Files
Bubberstation/code/datums/elements/light_blocking.dm
Rohesie e03cd1aada Refactors move procs to support multitle objects (#59658)
Enter(), Entered(), Exit() and Exited() all passed the old loc forward, but everything except a single a case cared about the direction of the movement more than about the specific source.
Since moving multi-tile objects will have multiple sources of movement but a single direction, this change makes it easier to track their movement.

Cleaned up a lot of code around and made proc inputs compatible.

I'll add opacity support for multi-tile objects in a different PR after this is merged, as this has grown large enough and I don't want to compromise the reviewability.

Tested this locally and as expected it didn't impair movement nor produced any runtimes.
2021-06-20 14:55:37 -07:00

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/**
* Attached to movable atoms with opacity. Listens to them move and updates their old and new turf loc's opacity accordingly.
*/
/datum/element/light_blocking
element_flags = ELEMENT_DETACH
/datum/element/light_blocking/Attach(datum/target)
. = ..()
if(!ismovable(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/on_target_move)
var/atom/movable/movable_target = target
if(!isturf(movable_target.loc))
return
for(var/turf/turf_loc as anything in movable_target.locs)
turf_loc.add_opacity_source(target)
/datum/element/light_blocking/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_MOVABLE_MOVED))
var/atom/movable/movable_target = target
if(!isturf(movable_target.loc))
return
for(var/turf/turf_loc as anything in movable_target.locs)
turf_loc.remove_opacity_source(target)
///Updates old and new turf loc opacities.
/datum/element/light_blocking/proc/on_target_move(atom/movable/source, atom/old_loc, dir, forced, list/old_locs)
SIGNAL_HANDLER
if(isturf(old_loc))
if(old_locs)
for(var/turf/old_turf as anything in old_locs)
old_turf.remove_opacity_source(source)
else
var/turf/old_turf = old_loc
old_turf.remove_opacity_source(source)
if(isturf(source.loc))
for(var/turf/new_turf as anything in source.locs)
new_turf.add_opacity_source(source)