Files
Bubberstation/code/_onclick/observer.dm
Mothblocks 5a4c87a9fc tgui Preferences Menu + total rewrite of the preferences backend (#61313)
About The Pull Request

Rewrites the entire preferences menu in tgui. Rewrites the entire backend to be built upon datumized preferences, rather than constant additions to the preferences base datum.

Splits game preferences into its own window.

Antagonists are now split into their individual rulesets. You can now be a roundstart heretic without signing up for latejoin heretic, as an example.

This iteration matches parity, and provides very little new functionality, but adding anything new will be much easier.

Fixes #60823
Fixes #28907
Fixes #44887
Fixes #59912
Fixes #58458
Fixes #59181
Major TODOs

Quirk icons, from @Fikou (with some slight adjustments from me)
Lore text, from @EOBGames (4/6, need moths and then ethereal lore from @AMonkeyThatCodes)
Heavy documentation on how one would add new preferences, species, jobs, etc

    A lot of specialized testing so that people's real data don't get corrupted

Changelog

cl Mothblocks, Floyd on lots of the design
refactor: The preferences menu has been completely rewritten in tgui.
refactor: The "Stop Sounds" verb has been moved to OOC.
/cl
2021-09-15 10:11:11 +12:00

88 lines
2.6 KiB
Plaintext

/mob/dead/observer/DblClickOn(atom/A, params)
if(check_click_intercept(params, A))
return
if(can_reenter_corpse && mind?.current)
if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
reenter_corpse() // (body bag, closet, mech, etc)
return // seems legit.
// Things you might plausibly want to follow
if(ismovable(A))
ManualFollow(A)
// Otherwise jump
else if(A.loc)
abstract_move(get_turf(A))
update_parallax_contents()
/mob/dead/observer/ClickOn(atom/A, params)
if(check_click_intercept(params,A))
return
var/list/modifiers = params2list(params)
if(LAZYACCESS(modifiers, SHIFT_CLICK))
if(LAZYACCESS(modifiers, MIDDLE_CLICK))
ShiftMiddleClickOn(A)
return
if(LAZYACCESS(modifiers, CTRL_CLICK))
CtrlShiftClickOn(A)
return
ShiftClickOn(A)
return
if(LAZYACCESS(modifiers, MIDDLE_CLICK))
MiddleClickOn(A, params)
return
if(LAZYACCESS(modifiers, ALT_CLICK))
AltClickNoInteract(src, A)
return
if(LAZYACCESS(modifiers, CTRL_CLICK))
CtrlClickOn(A)
return
if(world.time <= next_move)
return
// You are responsible for checking config.ghost_interaction when you override this function
// Not all of them require checking, see below
A.attack_ghost(src)
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
/atom/proc/attack_ghost(mob/dead/observer/user)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
return TRUE
if(user.client)
if(user.gas_scan && atmosanalyzer_scan(user, src))
return TRUE
else if(isAdminGhostAI(user))
attack_ai(user)
else if(user.client.prefs.read_preference(/datum/preference/toggle/inquisitive_ghost))
user.examinate(src)
return FALSE
/mob/living/attack_ghost(mob/dead/observer/user)
if(user.client && user.health_scan)
healthscan(user, src, 1, TRUE)
if(user.client && user.chem_scan)
chemscan(user, src)
return ..()
// ---------------------------------------
// And here are some good things for free:
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
/obj/effect/gateway_portal_bumper/attack_ghost(mob/user)
if(gateway)
gateway.Transfer(user)
return ..()
/obj/machinery/teleport/hub/attack_ghost(mob/user)
if(!power_station?.engaged || !power_station.teleporter_console || !power_station.teleporter_console.target_ref)
return ..()
var/atom/target = power_station.teleporter_console.target_ref.resolve()
if(!target)
power_station.teleporter_console.target_ref = null
return ..()
user.abstract_move(get_turf(target))