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Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
113 lines
4.1 KiB
Plaintext
113 lines
4.1 KiB
Plaintext
/datum/component/grillable
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change grill results with various cookstuffs
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///Result atom type of grilling this object
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var/atom/cook_result
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///Amount of time required to cook the food
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var/required_cook_time = 2 MINUTES
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///Is this a positive grill result?
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var/positive_result = TRUE
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///Time spent cooking so far
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var/current_cook_time = 0
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///Are we currently grilling?
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var/currently_grilling = FALSE
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///Do we use the large steam sprite?
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var/use_large_steam_sprite = FALSE
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/datum/component/grillable/Initialize(cook_result, required_cook_time, positive_result, use_large_steam_sprite)
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. = ..()
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if(!isitem(parent)) //Only items support grilling at the moment
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return COMPONENT_INCOMPATIBLE
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src.cook_result = cook_result
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src.required_cook_time = required_cook_time
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src.positive_result = positive_result
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src.use_large_steam_sprite = use_large_steam_sprite
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RegisterSignal(parent, COMSIG_ITEM_GRILLED, .proc/OnGrill)
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
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// Inherit the new values passed to the component
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/datum/component/grillable/InheritComponent(datum/component/grillable/new_comp, original, cook_result, required_cook_time, positive_result, use_large_steam_sprite)
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if(!original)
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return
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if(cook_result)
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src.cook_result = cook_result
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if(required_cook_time)
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src.required_cook_time = required_cook_time
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if(positive_result)
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src.positive_result = positive_result
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if(use_large_steam_sprite)
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src.use_large_steam_sprite = use_large_steam_sprite
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///Ran every time an item is grilled by something
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/datum/component/grillable/proc/OnGrill(datum/source, atom/used_grill, delta_time = 1)
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SIGNAL_HANDLER
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. = COMPONENT_HANDLED_GRILLING
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current_cook_time += delta_time * 10 //turn it into ds
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if(current_cook_time >= required_cook_time)
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FinishGrilling(used_grill)
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else if(!currently_grilling) //We havn't started grilling yet
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StartGrilling(used_grill)
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///Ran when an object starts grilling on something
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/datum/component/grillable/proc/StartGrilling(atom/grill_source)
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currently_grilling = TRUE
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/OnMoved)
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/AddGrilledItemOverlay)
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var/atom/A = parent
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A.update_appearance()
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///Ran when an object finished grilling
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/datum/component/grillable/proc/FinishGrilling(atom/grill_source)
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var/atom/original_object = parent
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var/atom/grilled_result = new cook_result(original_object.loc)
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if(original_object.custom_materials)
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grilled_result.set_custom_materials(original_object.custom_materials, 1)
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grilled_result.pixel_x = original_object.pixel_x
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grilled_result.pixel_y = original_object.pixel_y
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grill_source.visible_message("<span class='[positive_result ? "notice" : "warning"]'>[parent] turns into \a [grilled_result]!</span>")
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SEND_SIGNAL(parent, COMSIG_GRILL_COMPLETED, grilled_result)
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currently_grilling = FALSE
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qdel(parent)
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///Ran when an object almost finishes grilling
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/datum/component/grillable/proc/OnExamine(atom/A, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!current_cook_time) //Not grilled yet
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if(positive_result)
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examine_list += span_notice("[parent] can be <b>grilled</b> into \a [initial(cook_result.name)].")
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return
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if(positive_result)
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if(current_cook_time <= required_cook_time * 0.75)
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examine_list += span_notice("[parent] probably needs to be cooked a bit longer!")
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else if(current_cook_time <= required_cook_time)
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examine_list += span_notice("[parent] seems to be almost finished cooking!")
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else
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examine_list += span_danger("[parent] should probably not be cooked for much longer!")
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///Ran when an object moves from the grill
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/datum/component/grillable/proc/OnMoved(atom/A, atom/OldLoc, Dir, Forced)
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SIGNAL_HANDLER
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currently_grilling = FALSE
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UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
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UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
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A.update_appearance()
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/datum/component/grillable/proc/AddGrilledItemOverlay(datum/source, list/overlays)
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SIGNAL_HANDLER
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overlays += mutable_appearance('icons/effects/steam.dmi', "[use_large_steam_sprite ? "steam_triple" : "steam_single"]", ABOVE_OBJ_LAYER)
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