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Co-authored-by: tralezab <spamqetuo2@gmail.com> Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
64 lines
2.3 KiB
Plaintext
64 lines
2.3 KiB
Plaintext
/// Number of paychecks jobs start with at the creation of a new bank account for a player (So at shift-start or game join, but not a blank new account.)
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#define STARTING_PAYCHECKS 7
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/// How much mail the Economy SS will create per minute, regardless of firing time.
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#define MAX_MAIL_PER_MINUTE 3
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/// Probability of using letters of envelope sprites on all letters.
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#define FULL_CRATE_LETTER_ODDS 70
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//Experimental change: These are subject to tweaking based on the /tg/ economy overhaul.
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//Current design direction: Higher paying jobs are vastly outnumbered by lower paying jobs, so anything above medium hurts inflation, common jobs help inflation
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#define PAYCHECK_PRISONER 25
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#define PAYCHECK_ASSISTANT 50
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#define PAYCHECK_MINIMAL 55
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#define PAYCHECK_EASY 60
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#define PAYCHECK_MEDIUM 75
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#define PAYCHECK_HARD 100
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#define PAYCHECK_COMMAND 200
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#define STATION_TARGET_BUFFER 40
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#define MAX_GRANT_DPT 500
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//What should vending machines charge when you buy something in-department.
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#define VENDING_DISCOUNT 0.2
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#define ACCOUNT_CIV "CIV"
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#define ACCOUNT_CIV_NAME "Civil Budget"
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#define ACCOUNT_ENG "ENG"
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#define ACCOUNT_ENG_NAME "Engineering Budget"
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#define ACCOUNT_SCI "SCI"
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#define ACCOUNT_SCI_NAME "Scientific Budget"
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#define ACCOUNT_MED "MED"
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#define ACCOUNT_MED_NAME "Medical Budget"
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#define ACCOUNT_SRV "SRV"
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#define ACCOUNT_SRV_NAME "Service Budget"
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#define ACCOUNT_CAR "CAR"
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#define ACCOUNT_CAR_NAME "Cargo Budget"
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#define ACCOUNT_SEC "SEC"
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#define ACCOUNT_SEC_NAME "Defense Budget"
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#define NO_FREEBIES "commies go home"
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//Defines that set what kind of civilian bounties should be applied mid-round.
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#define CIV_JOB_BASIC 1
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#define CIV_JOB_ROBO 2
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#define CIV_JOB_CHEF 3
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#define CIV_JOB_SEC 4
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#define CIV_JOB_DRINK 5
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#define CIV_JOB_CHEM 6
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#define CIV_JOB_VIRO 7
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#define CIV_JOB_SCI 8
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#define CIV_JOB_ENG 9
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#define CIV_JOB_MINE 10
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#define CIV_JOB_MED 11
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#define CIV_JOB_GROW 12
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#define CIV_JOB_RANDOM 13
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//By how much should the station's inflation value be multiplied by when dividing the civilian bounty's reward?
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#define BOUNTY_MULTIPLIER 10
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//These defines are to be used to with the payment component, determines which lines will be used during a transaction. If in doubt, go with clinical.
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#define PAYMENT_CLINICAL "clinical"
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#define PAYMENT_FRIENDLY "friendly"
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#define PAYMENT_ANGRY "angry"
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