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https://github.com/Bubberstation/Bubberstation.git
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Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
119 lines
4.8 KiB
Plaintext
119 lines
4.8 KiB
Plaintext
///Subsystem used to teleport people to a linked web of itterative entries. If one entry is deleted, the 2 around it will forge a link instead.
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SUBSYSTEM_DEF(eigenstates)
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name = "Eigenstates"
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flags = SS_NO_INIT | SS_NO_FIRE
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///The list of objects that something is linked to indexed by UID
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var/list/eigen_targets = list()
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///UID to object reference
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var/list/eigen_id = list()
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///Unique id counter
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var/id_counter = 1
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///Limit the number of sparks created when teleporting multiple atoms to 1
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var/spark_time = 0
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///Creates a new link of targets unique to their own id
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/datum/controller/subsystem/eigenstates/proc/create_new_link(targets)
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if(length(targets) <= 1)
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return FALSE
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for(var/atom/target as anything in targets) //Clear out any connected
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var/already_linked = eigen_id[target]
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if(!already_linked)
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continue
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if(length(eigen_targets[already_linked]) > 1) //Eigenstates are notorious for having cliques!
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target.visible_message("[target] fizzes, it's already linked to something else!")
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targets -= target
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continue
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target.visible_message("[target] fizzes, collapsing it's unique wavefunction into the others!") //If we're in a eigenlink all on our own and are open to new friends
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remove_eigen_entry(target) //clearup for new stuff
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//Do we still have targets?
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if(!length(targets))
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return FALSE
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var/atom/visible_atom = targets[1] //The object that'll handle the messages
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if(length(targets) == 1)
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visible_atom.visible_message("[targets[1]] fizzes, there's nothing it can link to!")
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return FALSE
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eigen_targets["[id_counter]"] = list() //Add to the master list
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for(var/atom/target as anything in targets)
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eigen_targets["[id_counter]"] += target
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eigen_id[target] = "[id_counter]"
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RegisterSignal(target, COMSIG_CLOSET_INSERT, .proc/use_eigenlinked_atom)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/remove_eigen_entry)
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RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(TOOL_WELDER), .proc/tool_interact)
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target.RegisterSignal(target, COMSIG_EIGENSTATE_ACTIVATE, /obj/structure/closet/proc/bust_open)
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ADD_TRAIT(target, TRAIT_BANNED_FROM_CARGO_SHUTTLE, src)
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var/obj/item = target
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if(item)
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item.color = COLOR_PERIWINKLEE //Tint the locker slightly.
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item.alpha = 200
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do_sparks(3, FALSE, item)
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visible_atom.visible_message("The items shimmer and fizzle, turning a shade of violet blue.")
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id_counter++
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return TRUE
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///reverts everything back to start
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/datum/controller/subsystem/eigenstates/Destroy()
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for(var/index in 1 to id_counter)
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for(var/entry in eigen_targets["[index]"])
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remove_eigen_entry(entry)
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eigen_targets = null
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eigen_id = null
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id_counter = 1
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return ..()
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///removes an object reference from the master list
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/datum/controller/subsystem/eigenstates/proc/remove_eigen_entry(atom/entry)
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SIGNAL_HANDLER
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var/id = eigen_id[entry]
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eigen_targets[id] -= entry
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eigen_id -= entry
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entry.color = COLOR_WHITE
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entry.alpha = 255
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UnregisterSignal(entry, list(
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COMSIG_PARENT_QDELETING,
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COMSIG_CLOSET_INSERT,
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COMSIG_ATOM_TOOL_ACT(TOOL_WELDER),
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))
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REMOVE_TRAIT(entry, TRAIT_BANNED_FROM_CARGO_SHUTTLE, src)
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entry.UnregisterSignal(entry, COMSIG_EIGENSTATE_ACTIVATE) //This is a signal on the object itself so we have to call it from that
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///Remove the current entry if we're empty
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for(var/targets in eigen_targets)
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if(!length(eigen_targets[targets]))
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eigen_targets -= targets
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///Finds the object within the master list, then sends the thing to the object's location
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/datum/controller/subsystem/eigenstates/proc/use_eigenlinked_atom(atom/object_sent_from, atom/movable/thing_to_send)
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SIGNAL_HANDLER
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var/id = eigen_id[object_sent_from]
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if(!id)
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stack_trace("[object_sent_from] attempted to eigenlink to something that didn't have a valid id!")
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return FALSE
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var/list/items = eigen_targets[id]
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var/index = (items.Find(object_sent_from))+1 //index + 1
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if(!index)
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stack_trace("[object_sent_from] attempted to eigenlink to something that didn't contain it!")
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return FALSE
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if(index > length(eigen_targets[id]))//If we're at the end of the list (or we're 1 length long)
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index = 1
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var/atom/eigen_target = eigen_targets[id][index]
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if(!eigen_target)
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stack_trace("No eigen target set for the eigenstate component!")
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return FALSE
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thing_to_send.forceMove(get_turf(eigen_target))
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//Create ONE set of sparks for ALL times in iteration
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if(spark_time != world.time)
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do_sparks(5, FALSE, eigen_target)
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do_sparks(5, FALSE, object_sent_from)
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spark_time = world.time
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//Calls a special proc for the atom if needed (closets use bust_open())
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SEND_SIGNAL(eigen_target, COMSIG_EIGENSTATE_ACTIVATE)
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return COMPONENT_CLOSET_INSERT_INTERRUPT
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///Prevents tool use on the item
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/datum/controller/subsystem/eigenstates/proc/tool_interact(atom/source, mob/user, obj/item/item)
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SIGNAL_HANDLER
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to_chat(user, span_notice("The unstable nature of [source] makes it impossible to use [item] on [source.p_them()]!"))
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return COMPONENT_BLOCK_TOOL_ATTACK
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