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Bubberstation/code/__DEFINES/jobs.dm
T

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#define JOB_AVAILABLE 0
#define JOB_UNAVAILABLE_GENERIC 1
#define JOB_UNAVAILABLE_BANNED 2
#define JOB_UNAVAILABLE_PLAYTIME 3
#define JOB_UNAVAILABLE_ACCOUNTAGE 4
#define JOB_UNAVAILABLE_SLOTFULL 5
#define DEFAULT_RELIGION "Christianity"
#define DEFAULT_DEITY "Space Jesus"
#define DEFAULT_BIBLE "Default Bible Name"
#define JOB_DISPLAY_ORDER_DEFAULT 0
#define JOB_DISPLAY_ORDER_ASSISTANT 1
#define JOB_DISPLAY_ORDER_CAPTAIN 2
#define JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL 3
#define JOB_DISPLAY_ORDER_BARTENDER 4
#define JOB_DISPLAY_ORDER_BOTANIST 5
#define JOB_DISPLAY_ORDER_COOK 6
#define JOB_DISPLAY_ORDER_JANITOR 7
#define JOB_DISPLAY_ORDER_CLOWN 8
#define JOB_DISPLAY_ORDER_MIME 9
#define JOB_DISPLAY_ORDER_CURATOR 10
#define JOB_DISPLAY_ORDER_LAWYER 11
#define JOB_DISPLAY_ORDER_CHAPLAIN 12
#define JOB_DISPLAY_ORDER_PSYCHOLOGIST 13
#define JOB_DISPLAY_ORDER_AI 14
#define JOB_DISPLAY_ORDER_CYBORG 15
#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 16
#define JOB_DISPLAY_ORDER_STATION_ENGINEER 17
#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 18
#define JOB_DISPLAY_ORDER_QUARTERMASTER 19
#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 20
#define JOB_DISPLAY_ORDER_SHAFT_MINER 21
#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 22
#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 23
#define JOB_DISPLAY_ORDER_PARAMEDIC 24
#define JOB_DISPLAY_ORDER_CHEMIST 25
#define JOB_DISPLAY_ORDER_VIROLOGIST 26
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 27
#define JOB_DISPLAY_ORDER_SCIENTIST 28
#define JOB_DISPLAY_ORDER_ROBOTICIST 29
#define JOB_DISPLAY_ORDER_GENETICIST 30
#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 31
#define JOB_DISPLAY_ORDER_WARDEN 32
#define JOB_DISPLAY_ORDER_DETECTIVE 33
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 34
#define JOB_DISPLAY_ORDER_PRISONER 35
#define DEPARTMENT_UNASSIGNED "No department assigned"
#define DEPARTMENT_BITFLAG_SECURITY (1<<0)
#define DEPARTMENT_SECURITY "Security"
#define DEPARTMENT_BITFLAG_COMMAND (1<<1)
#define DEPARTMENT_COMMAND "Command"
#define DEPARTMENT_BITFLAG_SERVICE (1<<2)
#define DEPARTMENT_SERVICE "Service"
#define DEPARTMENT_BITFLAG_CARGO (1<<3)
#define DEPARTMENT_CARGO "Cargo"
#define DEPARTMENT_BITFLAG_ENGINEERING (1<<4)
#define DEPARTMENT_ENGINEERING "Engineering"
#define DEPARTMENT_BITFLAG_SCIENCE (1<<5)
#define DEPARTMENT_SCIENCE "Science"
#define DEPARTMENT_BITFLAG_MEDICAL (1<<6)
#define DEPARTMENT_MEDICAL "Medical"
#define DEPARTMENT_BITFLAG_SILICON (1<<7)
#define DEPARTMENT_SILICON "Silicon"
/* Job datum job_flags */
/// Whether the mob is announced on arrival.
#define JOB_ANNOUNCE_ARRIVAL (1<<0)
/// Whether the mob is added to the crew manifest.
#define JOB_CREW_MANIFEST (1<<1)
/// Whether the mob is equipped through SSjob.EquipRank() on spawn.
#define JOB_EQUIP_RANK (1<<2)
/// Whether the job is considered a regular crew member of the station. Equipment such as AI and cyborgs not included.
#define JOB_CREW_MEMBER (1<<3)
/// Whether this job can be joined through the new_player menu.
#define JOB_NEW_PLAYER_JOINABLE (1<<4)
/// Whether this job appears in bold in the job menu.
#define JOB_BOLD_SELECT_TEXT (1<<5)
/// Reopens this position if we lose the player at roundstart.
#define JOB_REOPEN_ON_ROUNDSTART_LOSS (1<<6)
/// If the player with this job can have quirks assigned to him or not. Relevant for new player joinable jobs and roundstart antags.
#define JOB_ASSIGN_QUIRKS (1<<7)
#define FACTION_NONE "None"
#define FACTION_STATION "Station"