Files
Bubberstation/code/datums/components/grillable.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/datum/component/grillable
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change grill results with various cookstuffs
///Result atom type of grilling this object
var/atom/cook_result
///Amount of time required to cook the food
var/required_cook_time = 2 MINUTES
///Is this a positive grill result?
var/positive_result = TRUE
///Time spent cooking so far
var/current_cook_time = 0
///Are we currently grilling?
var/currently_grilling = FALSE
///Do we use the large steam sprite?
var/use_large_steam_sprite = FALSE
/datum/component/grillable/Initialize(cook_result, required_cook_time, positive_result, use_large_steam_sprite)
. = ..()
if(!isitem(parent)) //Only items support grilling at the moment
return COMPONENT_INCOMPATIBLE
src.cook_result = cook_result
src.required_cook_time = required_cook_time
src.positive_result = positive_result
src.use_large_steam_sprite = use_large_steam_sprite
RegisterSignal(parent, COMSIG_ITEM_GRILLED, .proc/OnGrill)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
// Inherit the new values passed to the component
/datum/component/grillable/InheritComponent(datum/component/grillable/new_comp, original, cook_result, required_cook_time, positive_result, use_large_steam_sprite)
if(!original)
return
if(cook_result)
src.cook_result = cook_result
if(required_cook_time)
src.required_cook_time = required_cook_time
if(positive_result)
src.positive_result = positive_result
if(use_large_steam_sprite)
src.use_large_steam_sprite = use_large_steam_sprite
///Ran every time an item is grilled by something
/datum/component/grillable/proc/OnGrill(datum/source, atom/used_grill, delta_time = 1)
SIGNAL_HANDLER
. = COMPONENT_HANDLED_GRILLING
current_cook_time += delta_time * 10 //turn it into ds
if(current_cook_time >= required_cook_time)
FinishGrilling(used_grill)
else if(!currently_grilling) //We havn't started grilling yet
StartGrilling(used_grill)
///Ran when an object starts grilling on something
/datum/component/grillable/proc/StartGrilling(atom/grill_source)
currently_grilling = TRUE
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/OnMoved)
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/AddGrilledItemOverlay)
var/atom/A = parent
A.update_appearance()
///Ran when an object finished grilling
/datum/component/grillable/proc/FinishGrilling(atom/grill_source)
var/atom/original_object = parent
var/atom/grilled_result = new cook_result(original_object.loc)
if(original_object.custom_materials)
grilled_result.set_custom_materials(original_object.custom_materials, 1)
grilled_result.pixel_x = original_object.pixel_x
grilled_result.pixel_y = original_object.pixel_y
grill_source.visible_message("<span class='[positive_result ? "notice" : "warning"]'>[parent] turns into \a [grilled_result]!</span>")
SEND_SIGNAL(parent, COMSIG_GRILL_COMPLETED, grilled_result)
currently_grilling = FALSE
qdel(parent)
///Ran when an object almost finishes grilling
/datum/component/grillable/proc/OnExamine(atom/A, mob/user, list/examine_list)
SIGNAL_HANDLER
if(!current_cook_time) //Not grilled yet
if(positive_result)
examine_list += span_notice("[parent] can be <b>grilled</b> into \a [initial(cook_result.name)].")
return
if(positive_result)
if(current_cook_time <= required_cook_time * 0.75)
examine_list += span_notice("[parent] probably needs to be cooked a bit longer!")
else if(current_cook_time <= required_cook_time)
examine_list += span_notice("[parent] seems to be almost finished cooking!")
else
examine_list += span_danger("[parent] should probably not be cooked for much longer!")
///Ran when an object moves from the grill
/datum/component/grillable/proc/OnMoved(atom/A, atom/OldLoc, Dir, Forced)
SIGNAL_HANDLER
currently_grilling = FALSE
UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
A.update_appearance()
/datum/component/grillable/proc/AddGrilledItemOverlay(datum/source, list/overlays)
SIGNAL_HANDLER
overlays += mutable_appearance('icons/effects/steam.dmi', "[use_large_steam_sprite ? "steam_triple" : "steam_single"]", ABOVE_OBJ_LAYER)