..()
//grass
/obj/structure/flora/grass
name = "grass"
icon = 'icons/obj/flora/snowflora.dmi'
anchored = 1
gender = PLURAL //"this is grass" not "this is a grass"
/obj/structure/flora/grass/brown
icon_state = "snowgrass1bb"
/obj/structure/flora/grass/brown/New()
icon_state = "snowgrass[rand(1, 3)]bb"
..()
/obj/structure/flora/grass/green
icon_state = "snowgrass1gb"
/obj/structure/flora/grass/green/New()
icon_state = "snowgrass[rand(1, 3)]gb"
..()
/obj/structure/flora/grass/both
icon_state = "snowgrassall1"
/obj/structure/flora/grass/both/New()
icon_state = "snowgrassall[rand(1, 3)]"
..()
//bushes
/obj/structure/flora/bush
name = "bush"
icon = 'icons/obj/flora/snowflora.dmi'
icon_state = "snowbush1"
anchored = 1
/obj/structure/flora/bush/New()
icon_state = "snowbush[rand(1, 6)]"
..()
//newbushes
/obj/structure/flora/ausbushes
name = "bush"
icon = 'icons/obj/flora/ausflora.dmi'
icon_state = "firstbush_1"
anchored = 1
/obj/structure/flora/ausbushes/New()
if(icon_state == "firstbush_1")
icon_state = "firstbush_[rand(1, 4)]"
..()
/obj/structure/flora/ausbushes/reedbush
icon_state = "reedbush_1"
/obj/structure/flora/ausbushes/reedbush/New()
icon_state = "reedbush_[rand(1, 4)]"
..()
/obj/structure/flora/ausbushes/leafybush
icon_state = "leafybush_1"
/obj/structure/flora/ausbushes/leafybush/New()
icon_state = "leafybush_[rand(1, 3)]"
..()
/obj/structure/flora/ausbushes/palebush
icon_state = "palebush_1"
/obj/structure/flora/ausbushes/palebush/New()
icon_state = "palebush_[rand(1, 4)]"
..()
/obj/structure/flora/ausbushes/stalkybush
icon_state = "stalkybush_1"
/obj/structure/flora/ausbushes/stalkybush/New()
icon_state = "stalkybush_[rand(1, 3)]"
..()
/obj/structure/flora/ausbushes/grassybush
icon_state = "grassybush_1"
/obj/structure/flora/ausbushes/grassybush/New()
icon_state = "grassybush_[rand(1, 4)]"
..()
/obj/structure/flora/ausbushes/fernybush
icon_state = "fernybush_1"
/obj/structure/flora/ausbushes/fernybush/New()
icon_state = "fernybush_[rand(1, 3)]"
..()
/obj/structure/flora/ausbushes/sunnybush
icon_state = "sunnybush_1"
/obj/structure/flora/ausbushes/sunnybush/New()
icon_state = "sunnybush_[rand(1, 3)]"
..()
/obj/structure/flora/ausbushes/genericbush
icon_state = "genericbush_1"
/obj/structure/flora/ausbushes/genericbush/New()
icon_state = "genericbush_[rand(1, 4)]"
..()
/obj/structure/flora/ausbushes/pointybush
icon_state = "pointybush_1"
/obj/structure/flora/ausbushes/pointybush/New()
icon_state = "pointybush_[rand(1, 4)]"
..()
/obj/structure/flora/ausbushes/lavendergrass
icon_state = "lavendergrass_1"
/obj/structure/flora/ausbushes/lavendergrass/New()
icon_state = "lavendergrass_[rand(1, 4)]"
..()
/obj/structure/flora/ausbushes/ywflowers
icon_state = "ywflowers_1"
/obj/structure/flora/ausbushes/ywflowers/New()
icon_state = "ywflowers_[rand(1, 3)]"
..()
/obj/structure/flora/ausbushes/brflowers
icon_state = "brflowers_1"
/obj/structure/flora/ausbushes/brflowers/New()
icon_state = "brflowers_[rand(1, 3)]"
..()
/obj/structure/flora/ausbushes/ppflowers
icon_state = "ppflowers_1"
/obj/structure/flora/ausbushes/ppflowers/New()
icon_state = "ppflowers_[rand(1, 3)]"
..()
/obj/structure/flora/ausbushes/sparsegrass
icon_state = "sparsegrass_1"
/obj/structure/flora/ausbushes/sparsegrass/New()
icon_state = "sparsegrass_[rand(1, 3)]"
..()
/obj/structure/flora/ausbushes/fullgrass
icon_state = "fullgrass_1"
/obj/structure/flora/ausbushes/fullgrass/New()
icon_state = "fullgrass_[rand(1, 3)]"
..()
/obj/structure/flora/kirbyplants
name = "potted plant"
icon = 'icons/obj/flora/plants.dmi'
icon_state = "plant-01"
/obj/structure/flora/kirbyplants/dead
name = "RD's potted plant"
desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
icon_state = "plant-25"
//a rock is flora according to where the icon file is
//and now these defines
/obj/structure/flora/rock
name = "rock"
desc = "a rock"
icon_state = "rock"
icon = 'icons/obj/flora/rocks.dmi'
anchored = 1
burn_state = FIRE_PROOF
density = 1
/obj/structure/flora/rock/New()
..()
icon_state = "[icon_state][rand(1,5)]"
/obj/structure/flora/rock/pile
name = "rocks"
desc = "some rocks"
icon_state = "rockpile"
density = 0
/obj/structure/flora/rock/volcanic
icon_state = "basalt"
desc = "A volcanic rock"
/obj/structure/flora/rock/volcanic/New()
..()
icon_state = "[icon_state][rand(1,3)]"
/obj/structure/flora/rock/pile/volcanic
icon_state = "lavarocks"
/obj/structure/flora/rock/pile/volcanic/New()
..()
icon_state = "[icon_state][rand(1,3)]"